platformer_template.py

Created by wperez274

Created on November 25, 2021

5.88 KB

All the physics needed to make a fun game. * Gravity, Jump, Collision detection, Side Wall Climbing, Bouncy Platform, Regular Platform, Hanging from Bottom of Platform, Icy Platform. Awesome potential!! Respect to the programmer who created this :-)


#Version 1.2
from kandinsky import *
from time import *
from ion import *
#change colors by atleast 8
#black=(0,0,0) / white=(248,252,248)
c={"normal":(0,0,0),"ice":(0,252,248),"bouncy":(248,0,248),"sticky":(248,252,0),"lava":(248,0,0),"goal":(0,252,0)}#!
playercolor=(255,10,0)#!
bgcolor=(200,200,200)#!
startpos=[310,200,10]#!
posx=startpos[0]
posy=startpos[1]
size=startpos[2]
oldpos=[posx,posy,size]
drawpos=[160,112,get_pixel(160,112)]
forcex=0#!
forcey=0#!
gravity=0.02#!
jump=8#!
jumpforce=0#?
speed=0.5#!
speedlimit=5#!
olforcex=forcex
onground=0#?
onice=0#?
#slopes=1
key=[]

#errors=0
if playercolor in c.values(): print("[!] Player color is equal to a platform color")
if bgcolor in c.values(): print("[!] Background color is equal to a platform color")
if startpos[0]>320 or startpos[0]<0: print("[!] X start position out of limits")
if startpos[1]>222 or startpos[0]<0: print("[!] Y start position out of limits")
if startpos[2]<1: print("[!] Start size is too small")
if startpos[2]>222: print("[!] Start size is too big")
if gravity>=1: print("[!] Gravity is too slow")
if jump>222: print("[!] Jump is too big")
if speed>320: print("[!] Speed is too big")
if speedlimit/speed!=int(speedlimit/speed): print("[!] Speed can't reach speed limit")
#def toolbox():

def touch():
  touched=[[],[],[],[]]
  #down,up,left,right
  for i in range(size):
    d=get_pixel(posx+i,posy+1)
    u=get_pixel(posx+i,posy-size)
    l=get_pixel(posx-1,posy-i)
    r=get_pixel(posx+size,posy-i)
    if not d in touched[0]: touched[0].append(d)
    if not u in touched[1]: touched[1].append(u)
    if not l in touched[2]: touched[2].append(l)
    if not r in touched[3] : touched[3].append(r)
  return touched
fill_rect(0,0,320,222,bgcolor)
fill_rect(posx,posy+1,size,-size,playercolor)
#while not "onOff" in key:
#  key=get_keys()
#  if key: set_pixel(drawpos[0],drawpos[1],drawpos[2])
#  if "left" in key: drawpos[0]-=1
#  if "right" in key: drawpos[0]+=1
#  if "up" in key: drawpos[1]-=1
#  if "down" in key: drawpos[1]+=1
#  drawpos[2]=get_pixel(drawpos[0],drawpos[1])
#  if "OK" in key: drawpos[2]=(0,0,0)
#  set_pixel(drawpos[0],drawpos[1],(0,0,255))
#  sleep(0.1)
fill_rect(0,210,31,1,c["normal"])#!
fill_rect(60,180,40,1,c["normal"])#!
fill_rect(100,148,30,1,c["normal"])#!
fill_rect(160,120,40,1,c["ice"])#!
fill_rect(200,90,30,1,c["normal"])#!
fill_rect(180,60,30,1,c["normal"])#!
fill_rect(130,30,30,1,c["normal"])#!
fill_rect(200,210,120,1,c["ice"])#!
fill_rect(200,210,5,1,c["bouncy"])#!
fill_rect(130,1,30,1,c["lava"])#!
fill_rect(80,30,20,1,c["goal"])#!
fill_rect(30,211,1,11,c["bouncy"])
fill_rect(200,211,1,11,c["bouncy"])
fill_rect(100,149,30,1,c["bouncy"])#!
fill_rect(1,0,1,210,c["sticky"])
fill_rect(220,180,30,1,c["sticky"])

