nuum.py

Created by wperez274

Created on September 21, 2023

2.47 KB

3-D game Ray Casting


import math
from ion import *
from kandinsky import *
import kandinsky as kd

SCREEN_WIDTH = 320
SCREEN_HEIGHT = 240
VIDEO_HALF_HEIGHT = SCREEN_HEIGHT // 2
FOV = math.pi / 3

def rotate_point(x, y, angle):
    cos_a = math.cos(angle)
    sin_a = math.sin(angle)
    new_x = x * cos_a - y * sin_a
    new_y = x * sin_a + y * cos_a
    return new_x, new_y

def project_point(x, y, z):
    scale = SCREEN_HEIGHT // (2 * z)
    screen_x = (x * scale) + (SCREEN_WIDTH // 2)
    screen_y = (y * scale) + VIDEO_HALF_HEIGHT
    return int(screen_x), int(screen_y)

def draw_line(x1, y1, x2, y2, color):
    dx = x2 - x1
    dy = y2 - y1
    length = math.sqrt(dx * dx + dy * dy)
    angle = math.atan2(dy, dx)
    
    for i in range(int(length)):
        xi = x1 + math.cos(angle) * i
        yi = y1 + math.sin(angle) * i
        kd.fill_rect(int(xi), int(yi), 1, 1, color)

def draw_cube(rotation_angle, forward, backward):
    vertices = [
        (-1, -1, -1),
        (1, -1, -1),
        (1, 1, -1),
        (-1, 1, -1),
        (-1, -1, 1),
        (1, -1, 1),
        (1, 1, 1),
        (-1, 1, 1),
    ]

    edges = [
        (0, 1), (1, 2), (2, 3), (3, 0),
        (4, 5), (5, 6), (6, 7), (7, 4),
        (0, 4), (1, 5), (2, 6), (3, 7),
    ]

    for edge in edges:
        x1, y1, z1 = vertices[edge[0]]
        x2, y2, z2 = vertices[edge[1]]
        x1, y1 = rotate_point(x1, y1, rotation_angle)
        x2, y2 = rotate_point(x2, y2, rotation_angle)
        x1, y1 = project_point(x1, y1, z1)
        x2, y2 = project_point(x2, y2, z2)
        draw_line(x1, y1, x2, y2, kd.color(0, 0, 0))

    if forward:
        for i in range(len(vertices)):
            vertices[i] = (vertices[i][0], vertices[i][1], vertices[i][2] + 0.1)
    elif backward:
        for i in range(len(vertices)):
            vertices[i] = (vertices[i][0], vertices[i][1], vertices[i][2] - 0.1)

def main():
    rotation_angle = 0
    forward = False
    backward = False

    while True:
        kd.fill_rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, kd.color(255, 255, 255))  # Clear the screen with white
        draw_cube(rotation_angle, forward, backward)
        fill_rect(0,0,320,220,("white"))
        rotation_angle += 0.02  # Rotate the cube

        if keydown(KEY_LEFTPARENTHESIS):
            rotation_angle -= 0.02  # Rotate left
        elif keydown(KEY_RIGHTPARENTHESIS):
            rotation_angle += 0.02  # Rotate right

        forward = keydown(KEY_UP)
        backward = keydown(KEY_DOWN)

if __name__ == "__main__":
    main()

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