bataille_navale.py

Created by ph-moutou

Created on June 08, 2018

2.42 KB

Le programme choisis les emplacements de 5 bateaux (longueurs égales à 2, 3, 3, 4 et 5) que le joueur doit couler en un minimum de coups. Successivement il donne les coordonnées d’une case sous la forme de 2 chiffres suivis de “EXE” (18 pour colonne=1 et ligne=8) : si un bateau est touché, le point s’allume en rouge sinon il s’allume en blanc. Lorsqu’un bateau est coulé un message le signale.


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