toutnoirtoutblanc0.py

Created by florian-allard

Created on July 28, 2020

2.28 KB


from kandinsky import *
from ion import *
from time import *
from random import randint
purple=(160,0,255)

def init():
  global Jeu,x,y
  Jeu=[randint(0,1) for i in range(9)]
  x,y=100+45,100+45

  for i in range(4):
    fill_rect(100+30*i,100,1,91,'orange')
    fill_rect(100,100+30*i,91,1,'orange')
  remplissage()
  curseur(x,y)
  
# Affichage du curseur
def curseur(x,y,couleur='orange'):
  for k in range(2,5):
    set_pixel(x-k,y,couleur)
    set_pixel(x+k,y,couleur)
    set_pixel(x,y-k,couleur)
    set_pixel(x,y+k,couleur)

# Deplacement
def deplacement():
  global x,y
  dep=0
  if keydown(KEY_LEFT):
    curseur(x,y,get_pixel(x,y))
    x=(x-30-101)%90+101
    dep=1
  elif keydown(KEY_RIGHT):
    curseur(x,y,get_pixel(x,y))
    x=(x+30-101)%90+101
    dep=1
  elif keydown(KEY_DOWN):
    curseur(x,y,get_pixel(x,y))
    y=(y+30-101)%90+101
    dep=1
  elif keydown(KEY_UP):
    curseur(x,y,get_pixel(x,y))
    y=(y-30-101)%90+101
    dep=1
  curseur(x,y)
  while (keydown(KEY_LEFT) or keydown(KEY_RIGHT) or keydown(KEY_DOWN) or keydown(KEY_UP)) and dep==1:True

def remplissage():
  global Jeu
  for l in range(9):
    couleur='white'
    if Jeu[l]==1:
      couleur=purple
    fill_rect(101+30*(l%3),101+30*(l//3),29,29,couleur)

def appui():
  global Jeu,x,y
  rang=(x-115)//30+3*(y-115)//30
  Jeu[rang]=1-Jeu[rang]
  if rang-3>=0:
    Jeu[rang-3]=1-Jeu[rang-3]
  if rang-1>=0 and rang not in [3,6]:
    Jeu[rang-1]=1-Jeu[rang-1]
  if rang+1<=8 and rang not in [2,5]:
    Jeu[rang+1]=1-Jeu[rang+1]
  if rang+3<=8:
    Jeu[rang+3]=1-Jeu[rang+3]

def fin():
  global Jeu,mini
  if sum(Jeu) in [0,9]:
    draw_string("Gagné en "+str(nb)+" coup"+"s"*(nb>1),90,30,'blue')
    if nb<mini:
      mini=nb
    draw_string("Appuyer sur EXE",90+5*len(str(nb)),50,purple)
    draw_string("Record : ",220,130,'blue')
    draw_string("   ",220+6*10,148)
    draw_string(str(mini)+" coup"+"s"*(mini>1),220,148,'red')
    sleep(1)
    while not (keydown(KEY_EXE) or keydown(KEY_OK)):True
    draw_string("                   ",90,30)
    draw_string("                 ",90,50)
    return True
  return False


global x,y,Jeu
init()
nb=0
mini=1000
while True:
  deplacement()
  if keydown(KEY_EXE) or keydown(KEY_OK):
    appui()
    nb+=1
    remplissage()
    curseur(x,y)
    if fin():
      init()
      nb=0

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