from math import * from kandinsky import * from ion import * from time import * from random import * def won_lost(): global score1, score2, w_l sleep(0.1) fill_rect(0,0,400,300,blanc) if xb<=0: score2+=1 w_l[1]="YOU WON !" w_l[0]="YOU LOST..." elif xb>=330: score1+=1 w_l[0]="YOU WON !" w_l[1]="YOU LOST..." stat() draw_string(str(w_l[0])+" "+str(w_l[1]),20,100) def stat(): draw_string(str(score1)+" | "+str(score2),135,5) def j1(): global y1 if y1<0: y1=0 elif y1>180: y1=180 if keydown(KEY_UP): y1-=8 fill_rect(x1,y1+8,10,40,blanc) elif keydown(KEY_DOWN): y1+=8 fill_rect(x1,y1-8,10,40,blanc) fill_rect(x1,y1,10,40,bleu) def j2(): global y2 if y2<0: y2=0 elif y2>180: y2=180 if keydown(KEY_RIGHTPARENTHESIS) or keydown(KEY_OK): y2-=8 fill_rect(x2,y2+8,10,40,blanc) elif keydown(KEY_DIVISION) or keydown(KEY_TOOLBOX): y2+=8 fill_rect(x2,y2-8,10,40,blanc) fill_rect(x2,y2,10,40,bleu) def decor(): fill_rect(0,220,340,10,noir) def balle(): global xb global yb xb+=xd yb+=yd fill_rect(xb-xd,yb-yd,10,10,blanc) fill_rect(xb,yb,10,10,jaune) def rebond(): global xd global yd if yb<=0: yd=3 elif yb>=210: yd=-3 elif get_pixel(xb+5,yb)==bleu2: yd=3 elif get_pixel(xb+5,yb+10)==bleu2: yd=-3 elif get_pixel(xb+10,yb+5)==bleu2: xd=-3 elif get_pixel(xb,yb+5)==bleu2: xd=3 def pong(): global x1 global y1 global x2 global y2 global xb global yb global xd global yd x1,y1=2,90 x2,y2=308,90 xb,yb=155,105 xd,yd=choice(dir_départ),choice(dir_départ) t1=monotonic() while xb>0 and xb<330: stat() t2=monotonic() dt=t2-t1 j1() j2() rebond() balle() decor() print(get_pixel(xb+10,yb+5)) won_lost() bleu=color(10,10,200) blanc=color(255,255,255) noir=color(0,0,0) rouge=color(255,0,0) jaune=color(200,200,0) bleu2=color(8,8,200) score1,score2=0,0 w_l=[0,0] dir_départ=[-3,3] pong() while True: if keydown(KEY_EXE): fill_rect(0,0,400,300,blanc) pong()