puissance4_opti.py

Created by florian-allard

Created on August 08, 2020

3.03 KB

Version optimisée (script plus court mais moins explicite) du jeu de Puissance4 disponible ici.


from kandinsky import *
from ion import *
from random import randint
from time import sleep
kd = keydown
KE = KEY_EXE
KO = KEY_OK

def init():
  global Jeu
  Jeu = [[9 for m in range(7)] for n in range(6)]
  # nettoyage du haut de l'écran
  fill_rect(0,0,320,39,'white')
  # nettoyage du plateau de jeu
  for i in range(7):
    for j in range(6):
      jeton(i,j,'white')
  
# Affichage du curseur
def curseur(x,couleur):
  draw_string(["v"," "][couleur=='white'],30+30*x,22,couleur)

# Déplacement du curseur
def deplacement():
  global x
  dx = kd(KEY_RIGHT)-kd(KEY_LEFT)
  if dx != 0:
    curseur(x,'white')
    x = (x+dx)%7
    curseur(x,couleur)
    while kd(KEY_LEFT) or kd(KEY_RIGHT):True

def descente(x):
  global Jeu
  l = 0
  while l < 6 and Jeu[l][x] == 9: # tant que la case est libre
    sleep(0.1)
    if l > 0:
      jeton(x,l-1,'white')
      Jeu[l-1][x] = 9
    jeton(x,l,couleur)
    Jeu[l][x] = joueur
    l += 1
  while kd(KE) or kd(KO):True
  return l-1

def jeton(x,y,couleur):
  draw_string(["o"," "][couleur=='white'],30+30*x,46+30*y,couleur)

def remplir(x,y,couleur):
  fill_rect(33+30*x,54+30*y,4,4,couleur)

def verif(lig,coeff1,col,coeff2,N):
  global voisins
  for var in range(1,N+1):
    if Jeu[lig+coeff1*var][col+coeff2*var] == k:
      voisins+=1
      liste_gagnant.append([lig+coeff1*var,col+coeff2*var])
    else:break

def comparaison(a,b,c,d,e,f,g,h,i,j):
  global voisins,maxi_voisins,liste_gagnant
  voisins = 1
  liste_gagnant = [[y,x]]
  verif(a,b,c,d,e)
  verif(f,g,h,i,j)
  if voisins >= 4:
    for elt in liste_gagnant:
      remplir(elt[1],elt[0],couleur)
    maxi_voisins = max(voisins,maxi_voisins)

def fin():
  global k,maxi_voisins
  k = joueur
  maxi_voisins = 0
  comparaison(y,-1,x,0,y,y,1,x,0,5-y) #colonne
  comparaison(y,0,x,-1,x,y,0,x,1,6-x) #ligne
  comparaison(y,-1,x,-1,min(x,y),y,1,x,1,min(6-x,5-y)) #diag1
  comparaison(y,1,x,-1,min(x,5-y),y,-1,x,1,min(6-x,y)) #diag2
  if maxi_voisins >= 4:
    draw_string("Joueur"+str(k+1)+" a gagné : Puissance"+str(maxi_voisins)+" "+"!"*min((maxi_voisins-3),3),10-5*min((maxi_voisins-4),2),3,couleur)
    curseur(x,'white')
    draw_string("Appuyer sur EXE",85,21,(160,0,255))
    draw_string("Score : ",240,110,'purple')
    score[k] += 1
    draw_string("J"+str(k+1)+" : "+str(score[k]),240,128+18*k,couleur)
    if score[1-k] == 0:
      draw_string("J"+str(2-k)+" : 0",240,110+18*(2-k),['red','blue'][k])
    return True
  elif str(Jeu).count('9') == 0:
    draw_string("Personne n'a gagné",70,3)
    curseur(x,'white')
    draw_string("Appuyer sur EXE",85,21,(160,0,255))
    return True
  return False

joueur = 0 # vaudra 0 ou 1
x = 3
for i in range(8): # tracé du plateau
  fill_rect(20+30*i,40,1,181,'orange')
  fill_rect(20,40+min(30*i,30*6),211,1,'orange')
score = [0,0]
init()
while True:
  couleur = ['blue','red'][joueur]
  curseur(x,couleur)
  while not (kd(KE) or kd(KO)):
    deplacement()
  if Jeu[0][x] == 9:
    y = descente(x)
    if fin():
      while not (kd(KE) or kd(KO)):True
      init()
      while kd(KE) or kd(KO):True
    joueur = 1-joueur

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