jeu_2048.py

Created by ph-moutou

Created on June 14, 2018

1.98 KB

Ce programme reproduit le fonctionnement du jeu 2048 inventé par Gabriele Cirulli. Utiliser les touches 2, 4, 6 et 8 pour aller vers le bas, la gauche, le haut ou la droite. Atteignez 2048 et allez au-delà!


from random import *
from math import *
from kandinsky import *
from utilitaires import *

def carre(x,y,c,l):
  for i in range(l):
    for j in range(l):
      set_pixel(x+i,y+j,c) 
      
def plateau():
  carre(60,10,color(150,150,150),200)
  for i in range(16):
    carre(64+(i%4)*49,14+(i//4)*49,color(200,200,200),45)
  draw_string("score",265,20)
  affiche(0)
  
def affiche(s):  
  draw_string(str(s),265,40)

def tuiles(k):
  col=[color(200,200,200),color(238,228,218),color(237,224,200),
  color(242,177,121),color(245,149,99),color(246,124,95),
  color(246,94,59),color(237,207,114),color(237,204,97),
  color(237,200,80),color(236,198,65),color(224,194,46),
  color(255,61,61),color(255,30,32)]#jusqu'a 8196
  for i in range(16):
    c=k[i%4][i//4]
    x,y=64+(i%4)*49,14+(i//4)*49
    carre(x,y,col[c],45)
    if c!=0:draw_string(str(2**c),x+22-5*len(str(2**c)),y+15)

def valeur():
  if randint(1,7)==1:return 2
  return 1
 
def entrer():
  c=int(input())
  if c==5 or c==2 or c==4 or c==6 or c==8 :return c
  else : return entrer() 
  
def j(s):
  seed(s)
  score=0
  K=[4*[0],4*[0],4*[0],4*[0]]
  case=randint(0,15)
  K[case%4][case//4]=valeur()
  case+=randint(1,15)
  K[case%4][(case%16)//4]=valeur()
  plateau()
  tuiles(K)
  sens=entrer()
  while sens!=5:
    T=[4*[0],4*[0],4*[0],4*[0]]
    moved=False
    for i in range(4):
      for j in range(4):
        if sens==6:T[i][j]=K[j][i]
        if sens==4:T[i][j]=K[3-j][i]
        if sens==8:T[i][j]=K[i][3-j]
        if sens==2:T[i][j]=K[i][j]
      T[i],add=move(T[i])
      if add>=0:
        moved=True
        score+=add
    if moved==True:
      for i in range(4):
        for j in range(4):
          if sens==6:K[i][j]=T[j][i]
          if sens==4:K[i][j]=T[j][3-i]
          if sens==8:K[i][j]=T[i][3-j]
          if sens==2:K[i][j]=T[i][j]
      affiche(score)
      tuiles(K)
      case=randint(0,15)
      while K[case%4][case//4]!=0:
        case=randint(0,15)
      K[case%4][case//4]=valeur()
      tuiles(K)
    sens=entrer()