Adaptation du mini-jeu de cartes WHIS que l’on trouve dans le jeu Tales of Eternia. Pour tester sans calculatrice, c’est par ici : version simulateur
from random import randint#,seed from kandinsky import * from time import sleep from ion import *#keydown,KEY_RIGHT,KEY_LEFT,KEY_OK,KEY_SHIFT #seed(7) #orange=(250,200,120) def IMG(carte,x,y,quecadre=False): C= carte[-1] in "mso" if not quecadre: for j in range(57-28*C): for i in range(22-11*C): clr=ord(Image[carte][22*j//(1+C)+i])-35 #clrs=(clr//(8**4),(clr//(8**3))%8,(clr//(8**2))%8,(clr//8)%8,clr%8) for k in (0,1): if 2*i+k<43: CLR=Palette[carte][(clr//(8**(1-k)))%8] set_pixel(x+2*i+k,y+j,CLR) if C: set_pixel(x+42-2*i-k,y+j,CLR) set_pixel(x+2*i+k,y+57-j,CLR) set_pixel(x+42-2*i-k,y+57-j,CLR) clrH,clrB,clrHf,clrBf=couleurs(carte) for k in (0,1): X1=x-1+44*k X2=x-2+46*k fill_rect(x-1,y-2+60*k,45,1,(clrH,clrB)[k]) # haut et bas fill_rect(X1,y-2,1,23+14*k,clrH) # haut gauche et haut droite fill_rect(X1,y+58-37+14*k,1,37-14*k,clrB) fill_rect(x-2*k,y-1-2*k,43+4*k,1,clrHf) # haut et haut haut fill_rect(x-2*k,y+57+2*k,43+4*k,1,clrBf) # bas et bas bas fill_rect(X2,y-3,1,24+14*k,clrHf) # haut gauche et haut droite fill_rect(X2,y+59-38+14*k,1,38-14*k,clrBf) # bas gauche et bas droite if carte=="Pio": for i in range(7): fill_rect(x-2,y+58+i,47,1,(clrB,clrBf)[i%2]) # hachures def couleurs(carte): if carte[0]=="T": clrB,clrH=("rgb"["fve".index(carte[k])] for k in (1,2)) else: clrB=(("yellow","gray")[carte=="Obs"],"brown")[carte=="Pio"] if carte[0] in "FVE": clrB="rgb"["FVE".index(carte[0])] clrH=clrB #couleurs foncées de la carte clrBf,clrHf=((150*(k=="r"),150*(k=="g"),150*(k=="b")) for k in (clrB,clrH)) if clrB in ("yellow","gray","brown"): clrBf=(100-50*(clrB=="brown"),100-50*(clrB=="brown"),100*(clrB=="gray")) clrHf=clrBf return clrH,clrB,clrHf,clrBf def actu_jr(n,clr=(250,200,120)): X=10+105*(n==2)+210*(n==3) Y=10+70*(n==0) if n==0: fill_rect(0,125,320,97,"w") L=len(Mains[0]) # affichage de la main du joueur for i in range(L): IMG(Mains[0][i],12+min(50,251//max(1,L-1))*i,150) draw_string("J{} ={:<2d}".format(n+1,len(Mains[n])),X,Y,"k",clr) draw_string("\u25ae",X+50,Y,"gray","brown") draw_string("Score{:>+4d}".format(scores[n]),X,Y+16,"k",clr) def condition(p,mode): if mode==1: return nb_atq>0 and Jeu[-1][1:]=="tq" and Mains[jr][p][1:]=="tq" elif mode==2: return not nb_atq and (clr_atd in Mains[jr][p][0:2].lower()) elif mode==3: return not nb_atq and (Mains[jr][p][0] in "LO") # Lum ou Obs def traitement(p): global sens, nb_atq, tour_fini, rejouer, clr_choisie actu_jr(jr,"g") Jeu.append(Mains[jr].pop(p)) tour_fini=True nb_atq += Jeu[-1][1:]=="tq" sens *= (-1)**(Jeu[-1]=="Vsp") #Change fill_rect(244,50,36,36,"orange") for k in (1,0): # flèche du sens fill_rect(254+16*k,60,2,16,"purple") draw_string("\u2192"*k,263,60-8*sens,"purple","orange") fill_rect(255,75-16*k,16,2,"purple") rejouer= Jeu[-1]=="Fsp" #Double if Jeu[-1] in ("Esp","Lum","Obs"): if jr!