Voici une reconstitution d’un jeu bien connu nommé snack.
Le but est de manger les pastilles rouges pour grandir de plus en plus. On perd si on se mort la queue ou si on se prend un mur.
Déplacement: flèches directionnelles
que le plus grand gagne, BON JEU !
from random import * from ion import * from kandinsky import * from time import * pos,look,red,fin=[[16,10]],0,[randint(0,31),randint(0,21)],0 fill_rect(0,0,320,222,'black');fill_rect(red[0]*10,red[1]*10,10,10,'red') while fin==0: m=monotonic() if not -1<pos[-1][0]<32 or not -1<pos[-1][1]<22:break fill_rect(0,0,320,222,'black') for i in range(len(pos)): if pos[i][0]==red[0] and pos[i][1]==red[1]: fill_rect(red[0]*10,red[1]*10,10,10,'green') red=[randint(0,31),randint(0,21)] pos.insert(0,[pos[0][0],pos[0][1]]) for i in pos:fill_rect(i[0]*10,i[1]*10,10,10,'green') fill_rect(red[0]*10,red[1]*10,10,10,'red') for i in range(len(pos)-1): pos[i][0]=pos[i+1][0];pos[i][1]=pos[i+1][1] if i!=len(pos)-2 and pos[-1]==pos[i]:fin=1;break while monotonic()-m<0.1: if keydown(KEY_UP) and look!=1:look=3;break if keydown(KEY_DOWN) and look!=3:look=1;break if keydown(KEY_RIGHT) and look!=2:look=0;break if keydown(KEY_LEFT) and look!=0:look=2;break if keydown(KEY_OK): while True: draw_string("PAUSE",135,100,'yellow','black') if not keydown(KEY_OK): while not keydown(KEY_OK):continue while keydown(KEY_OK):continue break if look==0:pos[-1][0]+=1 elif look==1:pos[-1][1]+=1 elif look==2:pos[-1][0]-=1 else:pos[-1][1]-=1 sleep(0.1-(monotonic()-m)) fill_rect(0,0,320,222,'red') draw_string("score: "+str(len(pos)),0,0,'black','red')