Salut ! Je suis RockingCha1r, et je vous présente la mon dernier mod de Chute, un jeu créé par Antarctus !
Chute : The Last Journey
Cela fait donc 6 mois que je travaille sur ce mod, et je suis ravi d'enfin pouvoir le présenter ! Il fait plus d'une cinquantaine de niveaux, avec 5.5 fins différentes. Contrairement à mes anciens mods il n'est pas forcément très difficile (ça dépend de la fin que vous choisissez).
Attention, pour pouvoir enregistrer vos scores dans le classement, il faut utiliser la version "Speedrun" du jeu ! Vous pourrez me les envoyer sur discord :
- Sur le serveur d'Antarctus et Chute : https://discord.gg/H3xjpUc38f
- Ou directement dans mes mp, mon pseudo est RockingCha1r
Classement
p='Chute: The Last Journey' o=float i=print a=False Y=range U=None K=True G=len F=int from micropython import * from kandinsky import fill_rect as E,color as O,draw_string as B from ion import keydown as L from time import sleep as R,monotonic as V kbd_intr(52) P=(255,)*3 q=100,150,100 r=255,100,0 M=0 S,v,w,W,x=O(255,0,0),O(0,255,0),O(0,0,255),O(200,200,200),O(0,0,0) j=[[(3,0,17,30,S),(0,3,12,10,W)],[(0,0,20,30,S),(1,1,18,28,P)],[(3,0,17,30,S),(5,6,3,3,W),(12,6,3,3,W),[5,13,10,3,W]],[(3,5,16,25,S),(0,8,11,10,W)],[(3,0,17,26,S),(13,26,7,4,S),(3,26,6,4,S),(0,4,12,5,W)]] D=0 C=6 X=K Z='Crash' b=0 Q=[[360,-40],[0,0]] class k: def __init__(A,x,y,sp,ma=K):A.x=o(x);A.y=o(y);A.sp=sp;A.move_alone=ma;A.chute=0;A.gx=A.x+10;A.gy=A.y+30;A.dead=a;A.drawing=[];A.shooting=U def set_drawing_inverse(B): B.drawing_inverse=[U]*G(B.drawing) for C in Y(G(B.drawing)):A=B.drawing[C];B.drawing_inverse[C]=[20-A[0]-A[2],A[1],A[2],A[3],A[4]] def contact(A,x1,y1,x2,y2): if A.x<=x1<=A.x+20 or A.x<=x2<=A.x+20: if A.y<=y1<=A.y+30 or A.y<=y2<=A.y+30:return K return a def step(B): C=B.x;D=B.y;B.move() if B.x!=C or B.y!=D or G(A):E(F(C),F(D),20,30,P);B.draw() if H:d((0,)*3) def move(A): global D,C,Q if H:d(P) if A.chute: if A.chute>0: if A.tomber():A.y+=F(A.chute*.4);A.chute+=1 elif not A.tomber():A.y=T[A.get_plateform()][1]-30 else:A.y+=F(A.chute);A.chute+=.8 if A.move_alone: A.x+=A.sp if A.tomber():A.sp*=-1;A.x+=A.sp else: B=L(3)-L(0) if B:A.sp=abs(A.sp)*B;A.x+=A.sp if (L(5) or L(1))and not A.tomber():A.y=T[A.get_plateform()][1]-30;A.chute=-10 if A.x>320: if G(N[C])>D+1: if N[C][D+1]!=[]:A.dead=K;D+=1 else:A.x-=A.sp if A.x<0: if D>0: if N[C][D-1]!=[]:A.dead=K;D-=1 elif C!=G(N)-4:A.x-=A.sp else:A.x-=A.sp E=F(A.chute*.4) if A.y>222: A.dead=K if G(N)>C+1: if G(N[C+1])>D: if N[C+1][D]!