hell_update.py

Created by wperez274

Created on April 11, 2023

7.8 KB


from math import *
from random import *
from random import randint as RAND 
from kandinsky import *
from kandinsky import fill_rect as F
from ion import keydown as KP
from kandinsky import draw_string as STR 
from ion import *
from time import *

prologue="""
Egor woke up to find
himself in chaos...




*[UP],[BACKSPACE] = float (Jump)
*[Toolbox] = Menu, Pause                            
*[Arrows] = MOVE 
"""

SW=322
SH=222

red="red"
green="green"
blue="blue"
yellow="yellow"
brown="brown"
cyan="cyan"
pink="pink"
orange="orange"
purple="purple"
black="black"
white="white"


bg=(75,0,0)
F(0,0,322,222,bg)
x,y=0,160

while y>-80 and not KP(KEY_OK):
  sleep(0.01)    
  y-=RAND(0,1)
      
  STR(str(prologue),x,y,white,bg)
  if y<-380:
    y=190

sleep(1)

while not KP(KEY_OK):
  STR("           PRESS OK             ",0,140,red,black)

MAPX=0
MAPY=0


GAME_OVER=False
float_energy=20
score=0

life=3
energy=30

x=100
y=221-22
w=12
h=22
c=(RAND(0,255),RAND(0,255),RAND(0,255))

direc=["left","right","up","down"]
DIR=direc[1]


bg = (51,18,23)

level_1=[
#area=0
[[0, 64, 148, 170, black], [105, 127, 114, 136, black], [162, 181, 28, 40, black], [30, 43, 28, 28, black], [51, 25, 54, 64, black], [37, 184, 42, 40, (189, 25, 51)], [13, 100, 24, 28, (45, 138, 186)]],
#area=1
[[51, 212, 232, 10, black], [129, 210, 70, 12, red]],
#area=2
[[40, 176, 50, 46, black], [168, 134, 154, 88, black], [202, 86, 120, 88, black], [246, 44, 76, 88, black], [90, 206, 76, 16, red]],
#area=3
[[58, 182, 52, 40, black], [172, 144, 24, 78, black], [253, 208, 32, 14, black], [196, 208, 60, 14, red], [109, 208, 64, 14, red]],
#area=4
[[61, 212, 50, 10, black], [91, 170, 66, 52, black], [121, 118, 66, 104, black], [268, 178, 54, 16, black], [186, 206, 136, 16, red]],
#area=5
[[97, 122, 132, 100, black], [106, 132, 112, 90, red], [265, 124, 32, 42, red], [64, 212, 32, 8, red], [79, 182, 24, 8, red], [142, 122, 42, 12, red]],
#area=6
[[82, 86, 18, 136, black],[190, 86, 18, 136, black],[262, 110, 60, 16, black],[98, 182, 96, 40, red],[0, 128, 40, 8, black],[51, 170, 40, 8, black]],
#area=7
[[0, 175, 50, 10, black], [78, 143, 78, 10, black], [201, 114, 34, 108, black], [201, 0, 30, 62, red], [0, 214, 202, 8, red], [105, 142, 20, 6, red]],
#area=8
[[52, 212, 50, 10, black], [97, 161, 50, 10, black], [196, 203, 18, 10, black], [158, 0, 164, 50, black], [260, 132, 62, 90, black], [104, 216, 156, 6, red]],
#area=9
[[0, 162, 50, 100, black], [105, 172, 50, 50, black], [118, 27, 204, 98, black], [54, 210, 194, 12, red], [114, 0, 6, 126, red]],
#area=10
[[40, 212, 322, 10, red], [0, 0, 322, 94, black], [90, 156, 36, 58, black], [192, 156, 10, 58, black], [264, 204, 58, 8, black], [0, 202, 34, 20, black]],
#area=11
[[0, 212, 50, 10, black], [48, 154, 232, 68, black], [66, 91, 188, 68, black], [81, 91, 162, 128, red], [124, 57, 18, 14, black], [256, 0, 18, 40, black]],
#area=12
[[86, 212, 236, 10, red], [68, 140, 18, 82, black], [143, 188, 14, 6, black], [230, 128, 14, 6, black], [246, 62, 76, 6, black]],
#area=13
[[0, 68, 48, 154, black], [99, 126, 6, 96, black], [180, 126, 6, 96, black], [244, 0, 78, 168, black], [241, 0, 8, 168, red ], [48, 208, 136, 14, red ]],
#area=14
[[80, 100, 162, 122, black], [87, 93, 26, 8, red ], [153, 93, 26, 8, red ], [216, 93, 26, 8, red ], [51, 154, 184, 8, black], [82, 140, 6, 82, red ]],
#area=15
[[0, 160, 50, 10, black],[67, 96, 166, 126, black], [97, 96, 40, 40, red ], [172, 96, 40, 40, red ], [280, 78, 40, 40, red ], [63, 106, 4, 116, red ]],
#area=16
[[0, 148, 50, 10, black], [99, 100, 10, 122, black], [96, 94, 34, 24, black], [102, 100, 22, 12, (15, 56, 15)], [0, 0, 322, 32, red ], [112, 206, 158, 16, red ]],
#area=17
[[90, 194, 232, 28, black],[114, 15, 20, 24, black],[120, 21, 2, 4, red ],[126, 21, 2, 4, red ],[249, 210, 2, 4, red ],[255, 210, 2, 4, red ]],
#area=18

[[82, 42, 18, 180, black], [242, 122, 80, 100, black], [47, 119, 88, 8, black], [156, 3, 166, 44, red ], [102, 178, 140, 44, red ]]

