shoot4.py

Created by mathieu-croslacoste

Created on September 16, 2025

3.96 KB

port of of shoot.py for casio


from kandinsky import draw_string as D,fill_rect as F
from math import*
from ion import keydown as K
from time import*
def Kd():
 while K(4)|K(52):0
 while (K(4)|K(52))^1:0
 while K(4)|K(52):0
def C():F(0,0,320,222,"w")
class Game_over(Exception):0
C();D("SHOOT THE TARGET",82,10)
D("PRESS [OK] TO START",70,100)
Kd();C()
targets=1;tick=0
try:diff=int(input("Difficulty ? (1 to 10, default 5)\n"))
except:diff=5
if diff>10:diff=10
if diff<1:diff=1
try:lvl=int(input("Level ? (1 to 40, default 1)\n"))
except:lvl=1
if lvl>40:lvl=40
if lvl<1:lvl=1
def displvl(lv):C();D("LEVEL "+str(lv),150,100)
def loadlv():
 global xsqu,ysqu,xcross,ycross,totalmiss,motion1,motion2;totalmiss=0;xsqu=50;ysqu=50;xcross=102;ycross=75
 if lvl==1:motion1=1;motion2=0
 if lvl==2:motion1=2;motion2=1
 if lvl==3:motion1=1;motion2=2
 if lvl==4:motion1=1;motion2=3
 if lvl==5:ysqu=10;motion1=3;motion2=3
 if lvl==6:motion1=4;motion2=4
 if lvl==7:motion1=4;motion2=4
 if lvl==8:motion1=5;motion2=5
 if lvl==9:motion1=1;motion2=5
 if lvl==10:motion1=3;motion2=5
 if lvl==11:motion1=4;motion2=6
 if lvl==12:motion1=3;motion2=6
 if lvl==13:motion1=5;motion2=6
 if lvl==14:motion1=4;motion2=5
 if lvl==15:motion1=6;motion2=5
 if lvl==16:motion1=5;motion2=1
 if lvl==17:ycross-=1;motion1=4;motion2=0
 if lvl==18:xcross-=50;motion1=7;motion2=0
 if lvl==19:motion1=8;motion2=4
 if lvl==21:motion1=8;motion2=6
 if lvl==20:motion1=9;motion2=5
 if lvl==22:motion1=8;motion2=6
 if lvl==23:motion1=6;motion2=7
 if lvl==24:motion1=8;motion2=7
 if lvl==25:motion1=4;motion2=7
 if lvl==26:ysqu-=25;motion1=8;motion2=2
 if lvl==27:xsqu+=35;motion1=5;motion2=8
 if lvl==28:motion1=6;motion2=8
 if lvl==29:motion1=4;motion2=8
 if lvl==31:motion1=8;motion2=8
 if lvl==30:motion1=7;motion2=8
 if lvl==32:xsqu-=5;motion1=5;motion2=4
 if lvl==33:xsqu+=92;motion1=5;motion2=6
 if lvl==34:motion1=9;motion2=5
 if lvl==35:ysqu+=10;motion1=8;motion2=6
 if lvl==36:ysqu+=22;motion1=6;motion2=2
 if lvl==37:xsqu+=69;motion1=5;motion2=3
 if lvl==38:motion1=0;motion2=7;xsqu=12
 if lvl==39:xsqu=25;motion1=5;motion2=8
 if lvl==40:xsqu=150;motion1=2;motion2=8
 if lvl==41:print("you won !")
 displvl(lvl);Kd()
loadlv()
def loop():
 global tick,xsqu,ysqu,xcross,ycross
 while 1:
  t=monotonic()
  if motion1==1:xsqu=round(sin(tick)*50)+75
  if motion1==2:ysqu=round(sin(tick)*50)+75
  if motion1==3:xsqu=round(cos(tick)*125)+75
  if motion1==4:xsqu=round(cos(tick)*125)+75;ysqu=round(sin(tick)*50)+75
  if motion1==5:ysqu=round(cos(tick)*50)+75
  if motion1==6:xsqu=round(cos(tick)*250)+75
  if motion1==7:xsqu=round(tan(tick)*5)+75
  if motion1==8:xsqu=round(tan(tick)*5)+90
  if motion1==9:xsqu=round(tan(tick)*5)+60
  if motion1==10:ysqu=round(cos(tick)*50)+75
  if motion2==1:xcross=round(sin(tick)*50)+75
  if motion2==2:xcross=round(cos(tick)*50)+75;ycross=round(cos(tick)*50)+75
  if motion2==3:xcross=round(cos(tick/2)*50)+75;ycross=round(sin(tick)*50)+75
  if motion2==4:xcross=round(cos(tick)*-70)+75;ycross=round(sin(tick)*70)+75
  if motion2==5:xcross=round(cos(tick*5)*50)+75;ycross=round(sin(tick*5)*50)+80
  if motion2==6:xcross=round(cos(tick*10)*75)+75;ycross=round(sin(tick*10)*75)+80
  if motion2==7:xcross=round(-tan(tick))+75
  if motion2==8:xcross=round(tan(cos(tick)*30)*3)+75
  C();F(xsqu,ysqu,50,1,"k");F(xsqu,ysqu+49,50,1,"k");F(xsqu,ysqu,1,50,"k");F(xsqu+49,ysqu,1,50,"k");F(xcross-12,ycross,25,1,"k");F(xcross,ycross-12,1,25,"k")
  if K(4)|K(52):return
  while monotonic()-t<.1/diff:0
  tick+=.05
def shoot():
 global totalmiss,xsqu,xcross,ysqu,ycross,lvl,motion1,motion2;missed=0;C();F(xsqu,ysqu,50,50,"k");F(xsqu+1,ysqu+1,48,48,"w");F(xcross-12,ycross,25,1,"k");F(xcross,ycross-12,1,25,"k");d=0
 if xsqu<xcross and xcross<xsqu+50 and ysqu<ycross and ycross<ysqu+50:D("good",215,25);d=1
 else:D("missed. "+str(2-totalmiss)+" try left",140,25);missed=1;totalmiss+=1
 sleep(1)
 if d:print("Level "+str(lvl)+" completed !");lvl+=1;loadlv()
 if missed:
  if totalmiss<3:return
#  else:raise Game_over("try again")
  else:print("try again");totalmiss=0
while 1:loop();shoot()

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