coordinate_finder.py

Created by philippelestro

Created on September 23, 2023

1.35 KB

English below

Script très simple d’utilisation permettant de trouver n’importe quelle coordonée de l’écran avec un pixel qui se déplace. Les controles d’affichent au début du programme. Le script ne marche pas dans l’émulateur

Super easy to use script that helps finding any coordinate on the screen with a moving pixel. Controls show up when you start the program. The script doesn’t work in the emulator


print("input 0 to skip")
x = 0
y = 0
x = input("x = ")
y = input("y = ")
x = int(x)
y = int(y)
num = 1
from math import *
from kandinsky import *
from ion import *
from time import *
print("""
arrows : move pixel

exe : print coordinates (x, y) in console
(with counter)

0 : quit

shift : update screen/start

when pixel reach the side of the
screen, it tp to the other side""")
def update():
  fill_rect(0,0,320,222,color(255,255,255))
  draw_string("x = {}".format(x),235,15)
  draw_string("y = {}".format(y),235,35)
  draw_string("Num = {}".format(num),235,55)
#  set_pixel(x,y,color(255,0,0))
  fill_rect(x-1,y-1,2,2,color(255,0,0))
def delay(time=0.01):
  sleep(time)
while True:
  if keydown(KEY_LEFT):
    x -= 1
    delay()
    update()
  if keydown(KEY_RIGHT):
    x += 1
    delay()
    update()
  if keydown(KEY_UP):
    y -= 1
    delay()
    update()
  if keydown(KEY_DOWN):
    y += 1
    delay()
    update()
  if keydown(KEY_EXE):
    print("Number {} :".format(num))
    num += 1
    print("{}, {}".format(x, y))
    update()
    delay(0.5)
  if keydown(KEY_ZERO):
    fill_rect(0,0,320,222,color(255,255,255))
    draw_string("press ok",120,100)
    break
  if keydown(KEY_SHIFT):
    update()
  if x < 0:
    x = 320
    update()
  if x > 320:
    x = 0
    update()
  if y < 0:
    y = 222
    update()
  if y > 222:
    y = 0
    update()

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