=[]:A.dead=K;C+=1 if A.y<-20 and C>0: if G(N[C-1])>D: if N[C-1][D]!=[]:A.dead=K;C-=1 if A.tomber()and A.chute==0:A.chute=1 if A.dead:Q[0]=[A.x,A.y] def tomber(A): A.gx=A.x+10;A.gy=A.y+30 for B in T: if A.gy<=B[1]<=A.gy+A.chute: if B[0]<=A.gx-8<=B[0]+B[2]or B[0]<=A.gx+7<=B[0]+B[2]or A.gx-8<=B[0]<=A.gx+7:return a return K def get_plateform(B): for A in T: if B.gy<=A[1]<=B.gy+B.chute: if A[0]<=B.gx-8<=A[0]+A[2]or A[0]<=B.gx+7<=A[0]+A[2]or B.gx-8<=A[0]<=B.gx+7:return T.index(A) def draw(B): if B.sp<=0: for A in B.drawing:E(F(B.x)+A[0],F(B.y)+A[1],A[2],A[3],A[4]) else: for A in B.drawing_inverse:E(F(B.x)+A[0],F(B.y)+A[1],A[2],A[3],A[4]) def s(cl): for A in T:E(A[0],A[1],A[2],A[3],cl) def y(): for A in J:A.move();A.draw() H=U f=1 A=[] c=[] for l in Y(20):c+=[[F((15**2-(l-10)**2)**.5),l-10]] def m(e,shooting):A=shooting;return[F(e.gx),F(e.y)+8+10,c[A][0]*((e.sp>0)*2-1),c[A][1],0] def d(cl):A=m(I,H);E(A[0]+A[2]*2-5,A[1]+A[3]*2-2,10,10,cl) N=[[[],[],[],[[],[],['The Ascension (5/6)']]],[[],[[],[]],[[[170,114,1]],[[170,214,6,8],[310,214,20,8],[170,144,6,8],[15,100,6,8],[170,60,6,8]]],[[],[[11,214,2,8],[250,220,3,2],[280,175,5,8],[157,120,6,8],[60,30,200,8]]]],[[],[[],[]],[[[135,160,1]],[[135,190,10,8],[5,140,3,8],[50,100,6,8],[170,60,6,8],[170,0,6,2]]],[[],[[155,214,10,8],[310,170,5,8],[240,110,5,8],[5,140,5,8]]]],[[],[[],[]],[[[170,184,2],[130,184,-2]],[[120,214,80,8],[10,160,5,8],[158,110,5,8],[310,60,30,8]]],[[],[[300,214,10,8],[60,214,5,8],[-10,60,30,8],[155,0,10,2]]],[],[[],[],['The 2nd Summit (3/6)']]],[[],[[],[]],[[],[]],[[],[[130,214,60,8],[10,174,10,8],[70,134,10,8],[240,94,10,8],[300,54,10,8],[300,0,10,2]]],[],[[],[[250,148,80,8],[100,100,10,8],[250,52,10,8]]],[[[50,118,4],[50,118,3],[50,118,2]],[[250,178,80,8],[0,148,60,8]]],[[],[[270,218,10,4],[70,208,10,4],[0,178,10,8]]]],[[[],[],['Dev Room (6/6)']],[],[[],[[120,217,80,5],[260,187,70,8]]],[[[130,117,1],[180,117,-1]],[[-10,187,70,8],[130,147,60,8],[260,107,70,8],[130,47,60,8],[130,0,60,2]]],[[],[[-10,107,58,8],[272,107,58,8]]],[[[240,150,1]],[[-10,107,55,8],[240,180,40,8]]],[[[160,150,-1]],[[100,180,80,8],[310,140,20,8]]],[[],[[-10,140,50,8],[110,105,10,6],[200,70,8,5],[270,40,6,4],[270,0,10,2]]]],[[[],[[-10,212,150,10],[180,212,150,10]]],[[[170,150,1]],[[-10,212,90,10],[160,190,80,10],[300,160,50,10]]],[[[153,120,1]],[[0,160,80,10],[153,150,15,5],[270,140,60,10],[270,78,15,5],[153,50,15,5],[120,0,80,2]]],[[],[[-10,140,70,10