hjghjkgkjgk.py

Created by wperez274

Created on September 24, 2023

2.37 KB


from math import *
from random import choice
from kandinsky import fill_rect as F
from ion import keydown as KP
from ion import KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_OK
from time import sleep

SW, SH = 320, 220
GAME_OVER = False

red = (255, 0, 0)
black = (0, 0, 0)
white = (255, 255, 255)
blue = (0, 0, 255)
bg = (110, 18, 23)

x, y, w, h, c = 220, 200, 12, 20, (0, 0, 100)
bullets = []
critter_x, critter_y, critter_w, critter_h = 200, 200, 10, 10
area = 0
move_direction = choice([-1, 1])

level_1 = [
    [[0, 208, 78, 14, (176, 157, 217)], [0, 199, 14, 8, (144, 46, 229)], [126, 200, 32, 22, (51, 18, 23)], [177, 209, 10, 12, (39, 41, 41)]],
    [[0, 64, 148, 170, black], [105, 127, 114, 136, black], [162, 181, 28, 40, black], [30, 43, 28, 28, black], [51, 25, 54, 64, black], [37, 184, 42, 40, (189, 25, 51)], [13, 100, 24, 28, (45, 138, 186)]],
    [[75, 178, 154, 44, 'black'], [99, 145, 110, 44, 'black'], [114, 145, 86, 64, 'red'], [236, 85, 86, 64, 'red'], [50, 16, 22, 32, (153, 126, 88)]],
    [[40, 176, 50, 46, black], [168, 134, 154, 88, black], [202, 86, 120, 88, black], [246, 44, 76, 88, black], [90, 206, 76, 16, red]]
]

def refresh_level():
    F(0, 0, SW, SH, bg)
    for i in level_1[area]:
        F(*i)

refresh_level()

while not GAME_OVER:
    F(x, y, w, h, c)
    F(x + 3, y + 3, 4, 3, white)
    F(x + 9, y + 3, 4, 3, white)

    F(critter_x, critter_y, critter_w, critter_h, black)
    F(critter_x + 2, critter_y + 2, 2, 2, red)
    F(critter_x + 6, critter_y + 2, 2, 2, red)
    
    if move_direction == -1:
        F(critter_x + critter_w + 1, critter_y, 1, critter_h, bg)
    else:
        F(critter_x - 1, critter_y, 1, critter_h, bg)

    critter_x += move_direction
    if critter_x <= 0 or critter_x >= 310:
        move_direction *= -1

    for bx, by, dx, dy in bullets:
        draw_rect(bx, by, 3, 3, blue)
        F(bx + 1, by + 1, 1, 1, white)

    if KP(KEY_LEFT):
        x -= 1
        F(x + w + 1, y, 1, h, bg)
    if KP(KEY_RIGHT):
        x += 1
        F(x - 1, y, 1, h, bg)
    if KP(KEY_OK):
        dx = 0
        if critter_x < x:
            dx = -1
        elif critter_x > x:
            dx = 1
        bullets.append([x, y, dx, 0])
    if KP(KEY_OK) and KP(KEY_UP):
        bullets.append([x, y, 0, -1])

    bullets = [[bx + dx, by + dy, dx, dy] for bx, by, dx, dy in bullets if 0 <= bx < SW and 0 <= by < SH]

    sleep(0.05)
    refresh_level()

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