cube3d.py

Created by schraf

Created on October 16, 2025

2.31 KB


from kandinsky import fill_rect
from math import sin, cos, pi
from time import sleep, monotonic
from random import uniform, random

BG = (0, 0, 0)
CENTER_X = 160
CENTER_Y = 111
SCALE = 70
FPS = 0.02
PIXEL_SIZE = 3

def clear():
    fill_rect(0, 0, 320, 222, BG)

def draw_pixel(x, y, color):
    fill_rect(int(x), int(y), PIXEL_SIZE, PIXEL_SIZE, color)

def project_point(x, y, z):
    fov = 200
    factor = fov / (fov + z)
    px = CENTER_X + x * factor * SCALE
    py = CENTER_Y + y * factor * SCALE
    return int(px), int(py)

def color_from_points(p1, p2, t):
    x1, y1 = p1
    x2, y2 = p2
    v = (x1 + y1 + x2 + y2) * 0.02 + t
    if int(now) % 4 == 0: return (255,255,0)
    r = int(180 + 70 * sin(v * 0.6))
    g = int(180 + 70 * sin(v * 0.8 + 2))
    b = int(180 + 70 * sin(v * 1.0 + 4))
    return ( r, g, b)

def draw_edge(p1, p2, t):
    color = color_from_points(p1, p2, t)
    x1, y1 = p1
    x2, y2 = p2
    steps = max(abs(x2 - x1), abs(y2 - y1)) // 12 + 1
    for i in range(steps + 1):
        u = i / steps
        x = x1 + (x2 - x1) * u
        y = y1 + (y2 - y1) * u
        draw_pixel(x, y, color)

vertices = [
    (-1, -1, -1),
    ( 1, -1, -1),
    ( 1,  1, -1),
    (-1,  1, -1),
    (-1, -1,  1),
    ( 1, -1,  1),
    ( 1,  1,  1),
    (-1,  1,  1)
]

edges = [
    (0,1),(1,2),(2,3),(3,0),
    (4,5),(5,6),(6,7),(7,4),
    (0,4),(1,5),(2,6),(3,7)
]

t0 = monotonic()
rx, ry, rz = 0.0, 0.0, 0.0
vx, vy, vz = 0.02, 0.03, 0.015

while True:
    clear()
    now = monotonic()
    t = now - t0
    vx += uniform(-0.002, 0.002)
    vy += uniform(-0.002, 0.002)
    vz += uniform(-0.002, 0.002)
    vx = max(min(vx, 0.05), -0.05)
    vy = max(min(vy, 0.05), -0.05)
    vz = max(min(vz, 0.05), -0.05)
    rx += vx
    ry += vy
    rz += vz
    cosx, sinx = cos(rx), sin(rx)
    cosy, siny = cos(ry), sin(ry)
    cosz, sinz = cos(rz), sin(rz)

    projected = []
    for x, y, z in vertices:
        y2 = y * cosx - z * sinx
        z2 = y * sinx + z * cosx
        y, z = y2, z2
        x2 = x * cosy + z * siny
        z2 = -x * siny + z * cosy
        x, z = x2, z2
        x2 = x * cosz - y * sinz
        y2 = x * sinz + y * cosz
        x, y = x2, y2
        projected.append(project_point(x, y, z))

    for e in edges:
        p1 = projected[e[0]]
        p2 = projected[e[1]]
        draw_edge(p1, p2, t)

    sleep(FPS)

During your visit to our site, NumWorks needs to install "cookies" or use other technologies to collect data about you in order to:

With the exception of Cookies essential to the operation of the site, NumWorks leaves you the choice: you can accept Cookies for audience measurement by clicking on the "Accept and continue" button, or refuse these Cookies by clicking on the "Continue without accepting" button or by continuing your browsing. You can update your choice at any time by clicking on the link "Manage my cookies" at the bottom of the page. For more information, please consult our cookies policy.