test0.py

Created by naul

Created on June 01, 2023

10.2 KB


import random
import time

player_level = 1
player_health = 100
player_attack = 10
player_defense = 0
player_gold = 0
armor = "None"
blade = "None"
poison_potions = 0
healing_potions = 0
hunger = 100

enemy_types = {
    "Goblin": {"health": 50, "attack": 20},
    "Skeleton": {"health": 80, "attack": 15},
    "Zombie": {"health": 120, "attack": 25},
}

coin_toss_attack = {
    "power": 50,
    "boost_turns": 2,
}

armor_options = {
    "Leather Armor": {"defense": 5},
    "Iron Armor": {"defense": 10},
    "Steel Armor": {"defense": 15},
}

blade_options = {
    "Iron Blade": {"attack": 10},
    "Steel Blade": {"attack": 20},
    "Legendary Blade": {"attack": 30},
}

while True:
    print("1. Explore")
    print("2. Stats")
    print("3. Inventory")
    print("4. Exit")

    choice = input("Enter your choice: ")
    time.sleep(1)

    if choice == "1":
        encounter = random.choice(["Nothing", "Monster", "Treasure", "Boss"])

        if encounter == "Nothing":
            if player_health < 100:
                player_health += random.randint(5, 10)
                print("Caught your breath. Regenerated some health.")
                time.sleep(1)
            else:
                print("Nothing interesting here.")
                time.sleep(1)

            if hunger < 100:
                hunger += random.randint(2, 5)
                print("Found some mushrooms. Satisfied your hunger.")
                time.sleep(1)

        elif encounter == "Monster":
            enemy_type = random.choice(list(enemy_types.keys()))
            enemy_health = enemy_types[enemy_type]["health"] + player_level * 20
            enemy_attack = enemy_types[enemy_type]["attack"] + player_level * 5
            print("A wild " + enemy_type + " appears! (Health: " + str(enemy_health) + ", Attack: " + str(enemy_attack) + ")")
            time.sleep(1)

            while player_health > 0 and enemy_health > 0:
                print("1. Attack")
                print("2. Flee")
                print("3. Coin Toss Attack")

                battle_choice = input("Enter your choice: ")
                time.sleep(1)

                if battle_choice == "1":
                    enemy_health -= player_attack
                    print("You attack the " + enemy_type + "!")
                    time.sleep(1)
                    if enemy_health > 0:
                        player_health -= enemy_attack
                        print("The " + enemy_type + " attacks you!")
                        time.sleep(1)

                elif battle_choice == "2":
                    if random.randint(1, 10) <= 5:
                        print("You successfully flee!")
                        time.sleep(1)
                        break
                    else:
                        print("You failed to flee. The " + enemy_type + " attacks!")
                        time.sleep(1)
                        player_health -= enemy_attack

                elif battle_choice == "3":
                    coin_toss_result = random.choice(["Head", "Tail"])
                    print("Coin toss result:", coin_toss_result)
                    time.sleep(1)

                    if coin_toss_result == "Head":
                        player_health -= coin_toss_attack["power"]
                        print("Coin toss failed! Endured a powerful attack.")
                        time.sleep(1)
                    else:
                        player_attack += coin_toss_attack["power"]
                        print("Coin toss succeeded! Escaped the attack and gained a boost for the next attack.")
                        time.sleep(1)

                else:
                    print("Invalid choice. Try again.")
                    time.sleep(1)

            if player_health <= 0:
                print("Defeated by the " + enemy_type + ". Game over!")
                break
            else:
                gold_earned = random.randint(10, 20)
                player_gold += gold_earned
                print("Defeated the " + enemy_type + "! Found " + str(gold_earned) + " gold.")
                time.sleep(1)

                if player_gold >= 100:
                    print("Enough gold to improve stats at the shop.")
                    time.sleep(1)

        elif encounter == "Treasure":
            gold_found = random.randint(5, 10)
            player_gold += gold_found
            print("Found treasure! Gained " + str(gold_found) + " gold.")
            time.sleep(1)

            if hunger < 100:
                hunger += random.randint(5, 10)
                print("Found some meat. Satisfied your hunger.")
                time.sleep(1)

        elif encounter == "Boss":
            boss_type = random.choice(["Demon Lord", "Ancient Dragon", "Lich King"])
            boss_health = (player_level * 100) + random.randint(50, 100)
            boss_attack = (player_level * 20) + random.randint(10, 20)
            print("You encounter a mighty " + boss_type + "! (Health: " + str(boss_health) + ", Attack: " + str(boss_attack) + ")")
            time.sleep(1)

