game_z.py

Created by wperez274

Created on January 24, 2022

3.47 KB

[]][][][][[][][][][ GAME Z ][][][][][][][][][][[]


Key [Backspace] = Pause/Unpause. Use [ARROWS] to Avoid Rects. ——————————————————


from math import *
from random import *
from kandinsky import *
from ion import *
from time import *


bg=(40,40,80)

fill_rect(0,0,322,222,bg)

while not keydown(KEY_OK):

  fill_rect(0,50,322,5,"white")
  
  draw_string("__GAME Z__",100,35,"white",bg)
  draw_string("Key [Backspace] = Pause/Unpause",5,110,"green",bg)
  draw_string("Use [ARROWS] to Avoid Rects",15,140,"cyan",bg)
  
  sleep(0.1)
  draw_string("( Press [OK] to START )",25,190,"white",bg)



game=True
bg=(randint(0,60),randint(0,60),randint(0,60))

psc=0
pe=35
px=20
py=100
pw=10
ph=5
pc="white"
pstep=1

rect_x=randint(300,500)
rect_y=randint(20,200)
rect_w=20
rect_h=10
rect_c="red"
#rects can chase or change 
#shape dimension
rect_t=0
rect_g=False
rect_chase=False

rect_v=0

# move rect 
def move_Rect():
  global rect_x,rect_y,rect_w,rect_h,rect_c
  
#  sleep(0.01)
  rect_x-=1
  fill_rect(rect_x+rect_w,rect_y,1,rect_h,bg)

#move player  
def move_Left():
  global px,py,pw,ph,pc
  px-=1
  fill_rect(px+pw,py,1,ph,bg)

def move_Right():
  global px,py,pw,ph,pc,bg
  px+=1
  fill_rect(px-1,py,1,ph,bg)

def move_Up():
  global px,py,pw,ph,pc,bg
  py-=1
  fill_rect(px,py+ph,pw,1,bg)

def move_Down():
  global px,py,pw,ph,pc,bg
  py+=1
  fill_rect(px,py-1,pw,1,bg)

def keyListen():
  if keydown(KEY_LEFT):
    move_Left()
  if keydown(KEY_RIGHT):
    move_Right()
  if keydown(KEY_UP):
    move_Up()
  if keydown(KEY_DOWN):
    move_Down()

def pause():
  if keydown(KEY_BACKSPACE):
    draw_string("(PAUSED)",110,100,"white",bg)
    while keydown(KEY_BACKSPACE):
      pass
    while not keydown(KEY_BACKSPACE):
      pass
    while keydown(KEY_BACKSPACE):
      draw_string("        ",110,100,bg,bg)
      pass
      
def drawGame():
  draw_string("Energy:"+str(int(pe)),12,0,"white",bg)
  draw_string("Score:"+str(int(psc)),190,0,"cyan",bg)
  fill_rect(0,0,4,222,"red")

  fill_rect(0,20,322,3,"gray")
  fill_rect(0,218,322,3,"gray")
  
  fill_rect(px,py,pw,ph,pc)
  fill_rect(rect_x,rect_y,rect_w,rect_h,rect_c)

fill_rect(0,0,322,222,bg)

def rect_grow():
  pass
  
  
while game:
  
  rect_chase=choice([1,0,1,0,0,0])
    
  drawGame()
  keyListen()
  
  move_Rect()

  if rect_x<0-rect_w-20:
    rect_x=randint(250,322)
    rect_y=randint(-40,210)
    rect_w=randint(20,150)
    rect_h=randint(40,210)
    rect_c=(randint(0,255),randint(0,255),randint(0,255))
    pe+=randint(0,2)
    psc+=randint(15,35)
    bg=(randint(0,60),randint(0,60),randint(0,60))
    fill_rect(0,0,322,222,bg)

   
# if player gets hit, energy
# lost and push back  
  if px+pw >= rect_x and px <= rect_x+rect_w and py+ph >= rect_y and py <= rect_y+rect_h:
    fill_rect(px,py,pw,ph,"red")
    pe-=0.1
    px-=1
    
  if pe<1:
    game=False
  
  
  if rect_chase:
    if int(rect_y+rect_h/2) < py:
      rect_y+=1
      fill_rect(rect_x,rect_y-1,rect_w,1,bg)
    if rect_y>py:
      rect_y-=1
      fill_rect(rect_x,rect_y+rect_h,rect_w,1,bg)
  
  
  if py+ph > 218:
    py = 218-ph
    fill_rect(px,py,pw,ph,"gray")
    pe-=0.02
  if py < 23:
    py = 23
    fill_rect(px,py,pw,ph,"gray")
    pe-=0.02
  if px < 3:
    px = 3
    fill_rect(px,py,pw,ph,"red")
    pe -= 0.2
  if px+pw>322:
    px=322-pw
 
    
      
  if keydown(KEY_BACKSPACE):
    pause()    

  
#game over    
for i in range(100):
    for j in range(90):
      i=randint(0,321)
      j=randint(0,222)
      fill_rect(i,j,randint(3,9),randint(3,9),(choice([0,15,20]),0,randint(0,150)))
  
draw_string("GAME OVER",100,90,(255,)*3,(0,)*3)      
draw_string("SCORE: "+str(psc),100,120,"cyan",(0,)*3)

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