from math import * from random import * from random import randint as RAND from kandinsky import * from kandinsky import fill_rect as F from ion import keydown as KP from kandinsky import draw_string as STR from ion import * from time import * intro=""" Egor woke up to find himself in chaos... *[UP],[BACKSPACE] = float (Jump) *[Toolbox] = Menu, Pause *[Arrows[LEFT,RIGHT]] = MOVE, *[Arrow[DOWN]] = CROUCH. """ SW=322 SH=222 red="red" green="green" blue="blue" yellow="yellow" brown="brown" cyan="cyan" pink="pink" orange="orange" purple="purple" black="black" white="white" bg=(75,0,0) F(0,0,SW,SH,bg) x,y=0,160 while y>-80 and not KP(KEY_OK) and not keydown(KEY_EXE): sleep(0.01) y-=RAND(0,1) STR(str(intro),x,y,white,bg) if y<-380: y=190 sleep(1) while not KP(KEY_OK) and not keydown(KEY_EXE) and y > -380: STR(" PRESS OK ",0,140,red,black) MAPX=0 MAPY=0 GAME_OVER=False float=20 score=0 life=3 energy=30 x=100 y=221-22 w=12 h=20 c=(RAND(50,255),RAND(50,255),RAND(50,255)) direc=["left","right","up","down"] DIR=direc[1] bg = (51,18,23) #made with "level maker studio" level_1=[ #area=0= home [[0, 208, 78, 14, (176, 157, 217)], [0, 199, 14, 8, (144, 46, 229)], [126, 200, 32, 22, (51, 18, 23)], [177, 209, 10, 12, (39, 41, 41)]], #area=1 [[0, 64, 148, 170, black], [105, 127, 114, 136, black], [162, 181, 28, 40, black], [30, 43, 28, 28, black], [51, 25, 54, 64, black], [37, 184, 42, 40, (189, 25, 51)], [13, 100, 24, 28, (45, 138, 186)]], #area=2 [[75, 178, 154, 44, 'black'], [99, 145, 110, 44, 'black'], [114, 145, 86, 64, 'red'], [236, 85, 86, 64, 'red'], [50, 16, 22, 32, (153, 126, 88)]], #area=3 [[40, 176, 50, 46, black], [168, 134, 154, 88, black], [202, 86, 120, 88, black], [246, 44, 76, 88, black], [90, 206, 76, 16, red]], #area=4 [[58, 182, 52, 40, black], [172, 144, 24, 78, black], [253, 208, 32, 14, black], [196, 208, 60, 14, red], [109, 208, 64, 14, red]], #area=5 [[61, 212, 50, 10, black], [91, 170, 66, 52, black], [121, 118, 66, 104, black], [268, 178, 54, 16, black], [186, 206, 136, 16, red]], #area=6 [[97, 122, 132, 100, black], [106, 132, 112, 90, red], [265, 124, 32, 42, red], [64, 212, 32, 8, black], [79, 182, 24, 8, black], [142, 122, 42, 12, red]], #area=7 [[82, 86, 18, 136, black],[190, 86, 18, 136, black],[262, 110, 60, 16, black],[98, 182, 96, 40, red],[0, 128, 40, 8, black],[51, 170, 40, 8, black]], #area=8 [[0, 175, 50, 10, black], [78, 143, 78, 10, black], [201, 114, 34, 108, black], [201, 0, 30, 62, red], [0, 214, 202, 8, red], [105, 142, 20, 6, red]], #area=9 [[52, 212, 50, 10, black], [97, 161, 50, 10, black], [196, 203, 18, 10, black], [158, 0, 164, 50, black], [260, 132, 62, 90, black], [104, 216, 156, 6, red]], #area=10 [[0, 162, 50, 100, black], [105, 172, 50, 50, black], [118, 27, 204, 98, black], [54, 210, 194, 12, red], [114, 0, 6, 126, red]], #area=11 [[40, 212, SW, 10, red], [0, 0, SW, 94, black], [90, 156, 36, 