Simple Game Template. Add your own code. Be creative. Good luck.
from math import * from kandinsky import * from ion import * from time import * from random import * from kandinsky import fill_rect as F from kandinsky import draw_string as STR from random import randint as R from ion import keydown as K critter_dir=R(1,4) bg=(R(50,150),R(50,150),R(50,150)) critterx=100 crittery=100 c1=(R(0,125),R(0,125),R(0,125)) c2=(255,0,0) critterclock=0 F(0,0,322,222,bg) F(0,0,322,2,"red") F(0,220,322,2,"red") F(0,0,2,222,"red") F(319,0,2,222,"red") while 1: critterclock+=1 F(critterx,crittery,10,10,c1) F(critterx+2,crittery+2,2,2,"cyan") F(critterx+7,crittery+2,2,2,"cyan") if critter_dir==1: sleep(.005) critterx-=1 F(critterx+11,crittery,1,10,bg) if critter_dir==2: sleep(.005) critterx+=1 F(critterx-1,crittery,1,10,bg) if critter_dir==3: sleep(.005) crittery-=1 F(critterx,crittery+10,10,1,bg) if critter_dir==4: sleep(.005) crittery+=1 F(critterx,crittery-1,10,1,bg) if K(KEY_OK): sleep(0.05) critter_dir=randint(1,4) if critterx<2: critterx=2 critter_dir=choice([2,3,4]) if critterx+10>318: critterx=318-10 critter_dir=choice([1,3,4]) if crittery<2: crittery=2 critter_dir=choice([1,2,4]) if crittery+10>219: crittery>222 critter_dir=choice([1,2,3]) if critterclock>randint(100,200): critter_dir=choice([1,2,3,4]) critterclock=0