Ce jeu est une reconstitution simple du jeu Street-fighter, un jeu d’arcade de combat. C’est un jeu à 2 et le but et d’éliminer le joueur adverse (barre de vie visible en haut).
Joueur 1: •gauche[ZERO] •droite[DOT] •coup de point[ONE] •sauter[TWO]
Joueur 2: •gauche[ANS] •droite[EXE] •coup de point[PLUS] •sauter[MINUS]
BON JEU !
from kandinsky import * from ion import * from time import * def font(): fill_rect(0,170,320,52,'gray');fill_rect(0,160,320,10,(100,100,100));fill_rect(0,145,320,15,(130,130,130)) for i in range(4):fill_rect(0+i*80,195,40,4,'white') for k in range(6): if k%2==0: fill_rect(0+k*60,80,60,65,(110,110,110));fill_rect(0+k*60,75,60,5,(100,100,100));fill_rect(0+k*60,70,60,5,'gray');fill_rect(20+k*60,50,5,20,'gray') for j in range(3): for i in range(3):fill_rect(4+i*18+k*60,85+j*20,10,15,(150,150,255)) else: fill_rect(0+k*60,45,60,100,(100,100,100));fill_rect(0+k*60,40,60,5,(90,90,90));fill_rect(0+k*60,35,60,5,(130,130,130));fill_rect(20+k*60,20,5,15,(130,130,130));fill_rect(28+k*60,25,4,10,(130,130,130)) for j in range(5): for i in range(4):fill_rect(4+i*14+k*60,50+j*18,8,12,(150,150,255)) def p1(): global cmt1,y3,pv2 if jump1==0: fill_rect(x1,int(y1),15,15,'orange');fill_rect(x1+5,int(y1)+15,5,20,'orange') for i in range(10):fill_rect(x1+5-i,int(y1)+35+i*2,5,2,'orange');fill_rect(x1+5+i,int(y1)+35+i*2,5,2,'orange') if h1==1 and d1==0: a=0 for i in range(10): if get_pixel(x1+10+i*2,int(y1)+20)==(0,0,248):a=1 if a==1:a=0;pv2-=1;pv() fill_rect(x1+10,int(y1)+20,20,5,'orange') if h1==1 and d1==1: a=0 for i in range(10): if get_pixel(x1+5-i*2,int(y1)+20)==(0,0,248):a=1 if a==1:a=0;pv2-=1;pv() fill_rect(x1+5,int(y1)+20,-20,5,'orange') else:fill_rect(x1,int(y1)+10,20,20,'orange');cmt1+=1 def p2(): global cmt2,y4,pv1 if jump2==0: fill_rect(x2,int(y2),15,15,'blue');fill_rect(x2+5,int(y2)+15,5,20,'blue') for i in range(10):fill_rect(x2+5-i,int(y2)+35+i*2,5,2,'blue');fill_rect(x2+5+i,int(y2)+35+i*2,5,2,'blue') if h2==1 and d2==0: a=0 for i in range(10): if get_pixel(x2+5-i*2,int(y2)+20)==(248,132,24):a=1 if a==1:a=0;pv1-=1;pv() fill_rect(x2+5,int(y2)+20,-20,5,'blue') if h2==1 and d2==1: a=0 for i in range(10): if get_pixel(x2+10+i*2,int(y2)+20)==(248,132,24):a=1 if a==1:a=0;pv1-=1;pv() fill_rect(x2+10,int(y2)+20,20,5,'blue') else:fill_rect(x2,int(y2)+10,20,20,'blue');cmt2+=1 def pv(): fill_rect(8,3,24,24,'black');fill_rect(32,3,122,12,'black');fill_rect(10,5,20,20,'orange');fill_rect(32,5,pv1*2,8,'green');fill_rect(288,3,24,24,'black');fill_rect(166,3,122,12,'black');fill_rect(290,5,20,20,'blue');fill_rect(288-pv2*2,5,pv2*2,8,'green') x1,x2,y1,y2,h1,h2,d1,d2,jump1,jump2,cmt1,cmt2,pv1,pv2=80,200,140,140,0,0,0,0,0,0,1,1,60,60 fill_rect(0,0,320,100,(150,150,255)) font();p1();p2();pv() while True: if keydown(KEY_DOT) and x1!=300: if d1==1:d1=0 x1+=4 if keydown(KEY_ZERO) and x1!=4: if d1==0:d1=1 x1-=4 if keydown(KEY_ONE):h1=1 else:h1=0 if keydown(KEY_TWO) and jump1==0:jump1,y3=1,y1 if jump1==1: y1=-8*cmt1+((cmt1**(2))/(4))+y3 if int(y1)==140:jump1,y1,cmt1=0,140,1 if keydown(KEY_EXE) and x2!=300: if d2==0:d2=1 x2+=4 if keydown(KEY_ANS) and x2!=4: if d2==1:d2=0 x2-=4 if keydown(KEY_PLUS):h2=1 else:h2=0 if keydown(KEY_MINUS) and jump2==0:jump2,y4=1,y2 if jump2==1: y2=-8*cmt2+((cmt2**(2))/(4))+y4 if int(y2)==140:jump2,y2,cmt2=0,140,1 font();p1();p2() if jump1==1:cmt1-=1 p1();sleep(0.05) if pv1==0 or pv2==0:break fill_rect(0,0,320,222,'black');fill_rect(4,4,152,214,'orange');fill_rect(164,4,152,214,'blue') if pv1==0:draw_string("YOU LOSE",40,100,'white','orange');draw_string("YOU WIN",200,100,'white','blue') else:draw_string("YOU WIN",40,100,'white','orange');draw_string("YOU LOSE",200,100,'white','blue')