58, black], [192, 156, 10, 58, black], [264, 204, 58, 8, black], [0, 202, 34, 20, black]], #area=12 [[0, 212, 50, 10, black], [48, 154, 232, 68, black], [66, 91, 188, 68, black], [81, 91, 162, 128, red], [124, 57, 18, 14, black], [256, 0, 18, 40, black]], #area=13 [[86, 212, 236, 10, red], [68, 140, 18, 82, black], [143, 188, 14, 6, black], [230, 128, 14, 6, black], [246, 62, 76, 6, black]], #area=14 [[0, 68, 48, 154, black], [99, 126, 6, 96, black], [180, 126, 6, 96, black], [244, 0, 78, 168, black], [241, 0, 8, 168, red ], [48, 208, 136, 14, red ]], #area=15 [[80, 100, 162, 122, black], [87, 93, 26, 8, red ], [153, 93, 26, 8, red ], [216, 93, 26, 8, red ], [51, 154, 184, 8, black], [82, 140, 6, 82, red ],[106, 112, 114, 110, 'red']], #area=16 [[0, 160, 50, 10, black],[67, 96, 166, 126, black], [97, 96, 40, 125, red ], [172, 96, 40, 125, red ], [280, 78, 40, 40, red ], [63, 106, 4, 116, red ]], #area=17 [[0, 148, 50, 10, black], [99, 100, 10, 122, black], [96, 94, 34, 24, black], [102, 100, 22, 12, (15, 56, 15)], [112, 206, 158, 16, red ]], #area=18 [[90, 194, 232, 28, black],[114, 15, 20, 24, black],[120, 21, 2, 4, red ],[126, 21, 2, 4, red ],[249, 210, 2, 4, red ],[255, 210, 2, 4, red ]], #area=19 [[0, 175, 50, 10, 'black'],[82, 42, 18, 180, black], [242, 122, 80, 100, black], [47, 119, 88, 8, black], [156, 3, 166, 44, red ], [102, 178, 140, 44, red ]], #area=20 [[0, 114, 70, 108, 'black'], [120, 114, 6, 108, 'black'], [186, 114, 6, 108, 'black'], [276, 74, 46, 148, 'black'], [69, 164, 212, 58, 'red']], #area=21 [[0, 126, 24, 96, 'black'], [69, 0, 178, 96, 'black'], [27, 220, 114, 2, 'red'], [208, 220, 114, 2, 'red'], [162, 100, 6, 70, 'red'], [258, 178, 64, 10, 'black']], #area=22 [[0, 212, SW, 10, 'black'], [0, 0, SW, 90, 'black'], [67, 156, 46, 52, 'red'], [157, 93, 46, 52, 'red'], [241, 158, 46, 52, 'red']], #area=23 [[0, 202, 50, 20, 'black'], [54, 202, 268, 20, 'red'], [54, 1, 268, 20, 'red'], [126, 133, 106, 20, 'red'], [48, 136, 58, 6, 'black'], [256, 103, 66, 6, 'black']], #area=24 [[0, 106, 50, 10, 'black'], [102, 140, 6, 82, 'black'], [189, 180, 6, 42, 'black'], [132, 0, 6, 122, 'red'], [93, 100, 6, 122, 'red'], [208, 0, 114, 140, (102, 39, 44)]], #area=25 [[105, 30, 30, 42, (255, 125, 99)], [225, 30, 30, 42, (255, 125, 99)], [159, 124, 142, 98, 'black'], [0, 182, 56, 40, 'black'], [171, 145, 114, 56, 'red'], [97, 114, 20, 60, 'red']], #area=26 [[153, 25, 34, 70, (223, 78, 252)], [0, 152, SW, 70, 'red'], [0, 141, 38, 6, 'black'], [153, 90, 38, 6, 'black'], [282, 48, 38, 6, 'black']], #area=27 [[0, 118, 50, 10, 'black'], [60, 169, 50, 10, 'black'], [190, 27, 30, 38, (220, 102, 200)], [223, 184, 6, 38, 'black'], [0, 214, SW, 8, 'red'], [72, 91, 250, 8, 'red'], [280, 178, 42, 10, 'black']], #area=28 [[105, 72, 8, 150, 'red'], [150, 0, 8, 150, 'red'], [0, 210, SW, 12, 'red'], [0, 168, 66, 36, black], [36, 90, 62, 12, black ], [132, 