fireball_circular_motion.py

Created by wperez274

Created on September 20, 2023

2.4 KB


from math import *
from random import *
from random import randint as RAND
from kandinsky import *
from kandinsky import fill_rect as FILL
from kandinsky import draw_string as STR

from ion import *
from time import sleep

RED=(255,0,0)
GREEN=(0,255,0)
BLUE=(0,0,255)
BLACK=(0,0,0)
WHITE=(255,)*3
CYAN=(0,255,255)
YELLOW=(255,255,0)

S_WIDTH = 320
S_HEIGHT = 222

rect_w = 20
rect_h = 20
rect_c = RED
center_x = S_WIDTH // 2
center_y = S_HEIGHT // 2
radius = 50
angle = 0
angular_speed = 0.02  # Adjust this for speed of rotation



gx=0
gy=170
gw=S_WIDTH
gh=6
gc=WHITE

lavax=0
lavay=RAND(200,218)
lavaw=322
lavah=30
lavac=RED



px=40
pw=12
ph=22
py=gy-ph+1
pc=BLUE
pskin=WHITE
pe=45
game=True
bg=(RAND(0,80),RAND(0,80),RAND(0,80))
FILL(0,0,S_WIDTH,S_HEIGHT,bg)
FILL(gx,gy,gw,gh,gc)

while game:
  FILL(15,5,int(pe),8,(255,0,0))
  x = center_x + int(radius * cos(angle))
  y = center_y + int(radius * sin(angle))

  FILL(px,py,pw,ph,pc)

  FILL(px,py,1,ph,pskin)
  FILL(px+pw-1,py,1,ph,pskin)
  FILL(px,py,pw,1,pskin)
  FILL(px,py+ph-1,pw,1,pskin)



  FILL(x - rect_w // 2, y - rect_h // 2, rect_w, rect_h, rect_c)
  FILL((x - rect_w // 2)+3, (y - rect_h // 2)+3, rect_w-6, rect_h-6, (RAND(50,255),0,0))


  angle += angular_speed
  sleep(0.01)
  FILL(x - (rect_w // 2) -1, y - (rect_h // 2) -1, rect_w+2, rect_h+2, bg)
  if keydown(KEY_LEFT):
    FILL(px+pw+1,py,1,ph,bg)
    px-=1
    if keydown(KEY_TOOLBOX):
      FILL(px+pw,py,2,ph,bg)
      FILL(15+int(pe),5,1,8,bg)
      px-=2
      pe-=0.8
      
  if keydown(KEY_RIGHT):
    FILL(px-1,py,1,ph,bg)
    px+=1
    
    if keydown(KEY_TOOLBOX):
      FILL(px-2,py,3,ph,bg)
      FILL(15+int(pe),5,1,8,bg)
      px+=2
      pe-=0.8
    
  if px+pw<0:
    px=S_WIDTH
  if px>S_WIDTH:
    px=-pw
  
  if keydown(KEY_UP) or keydown(KEY_OK) and pe>0:
    FILL(15+int(pe),5,1,8,bg)
    FILL(px,py+ph,pw,1,bg)
    py-=1
    
    pe-=0.4
  else:
    py+=1
    
  if not keydown(KEY_UP) and not keydown(KEY_OK):
    FILL(px,py-1,pw,1,bg)
  
  if py+ph-1>gy:
    py=gy-ph+1
  
  if keydown(KEY_DOWN) and py+ph>=gy:
    ph=10
    FILL(px,py,pw,ph,bg)
    sleep(0.01)
    py=gy-ph
  else:
    ph=22

  pe+=0.05
  
  if pe>55:
    pe=55

  if pe<0:
    pe=0
    game=False
  
  FILL(lavax,lavay,lavaw,lavah,lavac)      
  FILL(lavax+2,lavay+5,lavaw-4,lavah,(RAND(150,255),0,0))

  STR("E",2,2,GREEN,bg)
bg=BLACK
FILL(0,0,S_WIDTH,S_HEIGHT,bg)
STR("GAME OVER",100,100,RED,BLACK)

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