level_viewer_editor_game.py

Created by wperez274

Created on April 02, 2023

5.77 KB


from math import *
from random import *
from kandinsky import *
from random import randint as RAND 
from kandinsky import *
from kandinsky import fill_rect as F
from kandinsky import draw_string as STR 
from ion import *
from time import *

cenergy=50
cpoints=0

foodx=RAND(10,280)
foody=RAND(-500,-300)
foodw=10
foodh=10
foodc=(0,255,0)



M=255


GAME_MODE=False



cx=150
cy=160
cw=10
ch=10
cc=(RAND(0,255),RAND(0,255),RAND(0,255))

bg =  (61, 43, 2)
level = [
[139, 65, 85, 3, (43, 197, 169)], 
[237, 152, 85, 3, (183, 236, 201)], 
[75, 206, 85, 3, (29, 172, 232)], 
[0, 119, 85, 3, (167, 59, 60)]
]



F(0,0,322,222,bg)

def draw_level():
  for i in level:
    fill_rect(*i)






def move_RIGHT():
  pass


def move_LEFT():
  sleep(0.001)

  if len(level)==1:
    level[0][1]-=1

  if len(level)==2:
    level[0][0]-=1
    level[1][0]-=1  

  if len(level)==3:
    level[0][0]-=1
    level[1][0]-=1
    level[3][0]-=1

  if len(level)==4:
    level[0][0]-=1
    level[1][0]-=1
    level[2][0]-=1
    level[3][0]-=1

  if len(level)==5:
    level[0][0]-=1
    level[1][0]-=1
    level[2][0]-=1
    level[3][0]-=1
    level[4][0]-=1
  
  if len(level)==6:
    level[0][0]-=1
    level[1][0]-=1
    level[2][0]-=1
    level[3][0]+=1
    level[4][0]-=1
    level[5][0]-=1


  if len(level)==7:
    level[0][0]-=1
    level[1][0]-=1
    level[2][0]-=1
    level[3][0]-=1
    level[4][0]-=1
    level[5][0]-=1
    level[6][0]-=1
    
        
def move_DOWN():
  sleep(0.001)

  if len(level)==1:
    level[0][1]+=2

  if len(level)==2:
    level[0][1]+=2
    level[1][1]+=2

  if len(level)==3:
    level[0][1]+=2
    level[1][1]+=2
    level[2][1]+=2


  if len(level)==4:
    level[0][1]+=2
    level[1][1]+=2
    level[2][1]+=2
    level[3][1]+=2


  if len(level)==5:
    level[0][1]+=2
    level[1][1]+=2
    level[2][1]+=2
    level[3][1]+=2
    level[4][1]+=2

  if len(level)==6:
    level[0][1]+=2
    level[1][1]+=2
    level[2][1]+=2
    level[3][1]+=2
    level[4][1]+=2
    level[5][1]+=2

  if len(level)==7:
    level[0][1]+=2
    level[1][1]+=2
    level[2][1]+=2
    level[3][1]+=2
    level[4][1]+=2
    level[5][1]+=2
    level[6][1]+=2



    
draw_level()
      
    


while not keydown(KEY_EXE):


  if GAME_MODE==False:
    STR("PRESS: [LEFT],[DOWN],[SHIFT]",2,1,(0,0,0),(200,255,255))
    STR("[EXE] = EXIT & PRINT DATA.",2,20,(255,200,200),bg)
    STR("[9] = GAME_MODE",170,200,(255,255,200),bg)
  

  if GAME_MODE:
    
    
    F(foodx,foody,foodw,foodh,foodc)
    foodc=(RAND(0,255),RAND(0,255),RAND(0,255))
    foody+=2

    if foodx<3:
      foodx=3
    if foodx>315:
      foodx=315
    if foody>222:
      foody=RAND(-500,-300)
    
    
    if cx+cw>=foodx and cx<=foodx+foodw and cy+cw>=foody and cy<=foody+foodh:
      sleep(0.1)
      F(cx,cy,cw,ch,(0,255,255))
      F(foodx,foody,foodw,foodh,(0,255,0))
      foodx=RAND(3,315)
      foody=RAND(-500,-315)
      
      cenergy+=5
      pc=foodc
      bg=(RAND(0,255),RAND(0,255),RAND(0,255))
      cpoints+=RAND(50,100)
      STR("+5",cx-15,cy+20,(255,255,200),bg)
    
