Script om de lente te vieren! Installeer de laatste update om dit script te kunnen uitvoeren.
from kandinsky import * from time import * from ion import * from random import * #COLORS black = (0,0,0) white = (255,255,255) green = (130,200,100) yellow = (255,180,50) yellow2 = (230,130,0) pink1 = (230,0,125) pink2 = (240,160,200) red1 = (250,180,140) red2 = (220,60,0) grey = (236,235,235) def draw_icon(x,image_type): offset = 1 if x == 2: offset = 70 if x == 3: offset = 140 fill_rect(32+offset,41,66,78,white) if image_type == 1: draw_flower(offset) elif image_type == 2: draw_tulip(offset) else: draw_rose(offset) def draw_casino(): fill_rect(32,33,208,8,yellow) fill_rect(24,33,8,154,yellow) fill_rect(32,179,208,8,yellow) fill_rect(240,33,9,154,yellow) fill_rect(98,41,6,78,yellow) fill_rect(169,41,6,78,yellow) fill_rect(32,119,208,6,yellow) fill_rect(253,129,14,30,yellow) fill_rect(269,107,9,45,yellow) fill_rect(278,107,4,14,yellow) fill_rect(284,76,9,45,yellow) fill_rect(265,33,40,40,yellow) draw_string("OK",276,45,white,yellow) def draw_flower(offset): #green fill_rect(64+offset,75,2,35,green) fill_rect(58+offset,101,6,3,green) fill_rect(58+offset,97,4,4,green) fill_rect(59+offset,95,2,2,green) fill_rect(69+offset,95,2,2,green) fill_rect(66+offset,101,6,3,green) fill_rect(68+offset,97,4,4,green) #yellow fill_rect(60+offset,65,10,3,yellow) fill_rect(63+offset,62,4,9,yellow) #pink1 fill_rect(54+offset,68,3,7,pink1) fill_rect(57+offset,65,3,3,pink1) fill_rect(67+offset,61,3,4,pink1) fill_rect(67+offset,68,3,4,pink1) fill_rect(60+offset,68,3,4,pink1) fill_rect(54+offset,58,3,7,pink1) fill_rect(73+offset,58,3,7,pink1) fill_rect(73+offset,68,3,7,pink1) fill_rect(57+offset,75,6,2,pink1) fill_rect(67+offset,75,6,2,pink1) fill_rect(67+offset,56,6,2,pink1) fill_rect(57+offset,56,6,2,pink1) fill_rect(70+offset,65,3,3,pink1) fill_rect(63+offset,71,4,4,pink1) fill_rect(63+offset,58,4,4,pink1) fill_rect(60+offset,61,3,4,pink1) #pink2 fill_rect(67+offset,72,3,3,pink2) fill_rect(60+offset,72,3,3,pink2) fill_rect(60+offset,58,3,3,pink2) fill_rect(67+offset,58,3,3,pink2) fill_rect(70+offset,58,3,7,pink2) fill_rect(70+offset,68,3,7,pink2) fill_rect(57+offset,68,3,7,pink2) fill_rect(57+offset,58,3,7,pink2) def draw_rose(offset): #green fill_rect(66+offset,80,5,1,green) fill_rect(59+offset,89,5,1,green) fill_rect(66+offset,95,5,1,green) fill_rect(64+offset,75,2,35,green) #down fill_rect(56+offset,74,18,1,red1) fill_rect(55+offset,71,20,3,red2) fill_rect(53+offset,68,23,3,red1) fill_rect(52+offset,64,25,4,red2) fill_rect(55+offset,61,19,3,red1) fill_rect(58+offset,58,13,3,red2) fill_rect(60+offset,57,9,1,red1) def draw_tulip(offset): #green fill_rect(60+offset,75,1,2,green) fill_rect(59+offset,77,3,2,green) fill_rect(69+offset,79,1,2,green) fill_rect(68+offset,81,3,2,green) fill_rect(67+offset,83,5,19,green) fill_rect(66+offset,102,5,2,green) fill_rect(59+offset,98,5,2,green) fill_rect(58+offset,79,5,19,green) fill_rect(64+offset,75,2,35,green) #yellow fill_rect(63+offset,73,4,1,yellow) fill_rect(62+offset,72,6,1,yellow) fill_rect(61+offset,57,8,15,yellow) fill_rect(60+offset,59,1,1,yellow) fill_rect(63+offset,56,3,1,yellow) #yellow2 fill_rect(60+offset,58,1,1,yellow2) fill_rect(61+offset,57,1,1,yellow2) fill_rect(62+offset,56,1,1,yellow2) fill_rect(66+offset,56,2,1,yellow2) fill_rect(63+offset,58,3,1,yellow2) fill_rect(68+offset,60,1,1,yellow2) fill_rect(69+offset,57,2,14,yellow2) fill_rect(58+offset,60,1,10,yellow2) fill_rect(59+offset,59,1,13,yellow2) fill_rect(69+offset,71,1,1,yellow2) fill_rect(68+offset,72,1,1,yellow2) fill_rect(67+offset,73,1,1,yellow2) fill_rect(63+offset,74,4,1,yellow2) fill_rect(63+offset,65,1,1,yellow2) fill_rect(64+offset,64,1,1,yellow2) fill_rect(65+offset,63,1,1,yellow2) fill_rect(66+offset,62,1,1,yellow2) fill_rect(61+offset,63,2,11,yellow2) fill_rect(60+offset,60,1,13,yellow2) def gambling(): icons = 3 icon_left = randint(1,icons) icon_middle = randint(1,icons) icon_right = randint(1,icons) draw_icon(1, icon_left) draw_icon(2, icon_middle) draw_icon(3, icon_right) if (icon_left==icon_middle) and (icon_middle==icon_right): return True else: return False draw_casino() while (True): if keydown(KEY_OK): fill_rect(32,125,208,53,white) result = False for i in range(20): result = gambling() if result: draw_string("You win !",90,140,black) else: draw_string("Try again",90,140,black) sleep(0.01)