splashtoon.py

Created by sandraev

Created on November 14, 2021

8.16 KB

C’est un jeu de peinture en 2D, pour 2 joueurs, fait pour Upsilon.

Si vous avez la dernière version d’Epsilon, le système d’exploitation officiel de Numworks, vous n’aurez peut-être pas toutes les fonctionnalités de ce jeu, ou peut-être que vous ne pourrez pas y jouer du tout ! Cependant, j’essaye de maintenir mon jeu pour les deux plateformes, donc si vous rencontrez des bogues, s’il vous plait, ouvrez une issue : https://github.com/sandraev/Splashtoon/releases/tag/Splashtoon

Merci !


# --- Splashtoon V1.1 ---
# - Created by Sandraev -
# Last update: 14-11-2021
# -----------------------

from kandinsky import *
from random import *
from ion import *
from time import sleep

# Settings that can be changed:

timeout = 80

# Getting system's infos if avaible and
# setting variables

players = []
ok = {}
try:
  fill_circle(0,0,0,(0,0,0))
  ok["circle"] = 1
  ok["size"] = 8
  ok["pos"] = 0
  ok["corrector"] = 0
except:
  ok["circle"] = 0
  ok["size"] = 12
  ok["pos"] = 5
  ok["corrector"] = ok["size"]

colors = {
"violet":(200,50,200),
"red":(200,50,50),
"orange":(200,50,100),
"yellow":(250,250,00),
"green":(0,200,50),
"blue":(50,50,200)}

def reset_screen(x=0,y=0,w=320,h=222):
  if ok["circle"]:
    palette = get_palette()
    fill_rect(x,y,w,h,palette["HomeBackground"])
  else:
    fill_rect(x,y,w,h,(255,255,255))

def reset_players():
  return [
  Player(100,111,1,ok["size"],(200,0,0),(250,100,100),[KEY_FIVE,KEY_FOUR,KEY_SEVEN,KEY_ONE]), #(248, 100, 96)
  Player(220,111,1,ok["size"],(0,200,0),(100,250,100),[KEY_DIVISION,KEY_MULTIPLICATION,KEY_RIGHTPARENTHESIS,KEY_MINUS]) #(96, 248, 96)
  ]

# Definition of the functions

def fill_shape(x,y,size,color):
  if ok["circle"]:
    fill_circle(x,y,int(size),color)
  else:
    fill_rect(x,y,int(size),int(size),color)

def contact(x1,y1,x2,y2,zone):
  if x2-zone<x1<x2+zone and y2-zone<y1<y2+zone:
    return True
  return False

# Definition of the classes

class Player():
  def __init__(self,x,y,speed,size,color,paint_color,keys):
    self.x = x
    self.y = y
    self.speed = speed
    self.size = size
    self.color = color
    self.paint_color = paint_color
    self.keys = keys
    self.freezing = 0
    self.freezed = 0
    self.freeze_timeout = 0
                
  def draw(self):
    fill_shape(self.x,self.y,self.size,self.color)

  def blink(self):
    fill_shape(self.x,self.y,self.size,self.paint_color)

  def play(self):
    if keydown(self.keys[0]) and self.x < 320-self.size:
      self.blink()
      self.x += self.speed
      self.draw()
    if keydown(self.keys[1]) and self.x > -1+self.size-ok["corrector"]:
      self.blink()
      self.x -= self.speed
      self.draw()
    if keydown(self.keys[2]) and self.y > 18+self.size-ok["corrector"]:
      self.blink()
      self.y -= self.speed
      self.draw()
    if keydown(self.keys[3]) and self.y < 222-self.size:
      self.blink()
      self.y += self.speed
      self.draw()
        
      
class Bonus():
  def __init__(self,color,intervale):
    self.color = color
    self.size = ok["size"]-3
    self.counter = 0
    self.intervale = intervale
    self.spawn_time = randint(self.intervale[0],self.intervale[1])
    self.visible = 0
    self.after_effect = 0
    self.randomise()

  def randomise(self):
    self.x = randint(5,315)
    self.y = randint(25,217)
    
  def draw(self):
    fill_shape(self.x,self.y,self.size,self.color)
  
  def count(self):
    if self.counter < self.spawn_time and self.visible == 0:
      self.counter += 1
    else:
      self.counter = 0
      self.spawn_time = randint(self.intervale[0],self.intervale[1])
      self.draw()
      self.visible = 1

class BombBonus(Bonus):
  def play(self,player):
    fill_shape(self.x,self.y,self.size*8,player.paint_color)
    self.visible = 0
    self.randomise()        

  def replay(self,player):
    self.after_effect = 0

class SpeedBonus(Bonus):
  def play(self,player):
    fill_shape(self.x,self.y,self.size*2,player.paint_color)
    player.speed += 1
    self.effect_counter = 0
    self.effect_duration = 700
    self.visible = 0
    self.randomise()
            
  def replay(self,player):
    if self.effect_counter < self.effect_duration:
      self.effect_counter += 1
    else:
      self.effect_counter = 0
      self.after_effect = 0
      player.speed -= 1

class SizeBonus(Bonus):
  def play(self,player):
    fill_shape(self.x,self.y,self.size*2,player.paint_color)
    player.size *= 2
    self.effect_counter = 0
    self.effect_duration = 700
    self.visible = 0
    self.randomise()

