gg.py

Created by mathieu-croslacoste

Created on January 04, 2025

3.49 KB

Adaptation of the script for Casio “gg.py”. Simple and short Gravity Guy game.

Needs “gg_data2” (https://my.numworks.com/python/mathieu-croslacoste/gg_data2) to run.


from gg_data2 import*
from kandinsky import set_pixel as S,fill_rect as F,draw_string as D
from ion import keydown as K
from time import*
BG_COLORS=[(79,95,106),(146,163,175),(170,201,223),(255,255,255)]
TILE_COLORS=[None,(63,131,150),(79,95,106),(90,108,130),(104,85,100),(144,199,240),(145,135,143),(146,163,175),(197,205,216),(233,223,170),(236,236,238)]
SPRITE_COLORS=[None,(35,27,22),(38,33,39),(67,46,42),(104,60,54),(135,83,87),(152,115,109),(153,140,137),(154,38,50),(160,127,126),(190,81,80),(196,200,105),(228,200,147),(229,84,84),(238,240,236)]
def C():F(0,0,320,222,(255,)*3)
def renderBGLine(y,x,xmin,xmax):
 for b in bg[y-53]:
  c=BG_COLORS[b//64];x2=min(x+(b&63)+1,xmax);x=max(x,min(xmin,x2))
  while x<x2:S(x,y,c);x+=1
  if x>=xmax:return
def renderBG(xmin,xmax,y,ymax):
 c2=BG_COLORS[2];c0=BG_COLORS[0]
 while y<min(ymax,53):
  for x in range(xmin,xmax):S(x,y,c2)
  y+=1
 if xmax<192:
  while y<min(ymax,162):renderBGLine(y,0,xmin,xmax);y+=1
 elif xmin>=192:
  while y<min(ymax,162):renderBGLine(y,192,xmin,xmax);y+=1
 else:
  while y<min(ymax,162):renderBGLine(y,0,xmin,xmax);renderBGLine(y,192,xmin,xmax);y+=1
 while y<ymax:
  for x in range(xmin,xmax):S(x,y,c0)
  y+=1
def renderTile(x,y,num):
 for dy in range(16):
  for dx in range(16):
   c=tiles[num][16*dy+dx]-48
   if c:S(x+dx,y+dy,TILE_COLORS[c])
def renderLevel(num):
 renderBG(0,320,0,192)
 for value in levels[num]:
  if value<0:pos=-value
  else:renderTile(16*(pos%24),16*(pos//24),value);pos+=1
def renderPlayer(x,y,num,flipped):
 x-=5;y=y if flipped else y-20
 for dy in range(21):
  for dx in range(16):
   c=sprites[num][16*dy+dx]-48
   if c:S(x+dx, y+20-dy if flipped else y+dy,SPRITE_COLORS[c])
def erasePlayer(num,x,y,flipped):
 x-=5
 if flipped^1:y-=20
 renderBG(x,x+16,y,y+21)
 for tx in(x,x+15):
  for ty in(y,y+10,y+20):
   bx,by=tx//16,ty//16;block=getTile(num,24*by+bx)
   if block>=0:renderTile(16*bx,16*by,block)
def loadLevel(num):C();D("Niveau {}".format(num+1),152,78);D("Chargement...",152,108);renderLevel(num)
def getTile(num,index):
 i=0
 for value in levels[num]:
  i=-value if value<0 else i+1
  if i>index:return max(value,-1)
 return -1
def collision(num,ox,oy,nx,ny,flipped):
 if nx<0 or nx>=384 or ny<0 or ny>=192:return nx,ny,0
 block=getTile(num,24*(ny//16)+(nx//16))
 if block>=0:correct_ny=(ny//16)*16+(16 if flipped else -1);return nx,correct_ny,1
 else:return nx,ny,0
def playLevel(num):
 loadLevel(num);frame=0;action=0;standing=0;x,y,vy,ay=5,16*xlist[num],0-(num==2),1-2*(num==2);t=0;ox,oy,ovy=x,y,vy
 while 1:
  while x<379:
   if(K(4)|K(52))and standing:y+=20*((ay<0)-(ay>0));ay=-ay;vy=ay;action=0
   erasePlayer(num,x-2,oy,ovy<0);oy,ovy=y,vy;renderPlayer(x,y,int(frame)//2 if standing else 0,vy<0);frame=(frame+0.5)%4;vy=min(4,max(-4,vy+ay));x,y,standing=collision(num,x,y,x+2,y+vy,vy<0)
   if y<0 or y>192:return 0
   while monotonic()-t<.005:0
   t=monotonic()
  return 1
def startcard():
 C();D("Gravity Guy !\nInversez la gravite en appuyant\nsur la touche [OK]/[EXE].\nIl y a 3 niveaux.\n[OK]/[EXE]: C'est parti !",95,20)
 while(K(4)|K(52))^1:0
def endcard():
 C();renderBG(0,320,0,222);D("Bravo Gravity Guy!",86,84);z=1;x=0
 while(K(4)|K(52))^1:renderBG(x-16,x,100,121);renderPlayer(x,120,int(z)//2,0);z=(z+0.5)%4;x+=1;x%=336
def main():
 startcard();num=0
 while 1:
  b=playLevel(num)
  if not b:
   print("Essayer encore ?\nEXE:Ok   Saisie:Non")
   if input():break
  elif num+1==len(levels):print("Bravo!");endcard();break
  else:
   print("Niveau suivant?\nEXE:Ok   Saisie:Non")
   if input():break
   num+=1
xlist=[6,9,4];main()

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