=0: (Ne,Nf,Nv)=(sum((elt in Mains[jr][k][0:2].lower()) for k in range(len(Mains[jr]))) for elt in "efv") clr_choisie="efv"[(Ne,Nf,Nv).index(max(Ne,Nf,Nv))] else: draw_string("choisir l'élément",130,127,"purple") pos=1 chg=-1 while keydown(KEY_OK):1 while not keydown(KEY_OK): if chg: pos=(pos+chg)%3 fill_rect(229,88,80,36,"brown") for i in (0,1,2): D=(i==pos) fill_rect(238+22*i-4*D,97-4*D,18+8*D,18+8*D,"rbg"[i]) sleep(0.2) chg=keydown(KEY_RIGHT)-keydown(KEY_LEFT) fill_rect(229,88,80,36,"w") clr_choisie="fev"[pos] IMG(Jeu[-1],114,65) # carte en jeu if Jeu[-1] in ("Esp","Lum","Obs") and clr_choisie!="": fill_rect(139,62,20,20,"rgb"["fve".index(clr_choisie)])#Aff_carte() def cp_ok(jr): for i in range(len(Mains[jr])): for m in (1,2,3): if condition(i,m): # si on a une carte jouable return True return False def pioche(jr): global Perdant,tour_fini,deja_pioche,nb_atq actu_jr(jr,"r") deja_pioche=True for n in range(max(1,2*nb_atq)): # si nb_atq==0, ça fait 1 tour if len(Mains[jr])==15: Perdant=jr tour_fini=True break Mains[jr]=sorted(Mains[jr]+[Jeu.pop(randint(0,len(Jeu)-2))]) for carte in ("Fsi","Pio"): sleep(0.5) IMG(carte,172,60,True) if nb_atq: tour_fini=True nb_atq=0 actu_jr(jr,"r") Palette={'Vsi':((125,198,192),(175,229,239),(111,169,162),(151,201,200),(149,159,160),(123,125,124),(181,200,198),(255,255,255)),'Vtq':((136,193,187),(125,132,136),(172,181,176),(255,255,255),(126,129,99),(131,124,81),(88,90,85),(81,93,131)),'Vsp':((132,190,182),(194,220,220),(165,177,175),(115,121,123),(112,115,76),(168,171,123),(224,231,177),(255,255,255)),'Esi':((37,58,69),(60,84,105),(78,114,133),(142,168,177),(106,145,165),(100,155,198),(129,185,215),(179,215,230)),'Etq':((63,84,106),(90,125,146),(119,120,115),(156,171,176),(71,74,72),(124,172,201),(195,196,155),(114,96,52)),'Esp':((211,170,81),(98,138,160),(38,140,237),(54,86,104),(105,109,114),(152,192,213),(213,88,81),(157,58,175)),'Fsi':((147,89,48),(101,58,31),(208,131,86),(243,188,107),(250,155,84),(248,239,132),(255,255,185),(255,255,255)),'Ftq':((161,82,44),(243,140,77),(243,229,125),(90,54,30),(117,107,79),(155,161,153),(255,255,255),(90,99,116)),'Fsp':((153,91,66),(102,61,36),(139,108,74),(236,151,81),(196,167,71),(196,135,100),(250,223,119),(255,255,255)),