from kandinsky import fill_rect, set_pixel from math import * from random import randint # Fond gris foncé fill_rect(0,0,320,222,(40,40,40)) # remplissage parallélogramme (begin_fill n'existe pas sur la NUMWORKS) def remplir(coul, *u): # On récupère les coordonnées des 4 points (ax,ay),(bx,by),(cx,cy),(dx,dy)=u[0] # On parcourt les pixels du rectangle contenant le parallélogramme for col in range(min(ax,bx,cx,dx), max(ax,bx,cx,dx)+1): for lig in range(min(ay,by,cy,dy), max(ay,by,cy,dy)+1): # Si c'est un pixel de l'écran if 0 <= col <= 320 and 0 <= lig <= 222: # On teste si le point est dans le parallélogramme xa,xb,xc,xd = ax-col,bx-col,cx-col,dx-col ya,yb,yc,yd = ay-lig,by-lig,cy-lig,dy-lig # xa*yb-ya*xb permet de déterminer de quel côté on est de la droite AB d1,d2,d3,d4 = xa*yb-ya*xb,xb*yc-yb*xc,xc*yd-yc*xd,xd*ya-yd*xa u,v,w,t = d1>0,d2>0,d3>0,d4>0 # Si tous identiques on est dans le parallélogramme if u == v == w == t: # On met la bordure en noir co = (0,0,0) if d1*d2*d3*d4 == 0 else coul set_pixel(col,222 - lig,co) # Plus z (profondeur) est grand, plus la couleur sera sombre def light(z,g): return ((max(0,min(255,g-1.1*z)),)*3) def cube(x, y, z): tx,ty,tz = 50-x,y,80-z x2,y2,z2 = x,y,z-1 # Description immeubles et rues # Testez avec d'autres fonctions if ty <= int(5+5*sin(tz)*cos(tx/2)) and (x % 10 > 2) and (z % 10 > 3): # dessus - devant - cote face(x,y,z,((1,0,0),(0,0,-1),(-1,0,0)),light(z,280)) face(x,y,z,((0,-1,0),(0,0,-1),(0,1,0)),light(z,60)) face(x2,y2,z2,((1,0,0),(0,-1,0),(-1,0,0)),light(z,140)) # Une face def face(x,y,z,dd,coul): coord = (pos2D(x,y,z),) for d in dd: x,y,z = x+d[0],y+d[1],z+d[2] coord += (pos2D(x, y, z),) remplir(coul, coord) # Coord 3D vers 2D def pos2D(x, y, z): t = x+z+2*y w = 450/(110+x+z) return (int(140+(x-z)*3*w), int(-70+t*w)) # Les etoiles for c in range(320): for _ in range(5): set_pixel(c
from kandinsky import fill_rect, set_pixel from math import * from random import randint fill_rect(0,0,320,222,(40,)*3) def remplir(coul, *u): (ax,ay),(bx,by),(cx,cy),(dx,dy)=u[0] for col in range(min(ax,bx,cx,dx), max(ax,bx,cx,dx)+1): for lig in range(min(ay,by,cy,dy), max(ay,by,cy,dy)+1): if 0 <= col <= 320 and 0 <= lig <= 222: xa,xb,xc,xd = ax-col,bx-col,cx-col,dx-col ya,yb,yc,yd = ay-lig,by-lig,cy-lig,dy-lig d1,d2,d3,d4 = xa*yb-ya*xb,xb*yc-yb*xc,xc*yd-yc*xd,xd*ya-yd*xa u,v,w,t = d1>0,d2>0,d3>0,d4>0 if u == v == w == t: co = (0,0,0) if d1*d2*d3*d4 == 0 else coul set_pixel(col,222 - lig,co) def light(z,g): return ((max(0,min(255,g-1.1*z)),)*3) def cube(x, y, z): tx,ty,tz = 50-x,y,80-z x2,y2,z2 = x,y,z-1 if ty <= int(5+5*sin(tz)*cos(tx/2)) and (x % 10 > 2) and (z % 10 > 3): face(x,y,z,((1,0,0),(0,0,-1),(-1,0,0)),light(z,280)) face(x,y,z,((0,-1,0),(0,0,-1),(0,1,0)),light(z,60)) face(x2,y2,z2,((1,0,0),(0,-1,0),(-1,0,0)),light(z,140)) def face(x,y,z,dd,coul): coord = (pos2D(x,y,z),) for d in dd: x,y,z = x+d[0],y+d[1],z+d[2] coord += (pos2D(x, y, z),) remplir(coul, coord) def pos2D(x, y, z): t = x+z+2*y w = 450/(110+x+z) return (int(140+(x-z)*3*w), int(-70+t*w)) for c in range(320): for _ in range(5): set_pixel(c,randint(0,90),(randint(50,180),)*3) for p in range(50, 0, -1): for h in range(10): for z in range(80, 0, -1): cube(p, h, z)