  def replay(self,player):
    if self.effect_counter < self.effect_duration:
      self.effect_counter += 1
    else:
      self.effect_counter = 0
      self.after_effect = 0
      player.size += 1
      player.blink()
      player.size -= 1
      player.size /= 2
      player.draw()
      
class FreezeBonus(Bonus):
  def play(self,player):
    fill_shape(self.x,self.y,self.size*2,player.paint_color)
    draw_circle(player.x,player.y,int(player.size+1),(100,100,250))
    self.player = player
    self.player_old_x = player.x
    self.player_old_y = player.y
    self.effect_counter = 0
    self.effect_duration = 1000
    self.visible = 0
    self.randomise()
    self.player.freezing = 1

  def replay(self,player):
    if self.effect_counter < self.effect_duration:
      self.effect_counter += 1
      draw_circle(self.player_old_x,self.player_old_y,int(self.player.size+1),self.player.paint_color)
      self.player.draw()
      draw_circle(self.player.x,self.player.y,int(self.player.size+1),(100,100,250))
      self.player_old_x = self.player.x
      self.player_old_y = self.player.y
    else:
      self.effect_counter = 0
      self.after_effect = 0
      draw_circle(self.player_old_x,self.player_old_y,int(self.player.size+1),self.player.paint_color)
      self.player.freezing = 0
      self.player.draw()

bonus = [
BombBonus(colors["orange"],[1000,2000]),
SpeedBonus(colors["blue"],[2000,4000]),
SizeBonus(colors["yellow"],[1500,2500]),
]

if ok["circle"]:
  bonus.append(FreezeBonus(colors["violet"],[3000,6000]))

def game_turn(players):
  for p in players:
    if not p.freezed:
      p.play()
    else:
      if p.freeze_timeout < 1000:
        p.freeze_timeout += 1
        if p.freeze_timeout%2 != 0:
          fill_shape(p.x,p.y,p.size,(100,100,250))
        else:
          p.draw()
      else:
        p.freezed = 0
    if p.freezing:
      for i in players:
        if i is not p:
          if contact(i.x,i.y,p.x,p.y,p.size):
            i.freezed = 1
            i.freeze_timeout = 0
    for b in bonus:
      b.count()
      if contact(p.x,p.y,b.x,b.y,10) and b.visible:
        b.play(p)
        b.after_effect = 1
      if b.after_effect == 1:
        b.replay(p)

def game_engine(timeout,players):
  timeout *= 100
  players[0].x,players[0].y = 80,111
  players[1].x,players[1].y = 240,111
  fill_rect(0,0,160,222,players[0].paint_color)
  fill_rect(160,0,320,222,players[1].paint_color)
  for i in range(len(players)):
    players[i].draw()
  for i in range(timeout):
    draw_string("Time:                        "+str(100-int((100*i/timeout)))+"  ",0,0)
    game_turn(players)

  score = [0,0]
  for x in range(320):
    for y in range(197):
      pixel = get_pixel(x,y+25)  
      if pixel == (248, 100, 96):
        score[0] += 1
      elif pixel == (96, 248, 96):
        score[1] += 1
    draw_string("Calcul en cours...           "+str(int(100*x/320))+"%",0,0)
  reset_screen()
  draw_string("Red   : "+str(int(score[0]*100/(score[0]+score[1])))+"%",10,10,(250,0,0))
  draw_string("Green : "+str(int(score[1]*100/(score[0]+score[1])))+"%",10,30,(0,250,0))
  if score[0] > score[1]:
    team = "red"
  elif score[0] < score[1]:
    team = "green"
  else:
    team = "both"
  draw_string("The "+team+" win !",10,80)

  sleep(1)
  while not keydown(KEY_OK):
    draw_string("Press [OK]",200,200,(250,50,50))
    sleep(0.1)
    draw_string("Press [OK]",200,200,(250,150,150))
  sleep(0.4)

def menu():
  reset_screen()
  players = reset_players()
  draw_string("SPLASHTOON",110,50)
  players[0].x,players[0].y = -10,40-ok["pos"]
  players[1].x,players[1].y = 330,78-ok["pos"]
  for i in range(220):
    players[0].blink()
    players[0].x += 1
    players[0].draw()
    sleep(0.001)
  for i in range(220):
    players[1].blink()
    players[1].x -= 1
    players[1].draw()
    sleep(0.001)

  draw_string("A game made by Sandraev",50,200,(250,250,50))
  sleep(0.5)
  while not keydown(KEY_OK):
    draw_string("Press [OK] to play",70,130,(250,50,50))
    sleep(0.1)
    draw_string("Press [OK] to play",70,130,(250,150,150))
  sleep(0.4)

  reset_screen()
  game_engine(timeout,players)

while True:
  menu()

# In order to have all the features of
# this game (like the "freeze" bonus),
# you need to use Upsilon instead of
# Numworks' official OS.

During your visit to our site, NumWorks needs to install "cookies" or use other technologies to collect data about you in order to:

With the exception of Cookies essential to the operation of the site, NumWorks leaves you the choice: you can accept Cookies for audience measurement by clicking on the "Accept and continue" button, or refuse these Cookies by clicking on the "Continue without accepting" button or by continuing your browsing. You can update your choice at any time by clicking on the link "Manage my cookies" at the bottom of the page. For more information, please consult our cookies policy.