verlet.py

Created by loic-azavant

Created on December 07, 2022

3.92 KB

Une simulation de physique, grâce à l’équation de verlet. Merci à la vidéo de Pezzza’s work sur YouTube, « Writing a Physics Engine from scratch »


from math import *
from kandinsky import *
from time import *
from ion import *
from keyinput import *
from random import *
verletObjects = []

class VerletObject:
  def __init__(self,positionCurrent=(200,111),**kwargs):
    verletObjects.append(self)
    self.positionCurrent = positionCurrent
    self.positionOld = self.positionCurrent
    self.acceleration = (0,0)
    self.radius = 5
    self.col = (255,0,0)
    
    for key,value in kwargs.items():
      setattr(self,key,value)
  
  
  def updatePosition(self,dt):
    velocity = (self.positionCurrent[0]-self.positionOld[0],
                self.positionCurrent[1]-self.positionOld[1])
    
    self.positionOld = self.positionCurrent
    
    self.positionCurrent = (self.positionCurrent[0] + velocity[0] + self.acceleration[0]*dt*dt,
                            self.positionCurrent[1] + velocity[1] + self.acceleration[1]*dt*dt)
    
    self.acceleration=(0,0)
    
  
  def accelerate(self,vec):
    self.acceleration = (self.acceleration[0]+vec[0],
                         self.acceleration[1]+vec[1])


class VerletSolver:
  def __init__(self):
    self.gravity = (0,100)
    self.constraintPosition = (160,111)
    self.constraintRadius = 100
  
  def update(self,dt):
    initialPosition = []
    for obj in verletObjects:
      initialPosition.append(obj.positionCurrent)
    
    subStep = 8
    subDt = dt/subStep
    for i in range(subStep):
      self.applyGravity()
      self.applyConstraint()
      self.solveCollisions()
      self.updatePositions(subDt)
    
    for i in range(len(initialPosition)):
      fill_circle(round(initialPosition[i][0]),round(initialPosition[i][1]),verletObjects[i].radius,(255,)*3)

    for obj in verletObjects:
      fill_circle(round(obj.positionCurrent[0]),round(obj.positionCurrent[1]),obj.radius,obj.col)

  def updatePositions(self,dt):
    for obj in verletObjects:
      obj.updatePosition(dt)

  def applyGravity(self):
    for obj in verletObjects:
      obj.accelerate(self.gravity)
  
  def applyConstraint(self):
    for obj in verletObjects:
      to_obj = (obj.positionCurrent[0]-self.constraintPosition[0],
                obj.positionCurrent[1]-self.constraintPosition[1])
      
      dist = sqrt((to_obj[0]**2)+(to_obj[1]**2))
      
      if dist > self.constraintRadius-obj.radius:
        obj.positionCurrent = (self.constraintPosition[0]+((obj.positionCurrent[0]-self.constraintPosition[0])*(self.constraintRadius-obj.radius))/dist,
                               self.constraintPosition[1]+((obj.positionCurrent[1]-self.constraintPosition[1])*(self.constraintRadius-obj.radius))/dist)


  def solveCollisions(self):
    objectCount = len(verletObjects)
    for i in range(objectCount):
      object1 = verletObjects[i]
      for k in range(i+1,objectCount):
        object2 = verletObjects[k]
        collisionAxis = (object1.positionCurrent[0]-object2.positionCurrent[0],
                         object1.positionCurrent[1]-object2.positionCurrent[1])
        dist = sqrt((collisionAxis[0]**2)+(collisionAxis[1]**2))
        if dist<object1.radius+object2.radius:
          n = (collisionAxis[0]/dist,
               collisionAxis[1]/dist)
          delta = object1.radius+object2.radius-dist
          object1.positionCurrent = (object1.positionCurrent[0]+0.5*delta*n[0],
                                     object1.positionCurrent[1]+0.5*delta*n[1])
          object2.positionCurrent = (object2.positionCurrent[0]-0.5*delta*n[0],
                                     object2.positionCurrent[1]-0.5*delta*n[1])


def main():
  solver = VerletSolver()
  dt = 0
  while keydown(4): pass
  fill_rect(0,0,320,222,(255,0,0))
  fill_circle(160,111,100,(255,)*3)
  delay = 0
  while 1:
    timeStart = monotonic()
  
    solver.update(dt)
  
    if keyinput(4):
      VerletObject(radius=randint(5,20))
    if keyinput(KEY_ONOFF):
      verletObjects.clear()
      fill_rect(0,0,320,222,(255,0,0))
      fill_circle(160,111,100,(255,)*3)
  
    dt = monotonic()-timeStart

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