#Jeu commence par ANTARCTUS le 2/2/21
#Avancee le 23/2/21
#Pause feature: lapingenieur
fromrandomimport*fromkandinskyimport*fromionimport*fromtimeimport*l=[0,4,8,12,16,16,16,16,16,12,8,4,0,0,0,0]touches=[KEY_EXP,KEY_BACKSPACE,KEY_ZERO,KEY_EXE,KEY_SEVEN,KEY_RIGHTPARENTHESIS]spawn=[[50,50],[250,50],[50,150],[250,150],[150,50],[150,150]]color=[(255,0,0),(0,0,255),(0,255,0),(255,255,0),(255,0,255),(0,255,255)]defdraw_tank(tank):x=tank[0][0]y=tank[0][1]o=tank[2]color=tank[4]color_roue=(0,)*3color_roue=(200*sup_pouv(tank,1),50*sup_pouv(tank,1),0)ifsup_pouv(tank,0):fill_rect(x-4,y-4,28,28,(0,155,155))fill_rect(x-2,y-2,24,24,(0,255,255))ifsup_pouv(tank,3):color=(255,)*3foriinrange(2,15,4):fill_rect(x+l[(o+i)%16],y+l[(o+i+4)%16],4,4,color_roue)fill_rect(x+3,y+3,14,14,color)fill_rect(x+l[(o+12)%16]-1,y+l[o%16]-1,6,6,(50,)*3)ifsup_pouv(tank,2):fill_rect(x+l[(o+12-1)%16],y+l[(o-1)%16],4,4,(100,)*3)fill_rect(x+l[(o+12+1)%16],y+l[(o+1)%16],4,4,(100,)*3)defdraw_caisse(caisse):foriinrange(3):fill_rect(caisse[0][0]-[5,2,5][i],caisse[0][1]-[5,5,2][i],[10,4,10][i],[10,10,4][i],caisse[1][i])stades_anim=[(250,0,0),(250,60,0),(200,60,0),(0,)*3]tanks=[#[[50,50],[],0,KEY_SHIFT,(255,0,0),False,1,[]],
#[[270,50],[],0,KEY_BACKSPACE,(0,0,255),False,1,[]],
#[[50,170],[],0,KEY_EXE,(0,255,0),False,1,[]],
#[[270,170],[],0,KEY_ZERO,(255,255,0),False,1,[]]
]#[x, y],[spawnX,spawnY], orientation, touche, couleur(equipe)
#, a tire, sens de rotation,
#superpouvoirs
boulets=[]scores={}animations=[]caisses=[]#[x,y],[coul1,2,3],[[effet1,prob],[eff2,prob]]
defdist(tank,coord,dist_min):return ((((tank[0][0]+8)-coord[0])**2+((tank[0][1]+8)-coord[1])**2)**(1/2))<dist_mindefsup_pouv(tank,n):foriintank[7]:ifi[0]==n:returnTruereturnFalsedefdraw_menu(mode=0,n_joueur=1):fill_rect(0,0,320,222,(0,)*3)# for i in range(1,6):
# fill_rect(200+i*2,i*2,120-i*4,120-i*4,(51*i,)*3)
fill_rect(200,2,118,118,(222,)*3)fortankin(([270,40],[],0,0,(255,0,0),0,1,[]),([220,70],[],11,0,(0,0,255),0,1,[]),):draw_tank(tank)fill_rect(260,60,6,6,(0,0,255))draw_caisse([[250,20],[(200,100,0),(200,80,0),(220,120,20)],[]])draw_string("Mode de jeu:",20,10)foriinrange(5):draw_string([" equipe "," zombi "," deathmatch "," chacun pour soi "," conquerant "][i],30,30+20*i,(255,)*3,(0+(60*(mode==i)),)*3)draw_string("Nombre de joueurs:",20,140)foriinrange(1,7):draw_string("123456"[i-1],50+20*(i-1),160,(255,)*3,(0+(60*(i==n_joueur)),)*3)draw_string(" JOUER ",100,190,(0,)*3,(255,0,0))defsetup(mode_id,players):globaltanks# tanks=[]
foriinrange(players):tanks.append([spawn[i][:],[spawn[i][:],spawn[i][:],[-1000,-2500],spawn[i][:],spawn[i][:]][mode_id],0,touches[i],color[i%[2,1,6,6,6][mode_id]]*(i!=0ormode_id!=1)+(0,255,0)*(i==0andmode_id==1),False,1,[[-1,32000*((mode_id==1andi==0)ormode_id==4)],]])scores[color[i%[2,1,6,6,6][mode_id]]*(i!=0ormode_id!=1)+(0,255,0)*(i==0andmode_id==1)]=0defdecompte():foriinrange(select[1]+1):draw_string(["e^x","clear","zero","exe","seven","parenthesis"][i],spawn[i][0]+10,spawn[i][1]+10)foriin(((0,0,40,10),(0,15,40,10),(0,30,40,10),(30,0,10,40)),((0,0,40,10),(30,0,10,15),(0,15,40,10),(0,25,10,15),(0,30,40,10)),((20,0,20,10),(30,0,10,40))):fill_rect(140,91,40,40,(255,)*3)forjini:fill_rect(j[0]+140,j[1]+91,j[2],j[3],(0,)*3)sleep(1)select=[0,0]draw_menu()whilenotkeydown(KEY_OK):foriinrange(0,4):ifkeydown(i):select[1]+=[-1,0,