good tool to create sprites, shapes, etc.
/////// keys ////////
( , ) = increase, decrease Width *, / = increase, decrease height
[Backspace] = choose shape [EXE] = Print choosen shape
1) copy printed data.
2) Use “sprite_tester.py” to test the sprite ( Paste data in the upper area of code )
Test the different keys for different functions.
Hold VAR for like 2-3 seconds to erase all. Press X**2 (Under Backspace to fill background)
Numbers = Colors
[ANS] key = Open sprite list data and is printed on screen, (top). You can scroll to left or right to view the list of shapes chosen ( with the Backspace button.
I will continue to improve and upgrade program frequently or when I see what could could improved.
I just wrote this program in like a day or two so theres plenty of room for improvements.
Also, I’m just learning to program so my code tends to be on the simple side.
to be continued…
from math import * from random import * from random import randint as R from kandinsky import * from kandinsky import fill_rect as F from ion import * from time import * M=255 bg=(0,0,0) pixels_captured=0 SW=322 SH=222 pixel_size=18 pw=pixel_size ph=pixel_size BLACK=(0,0,0) WHITE=(255,)*3 GRAY=(180,)*3 RED=(255,0,0) GREEN=(0,255,0) BLUE=(0,0,255) DARK_RED=(125,0,0) DARK_GREEN=(0,125,0) DARK_BLUE=(0,0,125) DARK_GRAY=(90,)*3 CYAN=(0,255,255) YELLOW=(255,255,100) MAGENTA=(255,0,255) penup=False pendown=True erase=False erase_t=0 px=0 py=0 #pw=ph=pixel_size pc=RED sprite=[] sprite_x=0 sprite_y=0 sprite_w=5 sprite_h=5 sprite_c=(0,0,0) n=[px,py,sprite_w,sprite_h,sprite_c] def draw_grill(): global pixel_size for i in range(0,322,18): for j in range(0,160,18): fill_rect(i,0,2,140,(200,)*3) fill_rect(0,j,322,2,(200,)*3) F(0,0,SW,145,bg) #draw_grill() erase_t_2=0 sleep(0.5) cursx=150 cursy=0 while not keydown(KEY_EXE): if pendown: F(px,py,pw,ph,pc) if erase: pendown=False penup=False pc=bg F(px,py,pw,ph,pc) #*********** if keydown(KEY_LEFT): penup=True pendown=False F(0,200,322,50,(255,)*3) F(px+pw+1,py,1,ph,bg) F(px+1,py+1,pw-1,ph-2,pc) px-=2 if keydown(KEY_RIGHT): penup=True pendown=False F(0,145,322,80,(255,)*3) F(px-1,py,1,ph,bg) F(px+1,py+1,pw-1,ph-2,pc) px+=2 if keydown(KEY_UP): penup=True pendown=False F(0,145,322,80,(255,)*3) F(px,py+ph+1,pw,1,bg) F(px+1,py+1,pw-1,ph-2,pc) py-=2 if keydown(KEY_DOWN): penup=True pendown=False F(0,145,322,80,(255,)*3) F(px,py-1,pw,1,bg) F(px,py,pw,ph,pc) py+=2 if keydown(KEY_BACKSPACE) or keydown(KEY_OK): sleep(0.2) pixels_captured+=1 F(px,py,pw,ph,pc) penup=True pendown=False sprite.append(n) #****[ pen : up,down,erase if keydown(KEY_TOOLBOX): pendown=False erase=False penup=True if keydown(KEY_VAR): pendown=False erase=True penup=False pc=WHITE F(px,py,pw,ph,pc) if keydown(KEY_OK): sleep(0.2) penup=False erase=False pendown=True pc=BLACK F(px,py,pw,ph,pc) # F(200,0,2,125,BLUE) # F(0,138,SW,4,BLUE) if px<=0: px=0 if px+pw>200: px=200-pw if py<=0: py=0 if py+ph>138: py=138-ph if keydown(KEY_VAR): erase_t+=0.05 if erase_t>4: erase_t=0 pendown=False erase=False penup=True sprite=[] F(0,0,SW,150,bg) if pendown: draw_string("Pen Down ",3,170,BLACK,CYAN) elif penup: draw_string("Pen Up ",3,170,BLACK,GRAY) else: draw_string("Eraser on ",3,170,BLACK,YELLOW) n=[px,py,pw,ph,pc] #****************** if pc != GREEN and pc != YELLOW and pc != CYAN and pc!