gpt3.py

Created by wperez274

Created on September 09, 2023

2.3 KB


# Import necessary modules
import kandinsky as kd
from ion import keydown, KEY_DOWN, KEY_UP, KEY_LEFT, KEY_RIGHT
import random
import time

# Constants
WIDTH = 320
HEIGHT = 220
PLAYER_CHAR = '@'
PLAYER_COLOR = (255, 255, 255)  # White color as (R, G, B) tuple
MONSTER_CHAR = 'M'
MONSTER_COLOR = (255, 0, 0)      # Red color as (R, G, B) tuple

# Initial player position
player_x = WIDTH // 2
player_y = HEIGHT // 2

# Initial monster position
monster_x = random.randint(0, WIDTH - 10)
monster_y = random.randint(0, HEIGHT - 10)

# Variables for monster movement
monster_speed = random.uniform(0.5, 2.0)  # Random speed between 0.5 and 2.0
monster_direction_x = random.choice([-1, 0, 1])  # Random initial x direction (-1, 0, 1)
monster_direction_y = random.choice([-1, 0, 1])  # Random initial y direction (-1, 0, 1)

# Function to draw the player character
def draw_player():
    kd.fill_rect(player_x, player_y, 10, 10, PLAYER_COLOR)

# Function to draw the monster character
def draw_monster():
    kd.fill_rect(monster_x, monster_y, 10, 10, MONSTER_COLOR)

# Main game loop
while True:
    # Clear the screen
    kd.fill_rect(0, 0, WIDTH, HEIGHT, (0, 0, 0))  # Clear with black color

    # Handle input for player movement
    if keydown(KEY_DOWN):
        player_y += 5
    elif keydown(KEY_UP):
        player_y -= 5
    elif keydown(KEY_LEFT):
        player_x -= 5
    elif keydown(KEY_RIGHT):
        player_x += 5

    # Ensure the player stays within the screen boundaries
    player_x = max(0, min(player_x, WIDTH - 10))
    player_y = max(0, min(player_y, HEIGHT - 10))

    # Move the monster with variable speed and direction
    if random.random() < 0.02:  # 2% chance of changing speed and direction
        monster_speed = random.uniform(0.5, 2.0)
        monster_direction_x = random.choice([-1, 0, 1])
        monster_direction_y = random.choice([-1, 0, 1])

    monster_x += monster_speed * monster_direction_x
    monster_y += monster_speed * monster_direction_y

    # Ensure the monster stays within the screen boundaries
    monster_x = max(0, min(monster_x, WIDTH - 10))
    monster_y = max(0, min(monster_y, HEIGHT - 10))

    # Draw the player character and monster
    draw_player()
    draw_monster()

    # Pause briefly to control the game speed
    time.sleep(0.03)  # Adjust this value for the desired frame rate

During your visit to our site, NumWorks needs to install "cookies" or use other technologies to collect data about you in order to:

With the exception of Cookies essential to the operation of the site, NumWorks leaves you the choice: you can accept Cookies for audience measurement by clicking on the "Accept and continue" button, or refuse these Cookies by clicking on the "Continue without accepting" button or by continuing your browsing. You can update your choice at any time by clicking on the link "Manage my cookies" at the bottom of the page. For more information, please consult our cookies policy.