# drawing a line without Turtle() :-) from math import * from random import * from random import randint as R from kandinsky import * from ion import * from time import * px=50 py=80 pw=2 ph=2 pc="black" pen_is_down=False def move_pixel(): global px,py,pw,ph,pc if keydown(KEY_LEFT): px-=1 fill_rect(0,40,160,20,bg) if pen_is_down==False: fill_rect(px+pw,py,1,ph,bg) if keydown(KEY_RIGHT): px+=1 fill_rect(0,40,160,20,bg) if pen_is_down==False: fill_rect(px-1,py,1,ph,bg) if keydown(KEY_UP): py-=1 fill_rect(0,40,160,20,bg) if pen_is_down==False: fill_rect(px,py+ph,pw,1,bg) if keydown(KEY_DOWN): py+=1 fill_rect(0,40,160,20,bg) if pen_is_down==False: fill_rect(px,py-1,pw,1,bg) def draw_pixel(): global px,py,pw,ph,pc fill_rect(px,py,pw,ph,pc) bg=(R(210,255),R(210,255),R(210,255)) mx=0 my=R(100,200) mw=3 mh=2 mc=(0,0,0) mountain_c=(R(0,155),R(0,155),0) def print_data(): global bg,mountain_c,px,py draw_string("Sky:"+str(bg),0,0,"black",bg) draw_string("Mountain:"+str(mountain_c),0,20,"black",bg) draw_string("px,py:"+str(px)+","+str(py),0,40,"blue",bg) def pendown(): global px,py,pw,ph,pc,pen_is_down pen_is_down=True fill_rect(px,py,pw,ph,"black") def draw_mountain(): global mx,my,mw,mh,bg,mountain_c mx+=1 my+=randint(-2,2) fill_rect(mx,my,mw,mh,bg) fill_rect(mx,my,2,200,mountain_c) if mx>=322: mx=322 def redraw(): global mx,my,mw,mh,bg,mountain_c bg=(R(200,255),R(200,255),R(200,255)) mx=0 my=R(100,200) mountain_c=(R(0,155),R(0,155),R(0,155)) fill_rect(0,0,322,222,bg) mx+=1 my+=randint(-2,2) fill_rect(mx,my,mw,mh,bg) fill_rect(mx,my,2,200,mountain_c) draw_string("Sky:"+str(bg),0,0,"black",bg) draw_string("Mountain:"+str(mountain_c),0,20,"black",bg) if mx>322: mx=322 fill_rect(0,0,322,222,bg) while 1: fill_rect(mx,my,mw,mh,mc) draw_mountain() if keydown(KEY_OK): sleep(0.2) redraw() if keydown(KEY_BACKSPACE): pendown() draw_pixel() move_pixel() print_data() if keydown(KEY_BACKSPACE) and pen_is_down==False: pen_is_down=True sleep(0.2) if keydown(KEY_BACKSPACE) and pen_is_down==True: pen_is_down=False sleep(0.2)