186, 190, 12, black]], #area=29 [[0, 166, 54, 10, black], [78, 184, 14, 10, black], [177, 106, 12, 34, black], [0, 204, SW, 18, 'red'], [280, 100, 42, 86, black], [118, 15, 22, 40, (232, 55, 188)]], #area=30 [[0, 186, 74, 36, 'black'], [78, 153, 42, 4, 'black'], [216, 164, 106, 58, 'black'], [74, 200, 154, 22, 'red'], [91, 20, 14, 90, 'red'], [217, 0, 104, 110, 'red']], #area=31 [[0, 116, 58, 106, 'black'], [0, 0, SW, 34, 'black'], [57, 212, 226, 10, 'red'], [33, 116, 16, 16, 'red'], [162, 185, 12, 16, 'black'], [102, 74, 6, 84, 'red']], #area=32 [[0, 212, SW, 10, 'black'], [87, 208, 34, 14, 'red'], [153, 208, 132, 14, 'red'], [228, 112, 94, 14, 'black'], [313, 0, 6, SH, 'red'], [202, 33, 50, 12, 'black']], #area=33 [[196, 0, 18, SH, 'red'], [304, 0, 18, SH, 'red'], [214, 212, 74, 10, 'black'], [250, 104, 56, 10, 'black'], [214, 20, 56, 10, 'black'], [43, 23, 22, 34, (254, 107, 249)]], #area=34 [[0, 108, 216, 114, 'black'], [198, 108, 22, 114, 'red'], [0, 0, 26, 108, 'red'], [0, 0, SW, 26, 'black'], [276, 201, 46, 12, 'black'], [310, 30, 12, 106, 'red']], #area=35 [[0, 188, 66, 34, 'black'], [228, 188, 8, 34, 'black'], [111, 39, 22, 34, (8, 102, 200)], [195, 39, 22, 34, (8, 102, 200)], [68, 214, 254, 8, 'red'], [238, 127, 84, 8, 'black']], #area=36 [[0, 116, 50, 106, 'black'], [0, 0, SW, 20, 'black'], [0, 166, 104, 56, 'black'], [188, 194, 134, 28, 'black'], [214, 66, 108, 156, 'black'], [139, 33, 6, 156, 'red']], #area=37 [[0, 66, 196, 156, 'black'], [48, 66, 38, 156, 'red'], [228, 0, 38, 156, 'red'], [131, 64, 64, 158, 'red'], [192, 204, 38, 18, 'red'], [225, 204, 14, 18, 'black'],[296, 112, 26, 110, 'black'], [278, 180, 24, 42, 'black']], #area=38 [[0, 148, SW, 74, (45, 65, SH)], [57, 10, 26, 44, (183, 16, 235)], [171, 10, 26, 44, (183, 16, 235)], [0, 142, 50, 80, 'black'], [264, 100, 58, 122, 'black'], [226, 0, 96, 44, 'black']], #area=39 [[0, 206, 66, 16, 'black'], [96, 113, 66, 16, 'black'], [256, 68, 66, 16, 'black'], [64, 214, 258, 8, 'red'], [0, 0, 176, 46, 'black']], #area=40 [[0, 84, SW, 138, 'black']], #area=41 [[0, 84, SW, 138, 'black']], #area=42 [[0, 160, 74, 2, 'black'], [242, 126, 80, 96, 'black'], [0, 216, 244, 6, 'red'], [42, 81, 244, 6, 'red'], [135, 57, 12, 80, 'red'], [96, 142, 12, 80, 'red']], #area=43 [[0, 115, 50, 10, 'black'], [0, 0, SW, 38, 'black'], [0, 184, SW, 38, (202, 182, 78)]], #area=44 [[0, 184, SW, 38, (253, 155, 51)], [94, 49, 180, 2, 'white'], [0, 181, SW, 6, (6, 129, 36)]], #area=45 [[0, 188, SW, 34, (200, 156, 89)], [0, 179, SW, 10, (147, 108, 19)], [87, 38, 50, 10, 'white'], [111, 32, 38, 10, 'white'], [252, 14, 38, 10, 'white']], #area=46 [[0, 192, 66, 30, (181, 167, 14)], [0, 186, 66, 10, (139, 172, 15)], [188, 125, 134, 10, (15, 56, 15)], [196, 134, 126, 88, (41, 38, 14)], [28, 20, 48, 8, 'white'], [46, 14, 48, 8, 'white']], #area=46 [[0, 136, 66, 10, (15, 56, 15)], [0, 146, 54, 76, (89, 85, 