game_q3.py

Created by wperez274

Created on February 17, 2022

3.43 KB


from math import *
from random import *
from kandinsky import *
from ion import *
from time import *

bg="black"
fill_rect(0,0,322,222,bg)
while not keydown(KEY_OK):
  draw_string("""===============================
       Game Q
=================================

 key [*Arrows] Key Pad = Move
 key [Backspace] = Pause/Resume
    
 (    Press [OK] to Start    )
""",0,0,"white",bg)

  fill_rect(0,6,322,5,(randint(0,100),randint(0,100),randint(0,100)))
  fill_rect(0,42,322,5,"red")

detected=False
bg=(0,0,0)
game=True
# enemy rectangle
ex=randint(0,300)
ey=randint(0,20)
ew=randint(50,200)
eh=randint(6,12)
#speed factor used
#in a for loop
es=2
ec="red"
# lava
ftimer=0
fx=randint(0,310)
fy=randint(-45,-20)
fw=randint(10,40)
fh=randint(6,10)
fc="red"

#player
penergy=50
pscore=0
px=110
py=210
pw=15
ph=5
ps=10
pc="cyan"

def move_left():
  global px,py,pw,ph
  for i in range(8):
    px-=1
    fill_rect(px+pw,py,3,ph,bg)

  if px<1:
    px=1
# player moves right
# to go faster, just
# increase int in range()
def move_right():
  global px,py,pw,ph
  for i in range(8):
    px+=1
    fill_rect(px-2,py,2,ph,bg)
  if px+pw>321:
    px=321-pw

def move_enemy():
  global es, ey
  for i in range(es):
    sleep(0.005)
    ey+=1

def move_food():
  global fx,fy,bg
  fx+=choice([-1,1])
  fill_rect(fx,fy-1,fw,1,bg)
  fill_rect(fx,fy,fw,fh,fc)
  
  fy+=1

fill_rect(0,0,322,222,bg)

while penergy>0:

  
  ftimer+=0.2
  if ftimer>randint(1,2):
    move_food()
    
  move_enemy()
  
  draw_string("SCORE:"+str(int(pscore)),5,2,"white",bg)
  draw_string("Energy[",140,2,"white",bg)
  fill_rect(210,6,int(penergy),12,"cyan")
  
  fill_rect(ex,ey,ew,eh,ec)
  fill_rect(ex,ey-2,ew,2,bg)
  fill_rect(px,py,pw,ph,pc)

  if keydown(KEY_LEFT):
    pscore+=randint(0,1)
    penergy-=0.01
    move_left()
  if keydown(KEY_RIGHT):
    penergy-=0.01
    pscore+=randint(0,1)
    move_right()
  
# enemy missed player    
  if ey>222+eh+randint(10,20):
    ey=randint(0,30)
    ex=randint(0,310)
    ew=randint(50,220)
    eh=randint(10,25)
    ec=(randint(50,155),randint(50,155),randint(50,155))
    penergy+=0.1
    
    detected=choice([0,1])
    fill_rect(0,0,322,222,"black")
    pscore+=5

  if keydown(KEY_BACKSPACE):
    draw_string("(PAUSED)",110,100,"white",bg)
    while keydown(KEY_BACKSPACE):
      pass
    while not keydown(KEY_BACKSPACE):
      pass
    while keydown(KEY_BACKSPACE):
      draw_string("        ",110,100,bg,bg)
      pass
# player is detected 
  if detected:
    if ex<px:
      for i in range(es):
        sleep(0.0001)
        ex+=1
    if ex>px:
      for i in range(es):
        sleep(0.0001)
        ex-=1
    
  if px+pw>=ex and px<=ex+ew and py+ph>=ey and py<=ey+eh:
    penergy-=0.5
    fill_rect(px,py,pw,ph,"red")

#lava respawn  
  if fy>240:
    fx=randint(0,310)
    fy=randint(-45,-20)
    fw=randint(40,120)
    fh=randint(6,10)
    fc="red"#(randint(100,255),randint(100,255),randint(100,255))
# player gets hit and losses
# a significant amount
# of energy.
  if px+pw>=fx and px<=fx+fw and py+ph>=fy and py<=fy+fh:
    penergy-=2
    #fc=(randint(220,255),randint(220,255),randint(220,255))
    fill_rect(px,py,pw,py,"red")
    fill_rect(210,6,int(penergy),12,fc)
  
  if keydown(KEY_OK):
    for i in range(0,py):
      fill_rect(px+4,0,5,i,"red")
      fill_rect(px+4,0,5,i,bg)    
    
fill_rect(0,0,322,222,"black")
draw_string("GAME OVER",100,100,"green","black")      
draw_string("SCORE:"+str(pscore),100,140,"white","black")

During your visit to our site, NumWorks needs to install "cookies" or use other technologies to collect data about you in order to:

With the exception of Cookies essential to the operation of the site, NumWorks leaves you the choice: you can accept Cookies for audience measurement by clicking on the "Accept and continue" button, or refuse these Cookies by clicking on the "Continue without accepting" button or by continuing your browsing. You can update your choice at any time by clicking on the link "Manage my cookies" at the bottom of the page. For more information, please consult our cookies policy.