=WHITE and erase==False: draw_string("Color:"+str(pc),2,145,pc) else: draw_string("Color:"+str(pc),2,145,pc,BLACK) #****************** if keydown(KEY_EE): penup=False erase=False pendown=True pc=WHITE F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) if keydown(KEY_ZERO): penup=False erase=False pendown=True pc=BLACK F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) if keydown(KEY_DOT): penup=False erase=False pendown=True pc=(R(0,255),R(0,255),R(0,255)) F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) if keydown(KEY_ONE): penup=False erase=False pendown=True pc=RED F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) if keydown(KEY_TWO): penup=False erase=False pendown=True pc=GREEN F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) if keydown(KEY_THREE): penup=False erase=False pendown=True pc=BLUE F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) if keydown(KEY_FOUR): penup=False erase=False pendown=True pc=DARK_RED F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) if keydown(KEY_FIVE): penup=False erase=False pendown=True pc=DARK_GREEN F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) if keydown(KEY_SIX): penup=False erase=False pendown=True pc=DARK_BLUE F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) if keydown(KEY_SEVEN): penup=False erase=False pendown=True pc=YELLOW F(px,py,pw,ph,pc) F(0,145,322,20,BLACK) draw_string("Color:"+str(pc),2,145,pc,BLACK) if keydown(KEY_EIGHT): penup=False erase=False pendown=True pc=CYAN F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) F(0,145,322,20,BLACK) draw_string("Color:"+str(pc),2,145,pc) if keydown(KEY_NINE): penup=False erase=False pendown=True pc=MAGENTA F(px,py,pw,ph,pc) F(0,145,SW,SH,WHITE) if keydown(KEY_IMAGINARY): erase_t_2+=0.02 if erase_t_2>1: erase_t_2=0 sleep(0.2) pixels_captured=0 F(0,200,322,20,WHITE) draw_string("Pixels Captured: "+str(pixels_captured),2,200,BLACK,CYAN) if keydown(KEY_POWER): sleep(0.2) bg=pc F(0,0,144,126,bg) if keydown(KEY_ANS): sleep(0.2) cursx=2 cursy=2 bg=BLACK F(0,0,322,222,bg) F(0,22,322,1,GRAY) while not keydown(KEY_OK): if len(sprite)>=0: draw_string(str(sprite),cursx,cursy,GREEN,BLACK) if keydown(KEY_LEFT): cursx-=2 if keydown(KEY_RIGHT): cursx+=2 fill_rect(0,0,144,145,bg) if keydown(KEY_LEFTPARENTHESIS): # sleep(0.01) pw-=1 F(px,py,pw,ph,pc) F(190,1,320,100,BLACK) F(px+pw+1,py,1,ph,bg) if keydown(KEY_RIGHTPARENTHESIS): # sleep(0.01) pw+=1 F(px,py,pw,ph,pc) F(190,1,320,100,BLACK) if keydown(KEY_MULTIPLICATION): # sleep(0.01) ph-=1 F(px,py,pw,ph,pc) F(px,py+ph+1,pw,1,bg) F(190,1,320,100,BLACK) if keydown(KEY_DIVISION): # sleep(0.01) ph+=1 F(px,py,pw,ph,pc) F(190,1,320,100,BLACK) if keydown(KEY_PLUS): # sleep(0.01) pw-=1 ph-=1 F(px,py,pw,ph,pc) F(190,1,320,100,BLACK) if keydown(KEY_MINUS): # sleep(0.01) pw+=1 ph+=1 F(px,py,pw,ph,pc) F(190,1,320,100,BLACK) if pw<5: pw=5 if pw>322: pw=322 if ph<5: ph=5 if ph>222: ph=222 F(200,0,2,135,BLUE) F(0,138,SW,4,BLUE) if keydown(KEY_COMMA): sleep(0.15) if keydown(KEY_LEFT): px-=pw if keydown(KEY_RIGHT): px+=pw if keydown(KEY_UP): py-=ph if keydown(KEY_DOWN): py+=ph draw_string("width:"+str(pw),225,2,GRAY,BLACK) draw_string("height:"+str(ph),225,24,WHITE,BLACK) draw_string("Pixels Captured: "+str(pixels_captured),2,200,BLACK,CYAN) F(px,py,1,ph,DARK_GRAY) draw_string("press [OK]",100,100) #for i in sprite: # print(i) print("sprite=",sprite)