Taquin est un jeu avec comme but du jeu reconstituer un carré orange avec des contour noir. un pièce sur les 9 est manquante et cela vous permet de pouvoir déplacer les pièces au alentours.
pour boucher: flèches directionnelles
BON JEU !
from random import * from kandinsky import * from ion import * from time import * def start(): global l,l1,lr,a,gray fill_rect(0,0,320,222,'white') l1,l,lr,gray=[],[[130,21],[70,81],[130,141],[190,21],[130,81],[190,141],[70,21],[190,81],[70,141]],[[130,21],[70,81],[130,141],[190,21],[130,81],[190,141],[70,21],[190,81],[70,141]],(180,180,180) while len(l1)!=9 or l1==[[130,21],[70,81],[130,141],[190,21],[130,81],[190,141],[70,21],[190,81],[70,141]]: if l1==[[130,21],[70,81],[130,141],[190,21],[130,81],[190,141],[70,21],[190,81],[70,141]]:l1=[] a=choice(l) for i in range(len(l)): if l[i]==a:l1.append(a);del l[i];break r=randint(0,8) for i in range(9): if lr[i]==l1[r]:lr[i]=0;l1[r]=0;break def view(): global x,y,z a=0 for i in range(3): for j in range(3): if l1[a]==[130,21]:fill_rect(i*60+70,j*60+21,60,60,'black');fill_rect(i*60+100,j*60+51,30,30,'orange') elif l1[a]==[190,21]:fill_rect(i*60+70,j*60+21,60,60,'black');fill_rect(i*60+70,j*60+51,60,30,'orange') elif l1[a]==[70,21]:fill_rect(i*60+70,j*60+21,60,60,'black');fill_rect(i*60+70,j*60+51,30,30,'orange') elif l1[a]==[130,81]:fill_rect(i*60+70,j*60+21,60,60,'orange') elif l1[a]==[70,81]:fill_rect(i*60+70,j*60+21,60,60,'black');fill_rect(i*60+100,j*60+21,30,60,'orange') elif l1[a]==[190,81]:fill_rect(i*60+70,j*60+21,60,60,'black');fill_rect(i*60+70,j*60+21,30,60,'orange') elif l1[a]==[130,141]:fill_rect(i*60+70,j*60+21,60,60,'black');fill_rect(i*60+100,j*60+21,30,30,'orange') elif l1[a]==[190,141]:fill_rect(i*60+70,j*60+21,60,60,'black');fill_rect(i*60+70,j*60+21,60,30,'orange') elif l1[a]==[70,141]:fill_rect(i*60+70,j*60+21,60,60,'black');fill_rect(i*60+70,j*60+21,30,30,'orange') else:fill_rect(i*60+70,j*60+21,60,60,gray);x,y,z=i*60+70,j*60+21,a a+=1 start() while True: if l1!=lr:view() else: c,gray=0,(80,192,0) fill_rect(0,0,320,222,'green');view();sleep(0.5);fill_rect(0,0,320,222,'black');draw_string("Partie fini",105,40,'green','black');draw_string("REJOUER",125,100,'yellow','black');draw_string(" oui ",135,150,'black','green');draw_string(" non ",135,180,'white','black') while True: if keydown(KEY_UP) and c==1:draw_string(" oui ",135,150,'black','green');draw_string(" non ",135,180,'white','black');c=0 if keydown(KEY_DOWN) and c==0:draw_string(" oui ",135,150,'white','black');draw_string(" non ",135,180,'black','green');c=1 if keydown(KEY_OK):break if c==1:break else:start();view() while True: if keydown(KEY_RIGHT) and get_pixel(x-1,y)!=(248,252,248): l1[z-3],l1[z]=l1[z],l1[z-3];x-=60 while keydown(KEY_RIGHT):continue break if keydown(KEY_LEFT) and get_pixel(x+60,y)!=(248,252,248): l1[z+3],l1[z]=l1[z],l1[z+3];x+=60 while keydown(KEY_LEFT):continue break if keydown(KEY_DOWN) and get_pixel(x,y-1)!=(248,252,248): l1[z-1],l1[z]=l1[z],l1[z-1];y-=60 while keydown(KEY_DOWN):continue break if keydown(KEY_UP) and get_pixel(x,y+60)!=(248,252,248): l1[z+1],l1[z]=l1[z],l1[z+1];y+=60 while keydown(KEY_UP):continue break