nightgame_wip.py

Created by wperez274

Created on January 12, 2022

4.47 KB

Potential game.


from kandinsky import *
from math import *
from ion import *
from time import *
from random import *

def spawn_rects():
  fill_rect(0,0,322,222,bg)
  fill_rect(camera_x,200,randint(60,110),100,R1)  
  fill_rect(camera_x+100,randint(140,210),randint(60,100),100,R2)  
  fill_rect(randint(200,250),randint(-10,20),randint(20,60),randint(50,200),R2)    
  fill_rect(randint(200,250),randint(-10,20),randint(20,60),randint(50,200),R3)
  fill_rect(randint(200,250),randint(-10,20),randint(50,90),randint(40,80),R3)
camera_x=0
camera_y=0
camera_w=3220
camera_h=222


clock=0
star_size=1



star_colors=["white",
"yellow",
"orange",
"red",
"blue"
]
C=star_colors[randint(0,4)]


R1=(randint(0,25),randint(0,25),randint(0,25))
R2=(randint(5,50),randint(5,50),randint(5,50))
R3=(randint(0,10),randint(0,10),randint(0,10))


c=randint(0,322)
d=randint(0,222)

# heart is 7 * 7 sprite.
heart_t=0

game=True

px=10
py=100
pc=(245,245,245)
pw=10
ph=10
ps=10

bg=(0,0,150)

tile_size = 2

tile_color="black"
fill_color="red"
x=0
y=0

  
  
rect=[(x,y+tile_size,tile_size,tile_size*3,tile_color),
  (x+tile_size*1,y+tile_size*1,tile_size,tile_size*3,fill_color),
  (x+tile_size*2,y+tile_size*2,tile_size,tile_size*3,fill_color),
  (x+tile_size*3,y+tile_size*3,tile_size,tile_size*3,fill_color),
  (x+tile_size*4,y+tile_size*2,tile_size,tile_size*3,fill_color),
  (x+tile_size*4,y+tile_size*2,tile_size,tile_size*3,fill_color),
  (x+tile_size*5,y+tile_size*1,tile_size,tile_size*3,fill_color),
  (x+tile_size*6,y+tile_size*1,tile_size,tile_size*3,tile_color),
  (x+tile_size*1,y,tile_size,tile_size,tile_color),
  (x+tile_size*2,y+tile_size*1,tile_size,tile_size,tile_color),
  (x+tile_size*3,y+tile_size*2,tile_size,tile_size,tile_color),
  (x+tile_size*4,y+tile_size*1,tile_size,tile_size,tile_color),
  (x+tile_size*5,y,tile_size,tile_size,tile_color),
  (x+tile_size*1,y+tile_size*4,tile_size,tile_size,tile_color),
  (x+tile_size*2,y+tile_size*5,tile_size,tile_size,tile_color),
  (x+tile_size*3,y+tile_size*6,tile_size,tile_size,tile_color),
  (x+tile_size*4,y+tile_size*5,tile_size,tile_size,tile_color),
  (x+tile_size*5,y+tile_size*4,tile_size,tile_size,tile_color)
]

fill_rect(0,0,322,222,bg)

fill_rect(camera_x,200,randint(60,110),100,R1)  
fill_rect(camera_x+100,randint(140,210),randint(60,100),100,R2)  
fill_rect(camera_x+randint(200,250),randint(150,200),randint(20,60),200,R2)  
fill_rect(camera_x+randint(250,300),randint(170,210),randint(40,70),200,R3)  

fill_rect(randint(50,100),randint(-50,-10),randint(60,100),randint(25,150),R2)  
fill_rect(randint(200,250),randint(-10,20),randint(20,60),randint(50,200),R2)  
fill_rect(randint(250,300),randint(-60,0),randint(60,100),100,R2)  
fill_rect(randint(200,250),randint(-80,20),randint(20,60),200,R2)  
fill_rect(randint(0,50),randint(-50,40),randint(50,80),randint(50,100),R2)

while game:
 
  for i in rect:
    fill_rect(*i)
    
  fill_rect(px,py,ps,ps,pc)
  
  if keydown(KEY_LEFT):
    px-=1
    fill_rect(px+ps,py,1,ps,bg)
    if px<0:
      px=322
      fill_rect(0,0,322,222,bg)
      fill_rect(camera_x,200,randint(60,110),100,R1)  
      fill_rect(camera_x+100,randint(140,210),randint(60,100),100,R2)  
      fill_rect(camera_x+randint(200,250),randint(150,200),randint(100,200),randint(150,200),bg)
      fill_rect(randint(50,100),randint(-50,-10),randint(60,100),randint(25,150),R2)  
      fill_rect(randint(200,250),randint(-10,20),randint(20,60),randint(50,200),R2)    
      fill_rect(randint(200,250),randint(-10,20),randint(20,60),randint(50,200),R3)
      fill_rect(randint(200,250),randint(-10,20),randint(20,60),randint(40,80),R1)

  if keydown(KEY_RIGHT):
    px+=1
    fill_rect(px-1,py,1,ps,bg)
    if px>322:
      px=0
      fill_rect(0,0,322,222,bg)
      fill_rect(camera_x,200,randint(60,110),100,R1)  
      fill_rect(camera_x+100,randint(140,210),randint(60,100),100,R2)  
      fill_rect(camera_x+randint(200,250),randint(150,200),randint(20,60),200,R2)  
      fill_rect(randint(200,250),randint(-10,20),randint(20,60),randint(50,200),R2)    
      fill_rect(randint(200,250),randint(-10,20),randint(20,60),randint(50,200),R3)
      fill_rect(randint(200,250),randint(-10,20),randint(50,80),randint(50,200),R1)
  
  if keydown(KEY_UP):
    py-=1
    fill_rect(px,py+ps,ps,1,bg)
    
  if keydown(KEY_DOWN):
    py+=1
    fill_rect(px,py-1,ps,1,bg)
    
  clock+=1
  if clock>0 and clock<30:
    c=randint(0,322)
    d=randint(0,90)
    C=star_colors[randint(0,4)]
  
  fill_rect(c,d,star_size,star_size,C)
    

  
  
  if get_pixel(px+ps,py)=="black":
    game=0

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