]




health=energy

tools=[]


def drawmenu():
  global life,energy,tools
  F(0,0,SW,SH,BLACK)
  panel=[
  [50, 50, 254, 166, black], [6, 9, 236, 148, (243, 223, 225)]
  ]
  
  for i in panel:
    F(*i)
  
  while not KP(KEY_LEFT):
    STR("Life: "+str(life),20,20)
    STR("Energy: "+str(energy),20,50)
    STR("Tools: "+str(tools),20,80)
    
    STR("PRESS LEFT TO RESUME JOURNEY",6,200,orange,black)  
    
    
    
    
    
F(0,0,322,222,bg)

#starting point
area=0

for i in level_1[area]:
  F(*i)
  
def refresh_level():
  F(0,0,SW,SH,bg)
  for i in level_1[area]:
    F(*i)


    
fireball_dir="still"
fireball_x=0
fireball_y=0
fireball_w=16
fireball_h=16
fireball_c=red




fireball_dir=choice(["up","down"])
fireball_x=150
fireball_y=20
fireball_w=16
fireball_h=16
fireball_c=red


def move_fireball():
  global fireball_dir,fireball_x,fireball_y
  
  if fireball_dir=="up":
    F(fireball_x,fireball_y+fireball_h+1,fireball_w,1,bg)
    fireball_y-=1
    
  if fireball_dir=="down":
    F(fireball_x,fireball_y-1,fireball_w,1,bg)
    fireball_y+=1
    
    
    
  if fireball_y<0:
    fireball_y=0
    fireball_dir="down"

  if fireball_y+fireball_h>222:
    fireball_y=222-fireball_h
    fireball_dir="up"


fireball_dir=choice(["up","down"])

while not GAME_OVER:
  F(x,y,w,h,c)
  
  if area>1:
    move_fireball()
    F(fireball_x,fireball_y,fireball_w,fireball_h,fireball_c)
    F(fireball_x+2,fireball_y+2,fireball_w-4,fireball_h-4,(RAND(0,255),0,0))

  


  F(x+3,y+3,4,3,black)
  F(x+9,y+3,4,3,black)
  
  
  
  if KP(KEY_LEFT):
    x-=1
    F(x+w+1,y,1,h,bg)

  if KP(KEY_RIGHT):
    x+=1
    F(x-1,y,1,h,bg)
  if KP(KEY_UP) and float_energy>0 or keydown(KEY_BACKSPACE) and float_energy>0:
    y-=2
    F(x+w+1,y,1,h,bg)
    float_energy-=0.3
    F(x,y+h+1,w,1,bg)
  
  
  
  for i in level_1[area]:
    if x+w>i[0] and x<i[0]+i[2] and y+h>i[1] and y<i[1]+i[3] and i[-1]==red:
      sleep(0.2)
      F(x,y,w,h,bg)
      life-=1
      x=40
      y=30
      float_energy=40
  
  

  for i in level_1[area]:
    if x+w>i[0] and x<i[0]+i[2] and y+h>i[1] and y+h<i[1]+2:
      float_energy=0
      y-=1
      float_energy=40
      
      
      
  for i in level_1[area]:
    if x+w>i[0] and x<i[0]+i[2] and y+h>i[1] and y+h<i[1]+i[3]:
      for i in level_1[area]:
        F(*i)
      

  if get_pixel(x,y+h) != black and get_pixel(x+w,y+h) != black or get_pixel(x,y+h) != white and get_pixel(x+w,y+h) != white:
    sleep(0.001)  
    y+=1
    F(x-1,y-1,w+2,1,bg)


  if get_pixel(x,y+h) == black and get_pixel(x+w,y+h) == black:
    float_energy=20
  if y+h>222:
    float_energy=20
    y=222-h


  if x>321:
    sleep(0.2)
    score+=RAND(50,100)
    fill_rect(0,0,322,222,black)
    sleep(0.1)
    fill_rect(0,0,322,222,bg)

    area+=1

    x=0
    if area>1:
      fireball_x=RAND(50,300)
      fireball_y=RAND(0,170)
      fireball_w=fireball_h=RAND(12,20)
    
    
    for i in level_1[area]:
      F(*i)
    
    
    
  

  if life<1:
    sleep(0.4)
    for i in range(0,322,3):
      for j in range(0,222,3):
        sleep(0.00051)

        F(i,j,10,10,(RAND(0,255),0,0))
        
    sleep(1)    
    F(0,0,322,222,black)
    sleep(1)
    draw_string("GAME OVER",100,80,(255,0,0),black)
    sleep(1)
    draw_string("SCORE: "+str(score),100,140,white,black)
    
    GAME_OVER=True


  if x<0:
    x=0

  if y<0:
    y=0
    
    
  if KP(KEY_TOOLBOX):
    drawmenu()
    refresh_level()



  for i in level_1[area]:
    if fireball_x+fireball_w>i[0] and fireball_x<i[0]+i[2] and fireball_y+fireball_h>i[1] and fireball_y<i[1]+i[3]:
      fireball_dir=choice(["up","down"])
    
    
  if x+w>fireball_x and x<fireball_x+fireball_w and y+h>fireball_y and y<fireball_y+fireball_h:
    sleep(0.2)
    F(x,y,w,h,bg)
    life-=1
    x=40
    y=30
    float_energy=40
  
      
  
  F(fireball_x,fireball_y,fireball_w,fireball_h,fireball_c)
  F(fireball_x+2,fireball_y+2,fireball_w-4,fireball_h-4,(RAND(0,255),0,0))


  if KP(KEY_DOWN):
    sleep(0.02)
    y+=2
    F(x,y-2,w,2,bg)

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