      STR("Yes!",150,2,(0,255,200),bg)
    
    
    
    
    
    
    if keydown(KEY_LEFT):
      F(0,0,322,222,bg)

      cx-=5
      draw_level()

      
    if keydown(KEY_RIGHT):
      F(0,0,322,222,bg)
 
      cx+=5
      draw_level()

    if keydown(KEY_UP):
      F(0,0,322,222,bg)

      cy-=5

      draw_level()

    if keydown(KEY_DOWN):
      F(0,0,322,222,bg)

      cy+=5
      draw_level()


    for i in level:
      if cx+cw >= i[0] and cx <= i[0]+i[2] and cy+ch >= i[1] and cy<= i[1]+i[3]:
        F(cx,cy,cw,ch,(255,0,0))
        cenergy-=1
        
    
  if GAME_MODE:
    if cenergy<0:
      GAME_MODE==False

      F(0,0,322,222,(0,0,0))
      while not keydown(KEY_OK):
        STR("GAME OVER",100,100,"orange",(0,0,0))
        STR("SCORE: "+str(cpoints),100,130,"white",(0,0,0))
        
        STR("PRESS [OK]",100,170,"green",(0,0,0))
      
      
      STR("         ",100,100,bg,bg)
      STR("          ",100,160,bg,bg)
      
      draw_level()
      cx=150
      cy=140
      cenergy=50
      GAME_MODE==False

      
      
            

  if GAME_MODE==False:

    F(cx,cy,1,ch,cc)
    F(cx+cw-1,cy,1,ch,cc)
    F(cx,cy,cw,1,cc)
    F(cx,cy+ch-1,cw,1,cc)
  
  if GAME_MODE==True:     
  
    F(cx,cy,2,ch,(0,255,0))
    F(cx+cw-2,cy,2,ch,(0,255,0))
    F(cx,cy,cw,2,(0,255,0))
    F(cx,cy+ch-2,cw,2,(0,255,0))
    
    
        


  if keydown(KEY_SHIFT) and GAME_MODE==False:
    sleep(0.2)
    bg=(RAND(0,255),RAND(0,255),RAND(0,255))
    F(0,0,322,222,bg)

    draw_level()
    if len(level)>0:
      for i in level:
        i[-1]=(RAND(0,M),RAND(0,M),RAND(0,M))


  for i in level:
    if i[0]+i[2]<-10:
      i[0]=322
  
  for j in level:
    if j[1]+j[3]>222:
      j[1]=0-j[3]
      for i in level:
        i[-1]=(RAND(0,M),RAND(0,M),RAND(0,M))



  if GAME_MODE==False:

    if keydown(KEY_DOWN):
      draw_level()
      move_DOWN()


    if keydown(KEY_LEFT):
      draw_level()
      move_LEFT()

  

  if keydown(KEY_NINE):
    sleep(0.2)

    GAME_MODE=True  
  
  

  if GAME_MODE:
    
    F(0,0,3,222,(255,0,0))
    F(315,0,3,222,(255,0,0))

   
    STR("E:",4,4,(0,255,255),(0,0,0))
    F(22,6,int(cenergy),12,(255,0,0))
    move_DOWN()
    draw_level()
 
    for i in level:
      i[0]+=RAND(-4,4)
      i[2]+=RAND(-3,3)
      
  
 
 
    for j in level:
      if j[1]+j[3]>222+RAND(50,100):
        j[1]=0-j[3]-RAND(50,100)
        
        bg=choice([bg,bg,(RAND(0,M),RAND(0,M),RAND(0,M))])
        F(0,0,322,222,bg)

        for i in level:
      
          i[0]=RAND(0,250)



  if cx<3:
    cx=3
    F(cx,cy,cw,ch,(255,0,0))
    cenergy-=0.1
    
  if cx+cw>315:
    cx=315-cw
    F(cx,cy,cw,ch,(255,0,0))
    cenergy-=0.1


  


#end

F(0,0,322,222,(200,255,255))      
STR("( Press [OK] )",90,100)    

print("")
print("bg=",bg)
print("level=",level)

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