retro_tv_game.py

Created by wperez274

Created on August 16, 2023

6.51 KB


from math import *
from random import *

from kandinsky import *
from kandinsky import fill_rect as F
from random import randint as RAND

from ion import *
from time import *





#bg = (RAND(0,255),RAND(0,255),RAND(0,255))

bg =  (134, 132, 12)



tv_set=[
[58, 28, 212, 122, 'black'], 

[79, 37, 160, 102, (103, 169, 133)], 

[27, 151, 276, 60, 'black'], 

[30, 153, 268, 56, (166, 75, 34)], 

[250, 57, 14, 12, (39, 41, 41)], 

[250, 84, 14, 26, (39, 41, 41)],

[0, 0, 22, 46, 'white'], 
[0, 0, 16, 40, (1, 231, 213)], 
[60, 210, 210, 12, (16, 37, 60)]

]



#tv_set[1][-1]=(0,255,0)

F(0,0,322,222,bg)
for i in tv_set:
  F(*i)


tv_on=0



lives=3
energy=30
score=0

x=tv_set[1][0]+int(tv_set[1][2]/2)

y=tv_set[1][1]+int(tv_set[1][3]/2)

w=6
h=10

c='orange'

door_x=RAND(tv_set[1][0],tv_set[1][0]+tv_set[1][2]-10)
door_y=RAND(tv_set[1][1],tv_set[1][1]+tv_set[1][3]-14)
door_w=10
door_h=16
door_c=(RAND(0,255),RAND(0,255),RAND(0,255))

critt_x=RAND(tv_set[1][0],tv_set[1][0]+tv_set[1][2]-10)
critt_y=RAND(tv_set[1][1],tv_set[1][1]+tv_set[1][3]-14)
critt_w=7
critt_h=5
critt_c=(RAND(0,55),RAND(0,55),RAND(0,55))


key_found=False

key_x=RAND(tv_set[1][0],tv_set[1][0]+tv_set[1][2])
key_x=RAND(tv_set[1][0],tv_set[1][0]+tv_set[1][2]-4)
key_y=RAND(tv_set[1][1],tv_set[1][1]+tv_set[1][3]-6)
key_w=4
key_h=6
key_c=(RAND(0,255),RAND(0,255),RAND(0,255))





player=[x,y,w,h,c]
door=[door_x,door_y,door_w,door_h,door_c]
critter=[critt_x,critt_y,critt_w,critt_h,critt_c]

key=[key_x,key_y,key_w,key_h,key_c]




screen_c=(RAND(0,255),RAND(0,255),RAND(0,255))


tx=60
ty=180



while 1:

  if keydown(KEY_OK):
    sleep(0.2)
    tv_set[1][-1]=(230,230,230)
    F(tv_set[1][0],tv_set[1][1],tv_set[1][2],tv_set[1][3],tv_set[1][4])
    
    tv_on+=1
    
  if tv_on>1:
    tv_on=0
    
    
  if tv_on:
#    tv_set[1][-1]=(230,230,230)
#    F(tv_set[1][0],tv_set[1][1],tv_set[1][2],tv_set[1][3],tv_set[1][4])
    
    F(tv_set[1][0],tv_set[1][1],tv_set[1][2],tv_set[1][3],screen_c)
   
    F(*player)
    F(*door)
    F(*critter)
    F(*key)

    F(player[0]+2,player[1]+2,1,2,(0,0,0))
    F(player[0]+4,player[1]+2,1,2,(0,0,0))


    F(player[0],player[1],1,player[3],(0,0,0))
    F(player[0]+player[2]-1,player[1],1,player[3],(0,0,0))
    F(player[0],player[1],player[2],1,(0,0,0))
    F(player[0],player[1]+player[3]-1,player[2],1,(0,0,0))



    F(key[0],key[1],1,key[3],(0,0,0))
    F(key[0]+key[2]-1,key[1],1,key[3],(0,0,0))
    F(key[0],key[1],key[2],1,(0,0,0))
    F(key[0],key[1]+key[3]-1,key[2],1,(0,0,0))



    F(door[0],door[1],2,door[3],(0,0,0))
    F(door[0]+door[2]-1,door[1],1,door[3],(0,0,0))
    F(door[0],door[1],door[2],1,(0,0,0))
    F(door[0],door[1]+door[3]-2,door[2],2,(0,0,0))





  if tv_on==False:
    tv_set[1][-1]=(103, 169, 133)
    F(tv_set[1][0],tv_set[1][1],tv_set[1][2],tv_set[1][3],tv_set[1][4])


