cosmic_raiders_lb.py

Created by mathieu-croslacoste

Created on January 03, 2025

3.05 KB

Adaptation of the script “cosmic_raiders” by ccsio (https://my.numworks.com/python/ccsio/cosmic_raiders).

Dependency of “cosmic_raiders” (https://my.numworks.com/python/mathieu-croslacoste/cosmic_raiders)


from kandinsky import fill_rect as fr,color as c,draw_string as ds,get_pixel as gp
from ion import keydown as K
from time import monotonic as mc,sleep as sp
from random import randrange
black=c(0,0,0)
white=c(248,252,248)
gray=c(56,60,56)
red=c(248,0,0)
blue=c(30,10,211)
green=c(30,132,73)
lime=c(24,209,18)
navy_blue=c(31,97,141)
action_list,moving_list,bullet_list,enemy_list=[],[],[],[]
move_delay,fps_limit,action_delay=mc(),mc(),mc()
basic=("basic",None,None) 
tank=("tank",None,None)
shooterR=("shooter",("r",115,5),None)
shooter5=("shooter",("f",5,5),None)
shooter3=("shooter",("f",3,5),None)
ram1=("ram",("r",200),("y",180,12,1,1))
ram2=("ram",("r",200),("y",144,12,1,1))
shield=("shield",(200,5,3),None)
d="dead"
try:
 level=int(input("Level ?\n"))-1
 while level>19:level-=1
 while level<0:level+=1
except:level=0
levels=(
((((d,)*8)),(d,basic,basic,d,d,basic,basic,d)),
((basic,basic,d,d,d,d,basic,basic),(basic,d,basic,basic,basic,basic,d,basic)),
((d,basic,basic,d,d,basic,basic,d),(basic,d,d,shooterR,shooterR,d,d,basic)),
((shooterR,basic,basic,d,d,basic,basic,shooterR),(d,d,basic,shooterR,shooterR,basic,d,d)),
((shooter5,basic,basic,shooterR,shooterR,basic,basic,shooter5),(basic,d,d,basic,basic,d,d,basic)),
((shooter3,shooterR,d,d,d,d,shooterR,shooter3),(basic,basic,basic,shooterR,shooterR,basic,basic,basic)),
((shooter5,d,basic,d,d,basic,d,shooter5),(basic,basic,d,tank,tank,d,basic,basic)),
((shooter5,basic,d,basic,basic,d,basic,shooter5),(tank,d,tank,shooterR,shooterR,tank,d,tank)),
((shooter3,basic,d,shooter5,shooter5,d,basic,shooter3),(tank,d,basic,tank,tank,basic,d,tank)),
((("shooter",("f",3,5),("x",84,4,1,1)),d,d,shooter3,shooter3,d,d,("shooter",("f",3,5),("x",84,-4,1,1))),(basic,basic,basic,tank,tank,basic,basic,basic)),
((("basic",None,("y",36,3,1,1)),("shooter",("r",100,8),("x",42,3,1,1)),d,shooter3,shooter3,d,("shooter",("r",100,8),("x",42,-3,1,1)),("basic",None,("y",36,3,1,1))),(d,d,tank,basic,basic,tank,d,d)),
((ram1,basic,basic,shooter3,shooter3,basic,basic,ram1),(d,basic,d,tank,tank,d,basic,d)),
((d,shooter5,shooterR,basic,basic,shooterR,shooter5,d),(ram2,tank,basic,ram2,ram2,basic,tank,ram2)),
((ram1,shooter3,d,shooterR,shooterR,d,shooter3,ram1),(d,tank,ram2,tank,d,ram2,tank,d)),
((ram1,basic,shooterR,shooterR,shooterR,shooterR,basic,ram1),(d,ram2,tank,basic,basic,tank,ram2,d)),
((shooter5,shield,shooter3,basic,basic,shooter3,shield,shooter5),(tank,basic,tank,d,d,tank,basic,tank)),
((shield,shooter5,basic,ram1,ram1,basic,shooter5,shield),((("shooter",("f",3,5),("x",84,4,1,1))),d,d,d,d,d,d,(("shooter",("f",3,5),("x",84,-4,1,1))))),
((basic,shield,shooter3,shield,shooterR,shooter3,shield,basic),(ram2,tank,shooter5,tank,ram2,shooter5,tank,ram2)),
((shield,shooter3,("shooter",("r",100,10),None),d,shield,("shooter",("r",100,10),None),shooter3,shield),(ram2,tank,tank,ram2,ram2,tank,tank,ram2)),
((shooterR,("shooter",("f",2,8),None),("shield",(180,4,4),None),("ram",("r",150),("y",180,18,1,1)),("ram",("r",150),("y",180,18,1,1)),("shield",(180,4,4),None),("shooter",("f",2,8),None),shooterR),(basic,tank,shooter5,d,d,shooter5,tank,basic))
)

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