32)], [198, 90, 36, 132, (89, 85, 32)], [189, 78, 52, 14, (15, 56, 15)], [270, 114, 52, 14, (15, 56, 15)]], #area=47 [[0, 128, 234, 94, (248, 134, 38)], [0, 117, 236, 12, (48, 98, 48)], [210, 15, 36, 12, 'white'], [195, 21, 36, 12, 'white'], [57, 0, 36, 12, 'white']], #area=48 [[0, 100, 80, 122, (251, 183, 14)], [0, 88, 92, 14, (15, 56, 15)], [105, 133, 92, 14, (15, 56, 15)], [171, 187, 92, 14, (15, 56, 15)], [78, 208, 244, 14, (15, 56, 15)]], #area=49 [[0, 212, SW, 10, (15, 56, 15)], [115, 50, 44, 14, 'white'], [127, 47, 44, 14, 'white'], [142, 41, 44, 14, 'white'], [260, 77, 38, 14, 'white'], [18, 65, 36, 8, 'white']], #area=50 [[0, 156, 76, 66, (34, 138, 90)], [0, 150, 86, 8, (11, 202, 24)], [76, 214, 246, 8, (11, 202, 24)], [240, 61, 82, 8, (11, 202, 24)], [252, 69, 70, 144, (85, 135, 105)]], #area=51 [[63, 42, 38, 18, 'white'], [78, 51, 38, 18, 'white'], [225, 51, 40, 8, 'white'], [207, 48, 40, 8, 'white'], [126, 102, 22, 120, (198, 145, 40)], [99, 63, 78, 86, (139, 172, 15)]], #area=52 [[0, 212, 88, 10, (44, 237, 4)], [87, 216, 176, 6, (83, 76, 192)], [263, 202, 56, 20, (121, 174, 90)], [161, 40, 56, 20, 'white'], [125, 28, 56, 20, 'white'], [5, 76, 56, 20, 'white']], #area=53 [[0, 216, SW, 6, (90, 208, 41)], [87, 210, 134, 10, (90, 208, 41)], [138, 98, 16, 112, (245, 227, 104)], [102, 71, 94, 74, (48, 98, 48)], [268, 75, 54, 12, 'white'], [28, 15, 54, 12, 'white']], #end [[184, 0, 138, SH, 'black'], [241, 141, 48, 76, (132, 49, 251)], [208, 56, 22, 44, (162, 78, 163)], [274, 56, 22, 44, (162, 78, 163)], [82, 150, 102, 72, (73, 71, 134)]] ] health=energy tools=[] def drawmenu(): global life,energy,tools F(0,0,SW,SH,black) panel=[ [50, 50, 254, 166, black], [6, 9, 236, 148, (243, 223, 225)] ] for i in panel: F(*i) while not KP(KEY_LEFT): STR("Life: "+str(round(life)),20,20) STR("Energy: "+str(energy),20,50) STR("Tools: "+str(tools),20,80) STR("PRESS LEFT TO RESUME JOURNEY",6,200,orange,black) F(0,0,SW,SH,bg) #****************** #starting point area=1 #****************** #****************** for i in level_1[area]: F(*i) def refresh_level(): F(0,0,SW,SH,bg) for i in level_1[area]: F(*i) fb_dir="still" fb_x=0 fb_y=0 fb_w=16 fb_h=16 fb_c=red fb_dir=choice(["up","down"]) fb_x=150 fb_y=20 fb_w=16 fb_h=16 fb_c=red def move_fb(): global fb_dir,fb_x,fb_y if fb_dir=="up": F(fb_x,fb_y+fb_h+1,fb_w,1,bg) fb_y-=1 if fb_dir=="down": F(fb_x,fb_y-1,fb_w,1,bg) fb_y+=1 if fb_y<0: fb_y=0 fb_dir="down" if fb_y+fb_h>SH: fb_y=SH-fb_h fb_dir="up" fb_dir=choice(["up","down"]) crit_time=0 crit_dir=choice(["left","right","up","down"]) crit_w=RAND(12,18) crit_h=RAND(10,12) crit_c=(RAND(0,60),RAND(0,60),RAND(0,60)) critt_c2=(RAND(0,25),RAND(0,255),RAND(0,255)) critt_eyes_c=(RAND(0,25),RAND(0,255),RAND(0,255)) for i in level_1[area]: crit_x=i[0]+RAND(4,10) crit_y=i[1]-crit_h def move_critt(): global crit_dir,crit_x,crit_y,crit_time,bg,area if