],[220,118,20,5],[148,78,20,5],[40,78,20,5],[148,140,20,5]]],[[],[]],[[],[]],[[],[[-10,218,340,4]]],[[],[[-10,218,340,4]]],[[],[[-10,218,340,4]]],[[],[[-10,218,340,4]]],[[],[[-10,218,340,4]]]],[[[],[[0,0,130,222],[190,0,140,222]]],[[[158,110,1]],[[-10,50,90,10],[270,90,60,8],[158,70,24,9],[150,140,40,9],[225,180,10,7],[270,214,60,8]]],[[[150,155,1]],[[80,130,190,8],[-10,90,20,8],[-10,214,70,8],[150,185,50,8],[310,90,20,8]]],[[[150,100,1]],[[-10,90,70,8],[140,130,40,8],[260,170,70,8]]],[[[260,140,1]],[[135,215,50,7],[-10,170,70,8],[260,170,70,8]]],[[],[[-10,170,70,8],[240,202,40,8],[260,70,70,8],[130,130,60,8]]],[[],[[-10,70,70,8],[260,70,70,8],[30,110,20,8],[270,110,20,8],[-10,0,340,2]]],[[],[[-10,70,70,8],[260,216,70,6],[-10,0,340,2]]],[[[158,80,1],[158,130,1],[158,30,1]],[[-10,216,70,6],[158,160,4,6],[158,110,4,6],[158,60,4,6],[-10,0,340,2],[260,70,70,8]]],[[],[[-10,0,340,2],[-10,70,70,8],[155,70,10,3],[155,120,10,3],[260,70,10,4]]],[[[120,40,-3],[220,40,-5]],[[-10,0,340,2],[-10,70,340,8]]],[[],[],['Reaching the Clouds Ending (2/6)']]],[[[],[[0,0,130,222],[190,0,140,222]]],[[[290,10,-1],[150,130,1]],[[260,40,70,8],[130,80,60,8],[-10,120,70,8],[130,160,60,8],[260,190,70,8],[130,220,60,2],[260,0,70,2]]],[[[130,120,.5],[270,90,.5]],[[-10,40,90,8],[130,150,40,8],[270,120,60,8],[0,190,5,8],[-10,0,70,2]]],[[[220,135,1],[80,135,1]],[[-10,120,60,8],[270,120,60,8],[80,165,30,8],[220,165,30,8]]],[[],[[-10,120,60,8],[135,0,50,7],[270,120,60,8],[80,60,30,8],[220,60,30,8]]],[[[150,60,1]],[[-10,120,70,8],[140,90,40,8],[240,50,40,8]]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]]],[[[[160,155,.5]],[[40,40,300,8],[0,214,30,8],[160,190,15,8],[280,150,50,8]]],[[[155,140,1]],[[-10,40,340,8],[-10,150,50,8],[130,0,60,6],[155,180,10,6],[280,151,50,8]]],[[[40,110,-.5],[300,110,3]],[[-10,40,340,8],[-10,151,70,8],[260,152,70,8]]],[[],[[-10,40,340,8],[90,180,50,8]]],[[[70,150,-1.1]],[[-10,40,340,8],[-10,180,90,8]]],[[],[[-10,40,340,8]]],[[],[[-10,40,340,8],[260,216,40,6]]],[[],[[-10,40,340,8],[40,216,60,6],[180,160,3,6]]],[[],[[-10,40,340,8]]],[[],[[-10,40,340,8],[140,216,40,6],[280,170,20,6]]],[[],[[-10,40,340,8],[80,150,20,6]]],[[],[[-10,40,340,8]]]],[[],[],[],[],[[],[[-1400,214,1750,8]]],[[],[[-20,214,360,8],[20,174,40,8],[237,132,20,8],[260,94,70,8]]],[[],[[-10,94,70,8],[150,55,10,8],[-20,214,360,8],[260,0,40,2]]],[[],[[-20,214,360,8]]],[[],[[-20,214,360,8],[300,80,40,8]]],[[],[[-20,214,3600,8],[-10,80,70,8],[140,60,40,8],[140,0,40,2]]],[],[[],[],['Subterranean