'Tev':((146,136,103),(175,174,132),(171,165,160),(90,91,94),(141,201,131),(95,206,89),(228,239,230),(132,130,131)),'Tvf':((100,78,44),(87,77,56),(165,169,112),(144,134,93),(118,99,72),(172,131,102),(56,37,26),(197,200,156)),'Tfe':((81,70,195),(124,121,207),(91,92,178),(153,160,218),(180,219,230),(89,131,154),(255,255,255),(133,182,204)),'Lum':((133,191,102),(132,146,74),(99,105,44),(177,182,126),(175,183,152),(127,129,97),(227,232,201),(247,219,109)),'Obs':((119,96,117),(75,54,36),(106,94,58),(56,2,58),(92,38,101),(120,65,121),(80,36,67),(158,150,150)),'Pio':((188,189,131),(95,98,43),(78,94,91),(80,69,123),(148,154,151),(142,76,22),(197,205,199),(106,54,54))} Image={'Vsi': 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'Vtq': 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'Vsp': 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'Etq': 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'Esp': 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'Fsi': 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'Ftq': 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'Tev': 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'Tvf': 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'Tfe': "#####$5%&;$C#5$############.,$+-'E4+533#+######%#.<,,5QX#,,#3%%+######+<.<,,aX3,,55+#>#####3-,,>60IZ]4,,5+6=#####556<.,PIX`4,>554+##K%34-.>>>bYZR>,>-,35###%54-.>>B_YYR^>>-,-5##%53-,.>>BQWJP^>><,,-###5,$.>>>bbbO`P^>>>>=5+#5-4,>>B`R`_HPN>>.b<3#%5,-6>>BPPPaZPb>>4>=3354,,,>>@PPPaWP`^>>><53#554>,?``PbaY`R^>F5,4#$3,4?>FPPPbaYJ`N>>,,,+,,,<1.@RPRb_YZPO>>>>.+,-$,Y.@PPR`aYWPO>><5>++-4=/GHbPPbaYJPQF<.5,+%6-6.V@_P`bIJJP_V>,,4+-5-..F@O`bbGbGb_W><<6+,4>=6>@_HP_J_GG_F<>>,;4=.-.>@abbGRbGG_F`><-33G,5?G`GRGGR_G_aY^>>=+,>>.>>PHPGJRIJG_GF>>>S4-..F>Pb`_JRGJb_GF><>;-44>>YP`bOHR_GbaW>>,4+,.>>?GRRJ_HRbGGOWF?>,;4,.>>?`RJ_`__JGbFF>.-+-,,>>>HPJaJ__ZbR>?>.<;5,.>>GJPb_baaZGbFYF>>+-.>>GGJbbGbWbJGOWYF?\\;-4,>?IJbb_JWJJ_aWB>>\\;6<>>F_Jbb_aWZJ__?F><>+.>>>G_GbbbIYW_GGGGF>>+4>>b?GGbbGYWWGG_GW^>=;54,AWGb_GIYYYGGaYH><-32^F@IGb_GGGGYGGGJL>>>+-R_YGGJ_GGGGIWJGGGGG\\+%38R_WGGJGGGGJb_JbG<4+$=40P_YGGIGGGJGGPG`5,+$-6G`PbJRbGGWJG_GGG^>+>BGGGGJGbPb_GJHG_GGGJ[1Z``baYYYIWaYWbbb_J^>+$YJPRYYG_YJ_YYbRGJ^>>+5AYJ_GGbIWPbIYGJ_Wb^<+44aWbPR_Gbbb_Y_GbIWb>+4,.GJ_YZbbbJbIGWG_YW\\34,<2JYZIYGbGJ_WYW_b^<3%4,0OWPIYYYIYJbaYJ>>M#545+_`PIYYXOYG`bGYJ,53%5,*HPPaYYP_IYGbbIYD%##%+?_J\\7YZJG_YWJ>bGYC####1WD#'Yb,*JaWJ5,.BG3##%Y]##$Z+8#/GYZ%#5#####)X#####%##%?IZ#%%####$V######5####_Y3######$#$+#$####+##%I;##$##", 'Lum': '#,5+##4$3%.#,54$+,C$56$4-5#,##$5.##$4$-+#$-.D%.5,L,GM4>-%#-5N(K-4>5,ID-.D/#-?53A?54?