# autopong.py

Created by schraf

Created on February 01, 2024

1.37 KB

Playlist NUMWORKS de ma chaine Youtube

Version TikTok

Version en JavaScript de Maxime Richard

Vous pouvez effacer la dernière ligne “sleep(0.01)” pour que l’animation aille beaucoup plus vite sur votre calculatrice.

```from kandinsky import *
from random import randint
from time import sleep

bricks = []

def drawBricks():
for c in range(20):
bricks.append([])
for r in range(14):
bricks[c].append('purple' if c < 10 else 'orange')
fill_rect(c * 16, r * 16, 16, 16, bricks[c][r])

class balle:
def __init__(self,x,y,coul):
self.x,self.y = x,y
self.coul = coul
self.xSpeed = 4
self.ySpeed = 4
def drawBall(self):
for c in [-1,0,1]:
x = self.x // 16 + c
if 20 > x >= 0:
for r in [-1,0,1]:
y = self.y // 16 + r
if 14 > y >= 0: fill_rect(x * 16, y * 16, 16, 16, bricks[x][y])
fill_rect(self.x, self.y, 16, 16, self.coul)
def avance(self):
self.x += self.xSpeed
self.y += self.ySpeed
if self.x > 304 or self.x < 0: self.xSpeed *= -1
if self.y > 208 or self.y < 0: self.ySpeed *= -1
def collision(self):
for c in range(20):
for r in range(14):
currentBrick = bricks[c][r]
x, y = c * 16, r * 16
if x + 8 > self.x > x - 8 and y + 8 > self.y > y - 8 and currentBrick == self.coul:
bricks[c][r] = 'purple' if currentBrick == 'orange' else 'orange'
self.xSpeed *= -1

ball1 = balle(180, 4 * randint(1, 50), 'purple')
ball2 = balle(32, 4 * randint(1, 50), 'orange')
drawBricks()

while True:
ball1.drawBall()
ball2.drawBall()
ball1.collision()
ball2.collision()
ball1.avance()
ball2.avance()
sleep(.01)```