Ending (1/6)']]],[[[],[]],[[],[]],[[],[]],[[],[]],[[],[]]],[[[],[[-10,40,340,8]]],[[[63,190,1]],[[-10,40,340,8],[300,214,10,8],[60,221,10,1]]],[[[145,135,1]],[[-10,40,340,8],[145,165,30,8],[20,120,20,8]]],[[[1073,184,.5]],[[180,214,5,5],[165,160,20,8],[-10,40,340,8],[20,140,10,8]]],[[],[[120,214,5,8],[-10,40,200,8]]]],[[[],[],['The Left Door Ending (4/6)']]]] def n(ly,lx): global I,J,T,A,z,A0,X,D,C,b,X,Z,M;map=N[ly][lx] if Q[0]==Q[1]: if b<9:b+=1 else:D,lx=0,0;C,ly=6,6;F=30;H=150;R(.1) else:b=0 E(0,0,320,222,P);A=[];T=map[1];F=Q[0][0];H=Q[0][1] if F>=320:F=10 elif F<0:F=310 if H<=-20:H=170 elif H>=222:H=10 Q[1]=Q[0] if(D,C)==(0,6):B(p,45,50) I=k(F,H,7,a);I.drawing=[A for A in j[M]];I.set_drawing_inverse();J=[I] for K in map[0]:J+=[k(K[0],K[1],K[2])];J[-1].drawing=[(3,0,17,30,(0,255,0)),(0,3,12,10,(200,200,200))];J[-1].set_drawing_inverse() if G(map)==3:Z=map[2][0];X=a else:I.draw() g=V() e=0 def t(): global H,A,f,A1,A2,e,g for B in Y(G(J)-1,0,-1): for M in Y(G(A)-1,-1,-1): if J[B].contact(A[M][0]-5,A[M][1]-5,A[M][0]+5,A[M][1]+5):E(F(J[B].x),F(J[B].y),20,30,P);E(A[M][0]-5,A[M][1]-5,10,10,P);del J[B];del A[M];break if L(4)or H!=U: if L(4): if H==U:H=1 d(P);H+=f if H==G(c)-1 or H==0:f*=-1 elif H!=U:A+=[m(I,H)];A[-1][0]+=A[-1][2];A[-1][1]+=A[-1][3];d(P);H=U for B in J:B.step() for B in A:E(B[0]-5,B[1]-5,10,10,P) for B in Y(G(A)-1,-1,-1): A[B][0]+=A[B][2];A[B][1]+=A[B][3];A[B][3]+=1 if A[B][1]>222:del A[B];continue E(A[B][0]-5,A[B][1]-5,10,10,r) for B in J[1:]: if B.contact(I.x,I.y,I.x+20,I.y+30):I.dead=K s(q);e=V()-g if e<.017:R(.017-e) g=V() if I.dead:n(C,D) h=0 def u(): global h,M for A in Y(50):B(p,45,A);R(.0125) F=0;B('Made by RockingCha1r',60,70);B("Using Antarctus' work",55,90);B('Skins by Varmule',80,202);G=1 while not L(4): if L(1):F-=1;R(.1) if L(2):F+=1;R(.1) if F%2==0:B('> Jouer',45,150) else:B('Jouer ',45,150) if F%2==1:B('> Quitter',45,170) else:B('Quitter ',45,170) if L(3):M=(M+1)%5;R(.1);E(190,155,40,40,O(255,255,255)) if L(0):M=(M-1)%5;R(.1);E(190,155,40,40,O(255,255,255)) if G!=M: B('< >',175,160) for A in j[M]:E(A[0]+190,A[1]+155,A[2],A[3],A[4]);G=M if F%2==0: E(45,120,275,120,O(255,255,255));H=K;I=V();h=V();n(C,D) while X:t() if F%2==1:raise BaseException('Aurevoir !') u() i('You finished the '+Z+'!') i('Your time:') i(round(V()-h,3),' s') E(0,0,320,222,O(255,255,255)) B(str('You finished the\n'+' '*F((160-G(Z)*5)/10)+Z),80,0) B('Chute: Last Journey',70,202)