crit_dir=="left": F(crit_x+crit_w+1,crit_y,2,crit_h,bg) F(crit_x-2,crit_y,2,crit_h,bg) F(crit_x,crit_y+crit_h+1,crit_w,2,bg) F(crit_x,crit_y-2,crit_w,2,bg) crit_x-=2 if crit_dir=="right": F(crit_x+crit_w+1,crit_y,2,crit_h,bg) F(crit_x-2,crit_y,2,crit_h,bg) F(crit_x,crit_y+crit_h+1,crit_w,2,bg) F(crit_x,crit_y-2,crit_w,2,bg) crit_x+=2 if crit_dir=="up": F(crit_x+crit_w+1,crit_y,2,crit_h,bg) F(crit_x-2,crit_y,2,crit_h,bg) F(crit_x,crit_y+crit_h+1,crit_w,2,bg) F(crit_x,crit_y-2,crit_w,2,bg) crit_y-=2 if crit_dir=="down": F(crit_x+crit_w+1,crit_y,2,crit_h,bg) F(crit_x-2,crit_y,2,crit_h,bg) F(crit_x,crit_y+crit_h+1,crit_w,2,bg) F(crit_x,crit_y-2,crit_w,2,bg) crit_y+=2 crit_time+=0.01 if crit_time>RAND(1,3): crit_time=0 F(crit_x-2,crit_y-2,crit_w+4,crit_h+4,bg) crit_dir=choice(["left","right","up","down"]) if area>30: if crit_x>x and crit_time<0.4: crit_dir="left" if crit_x<x and crit_time<0.4: crit_dir="right" if crit_y>y and crit_time<0.4: crit_dir="up" if crit_y<y and crit_time<0.4: crit_dir="down" if crit_x<0: crit_x=0 crit_dir=choice(["right","up","down"]) if crit_x+crit_w>SW: crit_x=SW-crit_w crit_dir=choice(["left","up","down"]) if crit_y<=0: crit_y=0 crit_dir=choice(["down","left","right"]) if crit_y+crit_h>=SH: crit_y=SH-crit_h crit_dir=choice(["up","left","right"]) dark_red=(30,0,0) skull_x=0 skull_y=-35 skull_w=34 skull_h=38 skull_c=dark_red def skull(): global skull_x,skull_y,skull_w,skull_h,bg F(skull_x+0, skull_y+13, 34, 14, dark_red) F(skull_x+5, skull_y+6, 24, 30, dark_red) F(skull_x+9, skull_y+3, 16, 38, dark_red) F(skull_x+9, skull_y+21, 4, 4, (RAND(0,255),0,0)) F(skull_x+21, skull_y+21, 4, 4, (RAND(0,255),0,0)) F(skull_x+0+34+1, skull_y+13, 1, 14, bg) F(skull_x+5+24+1, skull_y+6, 1, 30, bg) F(skull_x+9+16+1, skull_y+3, 1, 38, bg) F(skull_x+0+34-3, skull_y+13, 3, 14, (75,0,0)) F(skull_x+5+24-1, skull_y+6, 1, 30, (75,0,0)) F(skull_x+9+16-2, skull_y+3, 2, 38, (75,0,0)) skull_x-=1 if skull_x+skull_w<-20: skull_x=RAND(350,500) skull_y=choice([y+RAND(-40,-20),RAND(0,150)]) y=30 pstill=False while not GAME_OVER: F(x,y,w,h,c) if area>5: F(crit_x,crit_y,crit_w,crit_h,crit_c) F(crit_x+4,crit_y+4,2,2,critt_eyes_c) F(crit_x+10,crit_y+4,2,2,critt_eyes_c) F(crit_x,crit_y,1,crit_h,critt_c2) F(crit_x+crit_w-1,crit_y,1,crit_h,critt_c2) F(crit_x,crit_y,crit_w,1,critt_c2) F(crit_x,crit_y+crit_h-1,crit_w,1,critt_c2) move_critt() move_fb() F(fb_x,fb_y,fb_w,fb_h,fb_c) F(fb_x+2,fb_y+2,fb_w-4,fb_h-4,(RAND(0,255),0,0)) F(x+3,y+3,4,3,black) F(x+9,y+3,4,3,black) if KP(KEY_LEFT) and not pstill: x-=1 F(x+w+1,y,1,h,bg) if KP(KEY_RIGHT): x+=1 F(x-1,y,1,h,bg) if KP(KEY_UP) and float>0 or keydown(KEY_BACKSPACE) and float>0: y-=2 F(x+w+1,y,1,h,bg) float-=0.3 F(x,y+h+1,w,1,bg) for i in level_1[area]: if x+w>i[0] and x<i[0]+i[2] and y+h>i[1] and y<i[1]+i[3] and i[-1]==red: sleep(0.2) F(x,y,w,h,bg) life-=1 fb_x=RAND(150,300) x=40 y=30 float=40 for i in level_1[area]: if x+w>i[0] and