g22raptor_v2.py

Created by wperez274

Created on January 31, 2022

4.76 KB

Destroy oncoming Drones.

Good luck!

Sincerely,

Wilson


from math import *
from random import *
from kandinsky import *
from ion import *
from time import *

bg=(36,5,25)

fill_rect(0,0,322,222,bg)
clock=0
while not keydown(KEY_OK):
  clock+=0.40
  
  if clock<1:
    for i in range(20):
      for j in range(20):
      
        i=randint(0,321)
        j=randint(0,20)
        k=randint(0,321)
        l=randint(150,222)
        fill_rect(i,j,randint(20,50),randint(20,70),choice(["red","black"]))
        fill_rect(k,l,randint(20,50),randint(20,70),choice(["red","black"]))


      

    draw_string("G-22 Raptor",100,110,"cyan",bg)




bg=(randint(0,55),randint(0,55),randint(0,55))

game=True
psc=0
pl=3
pe=30
px=10
py=100
pw=9
ph=5
pc="white"


et=0
efast=False
ee=5
ex=280
ey=100
ew=15
eh=15
ec=(randint(0,255),randint(0,255),randint(0,255))


fill_rect(0,0,322,222,bg)

#ceiling
for i in range(0,322):
      i+=1
      fill_rect(i,randint(20,25),randint(2,5),randint(5,15),choice([(125,0,0),(0,0,0),"red"]))
#ground
for i in range(0,322):
      i+=1
      lava_y=randint(180,210)
      fill_rect(i,lava_y,randint(2,5),200,choice([(255,0,0),(0,0,0),(120,0,0)]))
  
fill_rect(0,0,322,20,(0,0,0)) 
while game:

  et+=0.01
  if et>randint(2,5):
    et=0
    efast=choice([0,1,1])
  
  draw_string("Energy[",5,0,"cyan",(0,0,0))
  fill_rect(76,3,int((pe/3)),12,pc)
  
  
  fill_rect(px,py,pw,ph,pc)
  
#moving aircraft
  
  ex-=1
  fill_rect(ex,ey,5,3,ec)
  fill_rect(ex-5,ey+5,5,3,ec)
  fill_rect(ex,ey+10,5,3,ec)
#erase spacecraft trail  
  fill_rect(ex+6,ey,5,3,bg)
  fill_rect(ex+1,ey+5,5,3,bg)
  fill_rect(ex+6,ey+10,5,3,bg)
  fill_rect(ex-5,ey+5,5,3,"red")
  
#rects reach left  
  if ex < -randint(10,30):
    ex=randint(250,350)
    ey=randint(37,170)
    ec=(randint(0,255),randint(0,255),randint(0,255))
    pe-=3
    fill_rect(76+int(pe/3),3,2,12,(0,0,0))
  
    fill_rect(px,py,pw,ph,(100,0,0))
    
    efast=choice([0,0,1])
    et=0
    
    for i in range(0,322):
      i+=1
      lava_y=randint(180,210)
      fill_rect(i,lava_y,randint(2,5),200,choice([(255,0,0),(120,0,0),(0,0,0)]))
              
  if keydown(KEY_OK):
    fill_rect(px+pw,py+1,322-px,3,(randint(100,255),randint(100,255),randint(100,255)))
    sleep(0.001)
    fill_rect(px+pw,py+1,322-px,3,bg)
    
    
  if keydown(KEY_LEFT):
    px-=1
    fill_rect(px+pw,py,1,ph,bg)  
  
  if keydown(KEY_RIGHT):
    px+=1
    fill_rect(px-1,py,1,ph,bg)  
  
  if keydown(KEY_RIGHT):
    px+=1
    fill_rect(px-1,py,1,ph,bg)  
  
  if keydown(KEY_UP):
    py-=1
    fill_rect(px,py+ph,pw,1,bg)  
    
  if keydown(KEY_DOWN):
    py+=1
    fill_rect(px,py-1,pw,1,bg)  
    
  if keydown(KEY_OK) and py+1 >= ey and py+1 <= ey+eh and px+pw<=ex+ew:
    fill_rect(ex-5,ey,randint(5,15),randint(5,15),(120,0,0))
    ee-=0.05
    psc+=randint(2,5)
    pe+=0.02
#enemy destroyed    
  if ee<1:
    ee=randint(5,10)
    ex=randint(250,500)
    ey=randint(37,170)
    ec=(randint(0,255),randint(0,255),randint(0,255))
    bg=(randint(0,255),randint(0,255),randint(0,255))
    fill_rect(0,23,322,222,bg)
    pe+=3
    pc=(randint(50,200),randint(50,200),randint(50,200))
    psc+=randint(10,20)
#ceiling    
    for i in range(0,322):
      i+=1
      fill_rect(i,randint(20,25),randint(2,5),randint(5,15),choice([(125,0,0),(0,0,0),"red"]))
#bottom/ ground
    for i in range(0,322):
      i+=1
      lava_y=randint(180,210)
      fill_rect(i,lava_y,randint(2,5),200,choice([(255,0,0),(0,0,0),(120,0,0)]))
    
#player crashes into ceiling    
  if py<=36:
    py=randint(35,36)
    pe-=2
    fill_rect(76+int(pe/3),3,2,12,(0,0,0))
    fill_rect(px,py,pw,ph,(120,0,0))
    for i in range(0,322):
      i+=1
      fill_rect(i,randint(20,25),randint(2,5),randint(5,15),choice([(125,0,0),(0,0,0),"red"]))
 
#player crashes into ground    
  if py>=180:
    py=randint(179,180)
    pe-=2
    fill_rect(76+int(pe/3),3,2,12,(0,0,0))
    fill_rect(px,py,pw,ph,(120,0,0))
    for i in range(0,322):
      i+=1
      lava_y=randint(180,210)
      fill_rect(i,lava_y,randint(2,5),200,choice([(255,0,0),(0,0,0),(120,0,0)]))
  
  if px<1:
    px=1
    
  if px+pw>322:
    px=322-pw
  
  if pe<1:
    game=False
    
#pause game    
  if keydown(KEY_BACKSPACE):
    draw_string("(PAUSED)",110,100,(randint(0,255),randint(0,255),randint(0,255)),bg)
    while keydown(KEY_BACKSPACE):
      pass
    while not keydown(KEY_BACKSPACE):
      pass
    while keydown(KEY_BACKSPACE):
      draw_string("        ",110,100,bg,bg)
      pass

#player low on energy
  if pe<20:
    fill_rect(px,py+ph,1,1,choice([(120,0,0),(255,0,0),bg,"black"]))
    fill_rect(px,py-1,pw,1,bg)
    py+=randint(0,1)

  if efast:
    for i in range(randint(1,3)):
      ex-=1
      fill_rect(ex+ew,ey,2,eh,bg)
  

#game over
draw_string("GAME OVER",100,100,choice(["black","cyan","white"]),bg)      
draw_string("SCORE:"+str(psc),100,140,choice(["gray","green","yellow"]),bg)

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