0,1][i]select[0]+=[0,-1,1,0][i]select[1]%=6select[0]%=5draw_menu(select[0],select[1]+1)sleep(0.1)setup(select[0],select[1]+1)pause=FalsewhileTrue:ifnotpause:t=monotonic()fill_rect(0,0,320,222,(255,)*3)foriinrange(len(tanks)):ifkeydown(tanks[i][3]):tanks[i][0][0]+=int((l[(tanks[i][2]+12)%16]-8)/2)*(1+sup_pouv(tanks[i],4))tanks[i][0][1]+=int((l[(tanks[i][2])%16]-8)/2)*(1+sup_pouv(tanks[i],4))forjinrange(2):ifsup_pouv(tanks[i],1):tanks[i][0][j]=(tanks[i][0][j]+10)%[320,222][j]-10else:tanks[i][0][j]=tanks[i][0][j]*(tanks[i][0][j]>0)*(tanks[i][0][j]<[300,202][j])+[300,202][j]*(tanks[i][0][j]>=[300,202][j])iftanks[i][5]==False:tanks[i][5]=Trueforjinrange(2):tanks[i][0][j]-=int((l[(tanks[i][2]+(1-j)*12)%16]-8)/2)*2# tanks[i][0][0]-=int((l[(tanks[i][2]+12)%16]-8)/2)*2
# tanks[i][0][1]-=int((l[(tanks[i][2] )%16]-8)/2)*2
forvariainrange(0-sup_pouv(tanks[i],2),1+sup_pouv(tanks[i],2),1):boulets.append([tanks[i][0][0]+l[(tanks[i][2]+12)%16],tanks[i][0][1]+l[tanks[i][2]%16],(tanks[i][2]+varia)%16,tanks[i][4],sup_pouv(tanks[i],-1)])tanks[i][6]*=-1else:tanks[i][2]=(tanks[i][2]+tanks[i][6])%16tanks[i][5]=Falsedraw_tank(tanks[i])foriinrange(len(animations)-1,-1,-1):fill_rect(animations[i][0],animations[i][1],animations[i][2],animations[i][2],stades_anim[animations[i][3]])animations[i][3]+=1ifanimations[i][3]==len(stades_anim):delanimations[i]foriinrange(len(caisses)-2,-1,-1):draw_caisse(caisses[i])forjinrange(len(tanks)-1,-1,-1):ifdist(tanks[j],caisses[i][0],15):tanks[j][7]+=caisses[i][2][:]delcaisses[i]foriinrange(len(boulets)-1,-1,-1):forjinrange(2):boulets[i][j]+=l[(boulets[i][2]+((1-j)*12))%16]-8# boulets[i][0]+=l[(boulets[i][2]+12)%16]-8
# boulets[i][1]+=l[(boulets[i][2] )]-8
ifnot(0<boulets[i][0]<320and0<boulets[i][1]<222):delboulets[i]continuefill_rect(boulets[i][0],boulets[i][1],6,6,boulets[i][3])forjinrange(len(tanks)):iftanks[j][4]==boulets[i][3]:continueifdist(tanks[j],boulets[i],15):ifsup_pouv(tanks[j],0):delboulets[i]forpouvintanks[j][7]:ifpouv[0]==0:pouv[1]=-5breakanimations.append([tanks[j][0][0],tanks[j][0][1],20,0])tanks[j][0]=tanks[j][1][:]tanks[j][3]*=(select[0]!=2)tanks[j][7].append([0,3])scores[boulets[i][3]]+=1ifboulets[i][4]:tanks[j][4]=boulets[i][3]tanks[j][7].append([-1,32000])delboulets[i]breakforiinscores.items():draw_string(str(i[1]),10,20*[(255,0,0),(0,255,0),(0,0,255),(0,255,255),(255,0,255),(255,255,0)].index(i[0]),i[0])foriinrange(len(tanks)):forjinrange(len(tanks[i][7])-1,-1,-1):tanks[i][7][j][1]-=0.1iftanks[i][7][j][1]<0:deltanks[i][7][j]ifrandint(0,79)==0:r=randint(0,15)r=2-(rin[1,2,3])-2*(r==0)caisses.append([[randint(10,290),randint(10,192)],[[(250,100,0),(250,230,0),(250,200,100)],[(60,)*3,(0,0,120),(0,0,150)],[(200,100,0),(200,80,0),(220,120,20)]][r],[[[0,6],[1,6],[2,6],[3,6],[4,6]],[[randint(0,4),16],],[[randint(0,4),8],]][r]])else:### CONFIG
# choose either to fulfill the acces-
# -sable screen with black (2) or
# with white (3)-or only pause the
# game without erasing the view
# screen (1)
## 1
#draw_string("P",10,0,(0,)*3,(0,192,0))
## 2
fill_rect(0,0,320,222,(0,)*3)## 3
#fill_rect(0,0,320,222,(255,)*3)
ifkeydown(KEY_HOME):pause=notpausesleep(0.3)sleep((0.1+t-monotonic())*((0.1+t-monotonic())>0))### IMPORTANT
#
# take a look at 'CONFIG' part above
try:decompte()deldecompteexcept:pass
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