  
  
  if tv_on and lives>0:
    if keydown(KEY_LEFT):
      sleep(0.005)
      player[0]-=2
    if player[0]<tv_set[1][0]:
      player[0]=tv_set[1][0]
      

    if keydown(KEY_RIGHT):
      sleep(0.005)
      player[0]+=2
    if player[0]+player[2]>tv_set[1][0]+tv_set[1][2]:
      player[0]=tv_set[1][0]+tv_set[1][2]-player[2]

    if keydown(KEY_UP):
      sleep(0.005)
      player[1]-=2
    if player[1]<tv_set[1][1]:
      player[1]=tv_set[1][1]



    if keydown(KEY_DOWN):
      sleep(0.005)
      player[1]+=2
    if player[1]+player[3]>tv_set[1][1]+tv_set[1][3]:
      player[1]=tv_set[1][1]+tv_set[1][3]-player[3]
      
      
    if keydown(KEY_LEFT) or keydown(KEY_RIGHT) or keydown(KEY_UP) or keydown(KEY_DOWN):
      if critter[0]<player[0]:
        critter[0]+=RAND(0,3)

      if critter[0]>player[0]:
        critter[0]-=RAND(0,3)

      if critter[1]<player[1]:
        critter[1]+=RAND(0,3)

      if critter[1]>player[1]:
        critter[1]-=RAND(0,3)
      
      
      
      
    if player[0]+player[2]>key[0] and player[0]<key[0]+key[2] and player[1]+player[3]>key[1] and player[1]<key[1]+key[3]:
      F(key[0],key[1],key[2],key[3],(230,)*3)
      key[0]=0
      key[1]=-20
      key_found=True
      
      
      
      
      
        
        


    if player[0]+player[2]>critter[0] and player[0]<critter[0]+critter[2] and player[1]+player[3]>critter[1] and player[1]<critter[1]+critter[3]:
      F(player[0],player[1],player[2],player[3],(255,0,0))
      energy-=0.5
      
    if energy<1:
      sleep(0.2)
      F(tv_set[1][0],tv_set[1][1],tv_set[1][2],tv_set[1][3],tv_set[1][4])

      energy=30
      lives-=1
      while not keydown(KEY_LEFT):
        draw_string("Lives:"+str(lives),tv_set[1][0]+40,tv_set[1][1]+40)
        draw_string("Press [LEFT]",tv_set[1][0]+20,tv_set[1][1]+80,(0,255,0),(0,0,0))
          
      critter[0]=RAND(tv_set[1][0]+int(tv_set[1][2]/2),tv_set[1][0]+tv_set[1][2]-critter[2])
      critter[1]=RAND(tv_set[1][1],tv_set[1][1]+tv_set[1][3]-14)
        
        
  



    
    if key_found and player[0]+player[2]>door[0] and player[0]<door[0]+door[2] and player[1]+player[3]>door[1] and player[1]<door[1]+door[3]:
      sleep(0.2)

      draw_string("Cleared!!",tv_set[1][0]+30,tv_set[1][1]+50)
      
      sleep(1)
      door[0]=RAND(tv_set[1][0]+int(tv_set[1][2]/2),tv_set[1][0]+tv_set[1][2]-door[2])
      door[1]=RAND(tv_set[1][1],tv_set[1][1]+tv_set[1][3]-door[2])
      door[-1]=(RAND(0,255),RAND(0,255),RAND(0,255))

      critter[0]=RAND(tv_set[1][0]+int(tv_set[1][2]/2),tv_set[1][0]+tv_set[1][2]-critter[2])
      critter[1]=RAND(tv_set[1][1],tv_set[1][1]+tv_set[1][3]-critter[2])
      critter[-1]=(RAND(0,85),RAND(0,85),RAND(0,85))
      
      key[0]=RAND(tv_set[1][0]+int(tv_set[1][2]/2),tv_set[1][0]+tv_set[1][2]-key[2])
      key[1]=RAND(tv_set[1][1],tv_set[1][1]+tv_set[1][3]-key[2])
      key[-1]=(RAND(0,255),RAND(0,255),RAND(0,255))
      
      
      player[0]=tv_set[1][0]+10
      player[1]=tv_set[1][1]+int(tv_set[1][3]/2)
      



      F(tv_set[1][0],tv_set[1][1]+40,tv_set[1][2],50,(0,0,0))
      
      
      energy+=5
      key_found=False
      screen_c=(RAND(0,255),RAND(0,255),RAND(0,255))

      F(tv_set[1][0],tv_set[1][1],tv_set[1][2],tv_set[1][3],screen_c)
      score+=RAND(25,50)
      

    if energy>30:
      energy=0
      lives+=1
        
  
      
      F(tv_set[1][0],tv_set[1][1],tv_set[1][2],tv_set[1][3],(103, 169, 133))
    
      

      

  if tv_on==False:
    draw_string("Press [OK] to turn on",60,180,(0,255,0),(0,0,0))
    
  if tv_on:
    draw_string("Press [OK] to turn on",60,180,(0,0,0),(0,0,0))
  
  
  if tv_on and lives>0:
    draw_string("Score:"+str(score),60,180,(255,)*3,(0,0,0))

  if tv_on and lives<1:
    draw_string("GAME OVER",80,180,(255,)*3,(0,0,0))

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