&D,A-IYV<4?GC,A5.YVL,-GC5A55APL,LOCMA551MP<<OGGY54.,P,.AYVY,484&P?IVPA$404..V<>PA#.,<7F<.F<YC(4<AF<>??YGHN8G><@PGYD0PN<?@PO>YbP0AN>F>??Yb_NXP>AFFAY2\\OHLG?YGYYP>IHG>>YYYY.<AD>>AYYYY40APN>NYYYY58F0GGGYYYY4>IHGGIYYYY,>>WWGYYYYY>>YYYYYYYYY', 'Obs': "#$4?KGWJ:'>:\\-GCWII:)>+$-7C'CD:)>A],9?)HY2'>>:,2?#IO,)>>;[-/Z'OSY>>A#-aJ_(E/>>>Z,[;[#QW>>>;]:G[#YQ>V>>%:/**'Q>?V>B59J*`Q>II>>5[H#)Q>)XN>U5Gb`G>*'I>S5_R[G>(*O)A5`C*G?[R[#YU[HKOGb_S()Z3GPGG#[SPXSb'COGQKbS(OR'H'G[Y*b'O;_GO?5aS[#GF(GI>bb)I*`G?FF>b]b1Cb_>F>>]]4,'G*&>>>#%b1KG?(F>>>AX(PPF>G>>>>AGGOGV>>>>>>>>>>>>>>>AYWY>Y>>>>", 'Pio':"$5565=55557$65756558=7%5WW9E=5M53E=;+UE>85=CD5TKUI6R==C%7J#EG:]=5I%59G=E8555IS6F=5=L556)E>GGU4-56B)J>=G685575Y*>555M557GSD=558-5GGG)$=65\\5IGE5Y$565MGG5?7)D5587GE55G)$65LG7=7E3Y#5<.EGEE=CY$587FGE=?C)$5MG6ECGGGY%:/E=GCWG)Y%07F5GGYGYY$M?67GG)Y#Y(575G7CYYYY0=G5GG'#YYY,=G57YC#YYY$7G=GY)SYYY$5GG#SYSYYY#C))Y)YYYYY#C))Y)YYYYY"} Noms={'Vsi':"Vent", 'Vtq':"Attaque de Vent", 'Vsp':"Change", 'Esi':"Eau", 'Etq':"Attaque d'Eau", 'Esp':"Prisme", 'Fsi':"Feu", 'Ftq':"Attaque de Feu", 'Fsp':"Double", 'Tev':"Volt", 'Tvf':"Terre", 'Tfe':"Glace", 'Lum':"Lumière", 'Obs':"Obscurité"} Images=sorted(tuple(Noms.keys())) # règles en français Regles=("Joue une carte avec le même\n élément que la carte en jeu.\n\n La couleur des bordures est\n différente pour chaque\n élément.",\ "Si la carte en jeu est Feu,\n combat Feu avec Feu.\n\n Tu peux aussi utiliser\n Double et Glace.",\ "Si la carte en jeu est Eau,\n combat Eau avec Eau.\n\n Tu peux aussi utiliser\n Prisme et Volt.",\ "Si la carte en jeu est Vent,\n combat Vent avec Vent.\n\n Tu peux aussi utiliser\n Change et Terre.",\ "Des cartes du même élément ne\n sont pas toujours nécessaires.\n\n Il y a aussi Lumière\n et Obscurité.",\ "Enchaîne les tours en jouant\n des cartes.\n\n Le premier qui utilise toutes\n ses cartes gagne.",\ "Si le joueur précédent joue\n une carte d'attaque, alors tu\n dois piocher 2 cartes en plus.\n\n Oh, mais attends !\n\n Utilise ta carte d'attaque si\n tu en as une, pour transmettre\n l'attaque au joueur suivant.",\ "Tu peux passer ton tour avec\n shift au lieu de jouer.\n\n Tu dois piocher une carte\n lorsque tu passes ton tour.",\ "Tu peux tenir au maximum 15\n cartes.\n\n Si tu passes ton tour\n avec 15 cartes en main,\n alors tu perds la manche.\n\n Fais attention !",\ "Pour les règles de chaque\n carte, choisis Cartes.