x<i[0]+i[2] and y+h>i[1] and y+h<i[1]+2: float=0 y-=1 float=40 for i in level_1[area]: if x+w>i[0] and x<i[0]+i[2] and y+h>i[1] and y+h<i[1]+i[3]: for i in level_1[area]: F(*i) if get_pixel(x,y+h) != black and get_pixel(x+w,y+h) != black or get_pixel(x,y+h) != white and get_pixel(x+w,y+h) != white: sleep(0.001) y+=1 F(x-1,y-1,w+2,1,bg) if get_pixel(x,y+h) == black and get_pixel(x+w,y+h) == black: float=20 if x>321: sleep(0.2) score+=RAND(50,100) life+=0.2 fill_rect(0,0,SW,SH,black) sleep(0.1) fill_rect(0,0,SW,SH,bg) area+=1 skull_x=RAND(350,500) skull_y=choice([y+RAND(-40,-20),RAND(0,150)]) critt_c2=(RAND(0,25),RAND(0,255),RAND(0,255)) critt_eyes_c=(RAND(0,25),RAND(0,255),RAND(0,255)) x=0 if area>5: fb_x=RAND(50,300) fb_y=RAND(0,170) fb_w=fb_h=RAND(12,20) crit_x=RAND(150,300) crit_y=RAND(15,200) crit_w=RAND(12,18) crit_h=RAND(10,12) crit_c=(RAND(0,60),RAND(0,60),RAND(0,60)) for i in level_1[area]: F(*i) if life<1: sleep(0.4) for i in range(0,SW,3): for j in range(0,SH,3): sleep(0.00051) F(i,j,10,10,(RAND(0,255),0,0)) sleep(1) F(0,0,SW,SH,black) sleep(1) STR("GAME OVER",100,80,(255,0,0),black) sleep(1) STR("SCORE: "+str(score),100,140,white,black) sleep(1) GAME_OVER=True if x<0 and area>1: x=0 if x<0 and area==1: x=321 area-=1 refresh_level() if y<0 and area<32: y=0 if y<0 and x>250 and area==32: y=SH area+=1 crit_x=RAND(200,300) crit_y=RAND(10,150) fb_x=RAND(0,150) fb_y=RAND(50,160) skull_x=RAND(500,700) skull_y=RAND(20,100) refresh_level() if y<0 and x>250 and area==33: y=SH area+=1 crit_x=RAND(200,300) crit_y=RAND(10,150) fb_x=RAND(0,150) fb_y=RAND(50,160) skull_x=RAND(500,700) skull_y=RAND(20,100) refresh_level() if KP(KEY_TOOLBOX): drawmenu() refresh_level() for i in level_1[area]: if fb_x+fb_w>i[0] and fb_x<i[0]+i[2] and fb_y+fb_h>i[1] and fb_y<i[1]+i[3]: fb_dir=choice(["up","down"]) if x+w>crit_x and x<crit_x+crit_w and y+h>crit_y and y<crit_y+crit_h: sleep(0.01) F(x,y,w,h,crit_c) energy-=1 if x+w>skull_x and x<skull_x+skull_w and y+h>skull_y and y<skull_y+skull_h: sleep(0.01) F(x,y,w,h,(100,0,0)) energy-=2 if energy<0: energy=30 life-=1 sleep(0.2) F(x,y,w,h,bg) x=40 y=30 float=40 if x+w>fb_x and x<fb_x+fb_w and y+h>fb_y and y<fb_y+fb_h: sleep(0.2) F(x,y,w,h,bg) fb_x=RAND(100,250) fb_y=RAND(20,150) crit_x=RAND(150,300) crit_y=RAND(15,200) life-=1 x=40 y=30 float=40 F(fb_x,fb_y,fb_w,fb_h,fb_c) F(fb_x+2,fb_y+2,fb_w-4,fb_h-4,(RAND(0,255),0,0)) if KP(KEY_DOWN): F(x,y-10,w,10,bg) h=10 else: h=20 if y+h>SH: y=SH-h float=30 if y>SH: y=0 area=0 float=30 if area>10: skull() if KP(KEY_ZERO): refresh_level() STR(str(area),250,1,green,black) if area==17: F(102,100,22,12,(0,RAND(0,155),0)) F(104,120,2,2,(RAND(0,255),0,0)) if area>47: bg=cyan fb_x=0 fb_y=-25 crit_x=0 crit_y=-45 skull_x=0 skull_y=-100 if area==0: if x<0: x=0 print("Score:",score) print("Area Reached:",area) print("Player Color:",c) print("Player Height:",h) print("Player Width:",w)