autopong.py

Created by schraf

Created on February 01, 2024

1.37 KB

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Version TikTok

Version en JavaScript de Maxime Richard

Vous pouvez effacer la dernière ligne “sleep(0.01)” pour que l’animation aille beaucoup plus vite sur votre calculatrice.


from kandinsky import *
from random import randint
from time import sleep

bricks = []

def drawBricks():
  for c in range(20):
   bricks.append([])
   for r in range(14):
    bricks[c].append('purple' if c < 10 else 'orange')
    fill_rect(c * 16, r * 16, 16, 16, bricks[c][r])

class balle:
 def __init__(self,x,y,coul):
  self.x,self.y = x,y
  self.coul = coul
  self.xSpeed = 4
  self.ySpeed = 4
 def drawBall(self):
  for c in [-1,0,1]:
    x = self.x // 16 + c
    if 20 > x >= 0:
     for r in [-1,0,1]:
      y = self.y // 16 + r
      if 14 > y >= 0: fill_rect(x * 16, y * 16, 16, 16, bricks[x][y])
  fill_rect(self.x, self.y, 16, 16, self.coul)
 def avance(self):
  self.x += self.xSpeed
  self.y += self.ySpeed
  if self.x > 304 or self.x < 0: self.xSpeed *= -1
  if self.y > 208 or self.y < 0: self.ySpeed *= -1  
 def collision(self):
  for c in range(20):
    for r in range(14):
     currentBrick = bricks[c][r]
     x, y = c * 16, r * 16
     if x + 8 > self.x > x - 8 and y + 8 > self.y > y - 8 and currentBrick == self.coul:
      bricks[c][r] = 'purple' if currentBrick == 'orange' else 'orange'
      self.xSpeed *= -1

ball1 = balle(180, 4 * randint(1, 50), 'purple')
ball2 = balle(32, 4 * randint(1, 50), 'orange')
drawBricks()

while True:
  ball1.drawBall()
  ball2.drawBall()
  ball1.collision()
  ball2.collision()
  ball1.avance()
  ball2.avance()
  sleep(.01)

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