\n\n\n On joue ?") pos=-1 while pos != 2: fill_rect(0,0,320,222,"w") draw_string("WHIS",140,30,"purple") draw_string("Cartes Règles Jeu :)",30,80,"b") for i in range(5): IMG(Images[3*i],18+60*i,130) #fill_rect(50+100*i,50,20,20,"rbg"[i]) chg=1 while not keydown(KEY_OK): if chg: for j in (1,0): for k in (0,1): draw_string("[]"[k],15+80*k+100*pos,80,"rw"[j]) #draw_string("]",100+100*pos-10*(pos==2),80,"w") pos=(pos+chg*j)%3 #for k in (0,1): # draw_string("[]"[k],15+80*k+100*pos,80,"r") #draw_string("]",100+100*pos,80,"r") sleep(0.2) chg=keydown(KEY_RIGHT)-keydown(KEY_LEFT) while keydown(KEY_OK):1 fill_rect(0,0,320,222,"w") # pos = 0 : cartes pos = 1 : règles pos = 2 : jouer if pos==0: p=11 chg=1 while not keydown(KEY_OK): if chg: p=(p+chg)%14 draw_string(Noms[Images[p]]+" "*20,20,60,couleurs(Images[p])[3]) draw_string("Utilise cette carte\n "+("si la carte en jeu \n est "+("Eau. ","Feu. ","Vent.")[("f" in Images[p][:2].lower())+2*("v" in Images[p][:2].lower())],"avec n'importe quel\n élément.")[Images[p] in ("Lum","Obs")]+"\n "+(""," "*25+"\n"+" "*33)[Images[p][2]=="i"]+("","Change "+("Eau","Feu","Vent")[(Images[p][1]=="f")+2*(Images[p][1]=="v")]+" en "+("Eau. ","Feu. ","Vent.")[(Images[p][2]=="f")+2*(Images[p][2]=="v")]+" \n"+" "*33)[Images[p][0]=="T"]+"Le joueur suivant \n doit piocher 2 cartes."*(Images[p][2]=="q")+"Change la carte en jeu\n en l'élément choisi. "*(Images[p] in ("Lum","Obs","Esp"))+"Donne un tour \n supplémentaire. "*(Images[p]=="Fsp")+"L'ordre de jeu est \n inversé. "*(Images[p]=="Vsp"),80,80,"purple") IMG(Images[p],20,85) sleep(0.2) chg=keydown(KEY_RIGHT)-keydown(KEY_LEFT) while keydown(KEY_OK):1 if pos==1: p=-1 chg=1 while not keydown(KEY_OK): if chg: p=(p+chg)%10 fill_rect(0,0,320,222,"w") if p in (1,2,3): Liste=("Fsi","Ftq","Fsp","Tfe","Esi","Etq","Esp","Tev","Vsi","Vtq","Vsp","Tvf")[4*p-4:4*p] #(("Fsi","Ftq","Fsp","Tfe"),("Esi","Etq","Esp","Tev"),("Vsi","Vtq","Vsp","Tvf"))[p-1] for i in (0,1,2,3): IMG(Liste[i],30+70*i,30) Nom=Noms[Liste[i]].split(" ")[0] draw_string(Nom,51+70*i-5*len(Nom),95,"rbg"[p-1]) if p==4: for k in (0,1): C=("Lum","Obs")[k] IMG(C,80+110*k,30) draw_string(Noms[C],67+100*k,95,couleurs(C)[3]) if p==7: IMG("Pio",140,140) draw_string(Regles[p],10,40+80*(0<p<5),"purple") sleep(0.2) chg=keydown(KEY_RIGHT)-keydown(KEY_LEFT) while keydown(KEY_OK):1 scores=[0,0,0,0] jr=randint(0,3) #rejouer=False for manche in range(5): # constitution du deck de cartes, nombres à ajuster Jeu=["Fsi","Vsi","Esi"]*4+["Fsp","Vsp","Esp"]*3+["Ftq","Vtq","Etq"]*2+["Tfe","Tvf","Tev"]*3+["Lum","Obs"]*3 # mélange/brassage du deck for i in range(100): Jeu.append(Jeu.pop(randint(0,(len(Jeu)-1)))) # composition des mains Mains=[[],[],[],[]] for i in (0,1,2,3): for j in range(6): Mains[i].append(Jeu.pop(0)) Mains[i].sort() # préparation du plateau