key=[]
#sleep(1)
touched=touch()
while not "onOff" in key:
  key=[]
  if keydown(KEY_LEFT): key.append("left")
  if keydown(KEY_RIGHT): key.append("right")
  if keydown(KEY_OK): key.append("OK")
  if keydown(KEY_ONOFF): key.append("onOff")
  touched=touch()
  if key or forcex or forcey: oldpos=[posx,posy,size]
  if "left" in key and not posx==0: forcex-=speed+(forcex>0)*speed
  if "right" in key and not posx==320-size: forcex+=speed+(forcex<0)*speed
  if not onice:
    if not "left" in key and not "right" in key and ((jumpforce and onground) or (not jumpforce)):
      if forcex>0: forcex-=speed
      if forcex<0: forcex+=speed
    if forcex>speedlimit: forcex-=speed
    if forcex<-speedlimit: forcex+=speed
  if "OK" in key and onground:
    forcey=-jump
    if c["sticky"] in touched[2] or c["sticky"] in touched[3] and not forcex: forcey+=jump
    else: onground=0
#  if "toolbox" in key: toolbox()
  for i in range(forcey):
    for j in range(size):
      if get_pixel(posx+j,posy+i+1)!=bgcolor and not onground:
        onground=1
        posy+=i
        forcey=0
#  for i in range(0,forcey+(posy+forcey<0)*(-(forcey+posy)),-1):
  for i in range(0,forcey,-1):
    for j in range(size):
      if get_pixel(posx+j,posy-size+i)!=bgcolor and forcey:
        onground=0
        posy+=i
        forcey=0
  under=0
  for i in range(size):
    if get_pixel(posx+i,posy+1)!=bgcolor: under=1
  if not under: onground=0
  if c["sticky"] in touched[2] or c["sticky"] in touched[3]:
    if forcey>1: forcey=1
    if forcey<0: forcey=0
    onground=1
    if not "OK" in key: onground=0
  if c["sticky"] in touched[0]:
    forcey=0
  if c["sticky"] in touched[1]:
    forcey=0
    onground=1
    onice=0
  posy+=int(forcey)
  if not onground: forcey+=1
  olforcex=forcex
#  for i in range(forcex-(posx+forcex>320)*((posx+forcex)-320)):
  for i in range(forcex):
    for j in range(size):
      if get_pixel(posx+size+i,posy-j)!=bgcolor and forcex:
        posx+=i
        forcex=0
  for i in range(0,forcex,-1):
    for j in range(size):
      if get_pixel(posx+i-1,posy-j)!=bgcolor and forcex:
        posx+=i
        forcex=0
  if c["sticky"] in touched[0] or c["sticky"] in touched[1]:
    if forcex>1: forcex=1
    if forcex<-1: forcex=-1
  posx+=int(forcex)
  touched=touch()
  if c["ice"] in touched[0]: onice=1
  elif not bgcolor in touched[0]: onice=0
  if c["bouncy"] in touched[0] and onground:
    forcey-=jump*1.25
    onground=0
  if c["bouncy"] in touched[1] and not onground:
    forcey+=jump*1.25
  if c["bouncy"] in touched[2] and onground and olforcex: forcex=-olforcex+(speed*(forcex==speed)*2)
  if c["bouncy"] in touched[3] and onground and olforcex: forcex=-olforcex-(speed*(forcex==-speed)*2)
#  if forcex=speed
  death=c["lava"]
  if death in touched[0] or death in touched[1] or death in touched[2] or death in touched[3]:
    forcex,forcey=0,0
    posx,posy=startpos[0],startpos[1]
    size=startpos[2]
  win=c["goal"]
  if win in touched[0] or win in touched[1] or win in touched[2] or win in touched[3]:
    draw_string("You win !",230,0,(0,0,0),bgcolor)
    key={"onOff"}

  if oldpos: fill_rect(oldpos[0],oldpos[1]+1,oldpos[2],-oldpos[2],bgcolor)
  fill_rect(posx,posy+1,size,-size,playercolor)
  oldpos=[]

  sleep(gravity)

During your visit to our site, NumWorks needs to install "cookies" or use other technologies to collect data about you in order to:

With the exception of Cookies essential to the operation of the site, NumWorks leaves you the choice: you can accept Cookies for audience measurement by clicking on the "Accept and continue" button, or refuse these Cookies by clicking on the "Continue without accepting" button or by continuing your browsing. You can update your choice at any time by clicking on the link "Manage my cookies" at the bottom of the page. For more information, please consult our cookies policy.