Flappy Bird but cube - get over 1K score for a surprise ;)
from kandinsky import * from ion import * from random import * from time import * def drawscreen(theme): if theme==1: fill_rect(0,0,320,215,color(0,0,0)) fill_rect(0,215,320,10,color(255,255,255)) else: fill_rect(0,0,320,215,color(29,207,207)) fill_rect(0,215,320,10,color(0,150,50)) def drawpipes(height,x,theme): if theme==1: fill_rect(x,0,50,230,color(50,180,255)) fill_rect(x-10,height,70,140,color(50,180,255)) fill_rect(x-10,height+30,70,80,color(0,0,0)) else: fill_rect(x,0,50,height,color(29,207,35)) fill_rect(x,height+110,50,200,color(29,207,35)) fill_rect(x+10,0,5,height,color(50,255,50)) fill_rect(x-10,height,70,30,color(29,207,35)) fill_rect(x,height+5,5,25,color(50,255,50)) fill_rect(x+10,height+110,5,200,color(50,255,50)) fill_rect(x-10,height+110,70,30,color(29,207,35)) fill_rect(x,height+110,5,25,color(50,255,50)) def drawplayer(y,theme): if theme==1: fill_rect(100,y,20,20,color(255,255,254)) else: fill_rect(100,y,20,20,color(255,50,50)) fill_rect(102,y+2,16,16,color(200,0,0)) def drawsun(time,theme): if theme==1: fill_rect(int(320+((-320/1000)+time-1000)),20,20,20,color(255,255,254)) else: fill_rect(int(320+((-320/1000)*time)),20,20,20,color(200,200,0)) gamemode=0 drawscreen(0) draw_string("Flappy Cube",100,50) draw_string("Press OK",115,100) sleep(0.5) while True: if gamemode==0: if keydown(KEY_OK): gamemode=1 pipex=340 playery=100 pipeheight=0 flap=0 flapcooldown=0 score=0 pipespeed=5 theme=0 elif gamemode==1: if pipex<=-50: pipex=340 pipeheight=randint(30,100) if score>=1000 and score<=1010: theme=((score-1000)%2) else: theme=int(score/1000) drawscreen(theme) drawsun(score,theme) drawpipes(pipeheight,pipex,theme) drawplayer(playery,theme) draw_string("Score: "+str(score),0,0) if keydown(KEY_OK) and flapcooldown<=0: flap=-9 flapcooldown=10 flap=flap+1 playery=playery+flap flapcooldown=flapcooldown-1 pipex=pipex-int(pipespeed) score=score+1 pipespeed=pipespeed+0.01 if score>=1001: if playery>=210 or get_pixel(100,playery)==color(50,180,255) or get_pixel(100,playery+20)==color(50,180,255) or get_pixel(120,playery)==color(50,180,255) or get_pixel(120,playery+20)==color(50,180,255): gamemode=2 else: if playery>=210 or get_pixel(100,playery)==color(29,207,35) or get_pixel(100,playery+20)==color(29,207,35) or get_pixel(120,playery)==color(29,207,35) or get_pixel(120,playery+20)==color(29,207,35): gamemode=2 if playery<=0: flap=0 playery=1 sleep(0.05) elif gamemode==2: drawscreen(theme) fill_rect(70,10,180,180,color(255,255,255)) draw_string("You Died!",110,20) draw_string("Your Score: " + str(score),90,60) if score<=100: draw_string("Rank: Big S*IT",90,120) elif score<=250: draw_string("Rank: Kinda Noob",85,120) elif score<=750: draw_string("Rank: Preety cool man!",60,120) elif score<=1500: draw_string("Rank: gg, pr0",95,120) else: draw_string("Rank: Mr Thebest.",85,120) draw_string("Press OK",115,150) if keydown(KEY_OK): gamemode=1 pipex=340 playery=100 pipeheight=0 flap=0 flapcooldown=0 score=0 pipespeed=5 theme=0 drawscreen(0) sleep(0.05)