sens=1 #jr=(jr-sens*(1-rejouer))%4 clr_choisie="" nb_atq=0 Perdant=-1 # le joueur est le numéro 0 et sa main est Mains[0] fill_rect(0,0,320,222,"w") IMG("Pio",172,60) # icône de la pioche IMG(Jeu[-1],114,65)#Aff_carte() for n in (0,1,2,3): actu_jr(n) #Aff_plateau() while not (min(len(Mains[i]) for i in (0,1,2,3))==0 and nb_atq==0) and Perdant==-1: # tant qu'aucun joueur n'a gagné rejouer=False if Jeu[-1] in ("Esp","Lum","Obs"): clr_atd=clr_choisie elif Jeu[-1][0] in "EFV": clr_atd=Jeu[-1][0].lower() else: # carte de transition clr_atd=Jeu[-1][2] actu_jr(jr,(210,100,255))#Aff_Plateau() sleep(0.5) tour_fini=False deja_pioche=False if not cp_ok(jr): # si on ne peut pas jouer, alors on pioche, ensuite si on peut joueur, on joue sinon le tour est fini #sleep(0.5) pioche(jr) if jr==0: #il va falloir choisir la carte à jouer p=0 chg=1 while not tour_fini and cp_ok(jr): L=len(Mains[jr]) D=min(50,251//max(1,L-1)) if chg: for k in (1,0): fill_rect(10+D*p,200-63*k,47,10,"w") IMG(Mains[0][p],12+D*p,140+10*k) p=(p+chg*k)%L sleep(0.2) chg=keydown(KEY_RIGHT)-keydown(KEY_LEFT) if keydown(KEY_SHIFT): if not deja_pioche: pioche(jr) chg=1 else: tour_fini=True if keydown(KEY_OK): if condition(p,1) or condition(p,2) or condition(p,3): traitement(p) #fill_rect(0,125,320,97,"w") #on efface les cartes de Joueur 0 elif cp_ok(jr) and not tour_fini: # C'est un autre joueur qui joue for m in (1,2,3): for i in range(len(Mains[jr])): if condition(i,m) and not tour_fini: traitement(i) break sleep(0.5) #Aff_Plateau() #sleep(1) actu_jr(jr) jr=(jr+sens*(1-rejouer))%4 #calcul des scores : fill_rect(0,0,320,222,"w") draw_string("Fin de la manche "+str(manche+1)+" sur 5\n\n manche total",40,40,"purple") score_manche=tuple(sum(2+18*(carte[0] in "LO")+3*(carte[2]=="p")+8*(carte[2]=="q") for carte in Mains[j]) for j in (0,1,2,3)) #if Perdant==-1: # scores[Mains.index([])]+=sum(score_manche)#*(Perdant==-1) for j in (0,1,2,3): #scores[jr]-=score_manche[jr]*(Perdant==-1) Sco=(((1-4*(Perdant==j))*(score_manche[Perdant]//3),-score_manche[j])[Perdant==-1],sum(score_manche))[Mains[j]==[] and Perdant==-1] scores[j]+=Sco draw_string("Joueur {} : {:>+4d} pts {:>+5d} pts".format(j+1,Sco,scores[j]),10,95+20*j,"b") jr=(Perdant,(jr,j)[Mains[j]==[]])[Perdant==-1] sleep(7) #sleep(2) #draw_string(" Partie terminée \nScores : ",40,40,"purple") #for k in (0,1,2,3): # draw_string("jr "+str(k+1)+" : "+str(scores[k])+" points",60,100+20*k,(("purple","r")[scores[k]==min(scores)],"g")[scores[k]==max(scores)]) #for carte in Images: # IMG(carte,5+50*(Images.index(carte)%5),10+65*(Images.index(carte)//5))