Ce script prend la taille du Canvas, et permet de dessiner un sprite en noir et blanc, et ensuite de recevoir ce sprite sous la forme d’un grand nombre. Ce dernier peut être reconverti en sprite grâce au script bin_to_sprite.py
from kandinsky import * from keyinput import * from time import * size=10 sprite_size = eval(input("sprite size: ")) while sprite_size[0]*size>200 or sprite_size[1]*size>222: size/=2 size=int(size) lines = [[0 for j in range(sprite_size[0])] for i in range(sprite_size[1])] y = 111-int(sprite_size[1]/2)*size x = 100-int(sprite_size[1]/2)*size cursorX = 0 cursorY = 0 fill_rect(x,y-size,-size,sprite_size[1]*size+size*2,(0,)*3) fill_rect(x,y,sprite_size[0]*size,-size,(0,)*3) fill_rect(x+sprite_size[0]*size,y-size,size,sprite_size[1]*size+size*2,(0,)*3) fill_rect(x,y+sprite_size[1]*size,sprite_size[0]*size,size,(0,)*3) draw_string("Use the\narrow key to \nmove the \ncursor\n\nOK to change \nthe color\n\nON/OFF to \nget the \nimage in \nbinary",200,5) while 1: oldCX = cursorX oldCY = cursorY cursorX = max(0,min(cursorX+keyinput(3)-keyinput(0),sprite_size[0]-1)) cursorY = max(0,min(cursorY+keyinput(2)-keyinput(1),sprite_size[1]-1)) okPressed = keyinput(4) if okPressed: lines[cursorY][cursorX] += 1 lines[cursorY][cursorX] %= 2 if cursorX!=oldCX or cursorY!=oldCY or okPressed: fill_rect(x+oldCX*size,y+oldCY*size,size,size,(255*(-1*lines[oldCY][oldCX]+1),)*3) fill_rect(x+cursorX*size,y+cursorY*size,size,size,(100+100*(-1*lines[cursorY][cursorX]+1),)*3) sleep(0.05) if keyinput(KEY_ONOFF): break for i in range(len(lines)): for j in range(len(lines[i])): lines[i][j] = str(lines[i][j]) lines[i] = "".join(reversed(lines[i])) lines.reverse() complete = "0b"+"".join(lines) print(int(complete))