            while player_health > 0 and boss_health > 0:
                print("1. Attack")
                print("2. Coin Toss Attack")

                battle_choice = input("Enter your choice: ")
                time.sleep(1)

                if battle_choice == "1":
                    boss_health -= player_attack
                    print("You attack the " + boss_type + "!")
                    time.sleep(1)
                    if boss_health > 0:
                        player_health -= boss_attack
                        print("The " + boss_type + " attacks you!")
                        time.sleep(1)

                elif battle_choice == "2":
                    coin_toss_result = random.choice(["Head", "Tail"])
                    print("Coin toss result:", coin_toss_result)
                    time.sleep(1)

                    if coin_toss_result == "Head":
                        player_health -= coin_toss_attack["power"]
                        print("Coin toss failed! Endured a powerful attack.")
                        time.sleep(1)
                    else:
                        player_attack += coin_toss_attack["power"]
                        print("Coin toss succeeded! Escaped the attack and gained a boost for the next attack.")
                        time.sleep(1)

                else:
                    print("Invalid choice. Try again.")
                    time.sleep(1)

            if player_health <= 0:
                print("Defeated by the " + boss_type + ". Game over!")
                break
            else:
                gold_earned = random.randint(50, 100)
                player_gold += gold_earned
                print("Defeated the " + boss_type + "! Found " + str(gold_earned) + " gold.")
                time.sleep(1)

                if player_gold >= 100:
                    print("Enough gold to improve stats at the shop.")
                    time.sleep(1)

        if hunger > 0:
            hunger -= random.randint(1, 3)
            if hunger <= 0:
                print("You are starving! Lose health.")
                player_health -= random.randint(5, 10)
                time.sleep(1)

    elif choice == "2":
        print("Player Stats:")
        print("Level:", player_level)
        print("Health:", player_health)
        print("Attack:", player_attack)
        print("Defense:", player_defense)
        print("Gold:", player_gold)
        print("Armor:", armor)
        print("Blade:", blade)
        time.sleep(1)

    elif choice == "3":
        print("1. Use Poison Potion")
        print("2. Use Healing Potion")
        print("3. Equip Armor")
        print("4. Equip Blade")
        print("5. Leave Inventory")

        inventory_choice = input("Enter your choice: ")
        time.sleep(1)

        if inventory_choice == "1":
            if poison_potions > 0:
                player_attack += 10
                poison_potions -= 1
                print("Used a Poison Potion. Attack increased!")
                time.sleep(1)
            else:
                print("No Poison Potions available.")
                time.sleep(1)

        elif inventory_choice == "2":
            if healing_potions > 0:
                player_health += 20
                healing_potions -= 1
                print("Used a Healing Potion. Health increased!")
                time.sleep(1)
            else:
                print("No Healing Potions available.")
                time.sleep(1)

        elif inventory_choice == "3":
            print("Available Armor Options:")
            for i, option in enumerate(armor_options.keys()):
                print(str(i + 1) + ". " + option)

            equip_choice = input("Enter the number of the armor you want to equip: ")
            time.sleep(1)

            if equip_choice.isdigit() and int(equip_choice) in range(1, len(armor_options) + 1):
                armor = list(armor_options.keys())[int(equip_choice) - 1]
                player_defense = armor_options[armor]["defense"]
                print("Equipped " + armor + ". Defense increased!")
                time.sleep(1)
            else:
                print("Invalid choice. Try again.")
                time.sleep(1)

        elif inventory_choice == "4":
            print("Available Blade Options:")
            for i, option in enumerate(blade_options.keys()):
                print(str(i + 1) + ". " + option)

            equip_choice = input("Enter the number of the blade you want to equip: ")
            time.sleep(1)

            if equip_choice.isdigit() and int(equip_choice) in range(1, len(blade_options) + 1):
                blade = list(blade_options.keys())[int(equip_choice) - 1]
                player_attack = blade_options[blade]["attack"]
                print("Equipped " + blade + ". Attack increased!")
                time.sleep(1)
            else:
                print("Invalid choice. Try again.")
                time.sleep(1)

        elif inventory_choice == "5":
            print("Leaving inventory.")
            time.sleep(1)

        else:
            print("Invalid choice. Try again.")
            time.sleep(1)

    elif choice == "4":
        print("Exiting the game.")
        break

    else:
        print("Invalid choice. Try again.")
        time.sleep(1)

During your visit to our site, NumWorks needs to install "cookies" or use other technologies to collect data about you in order to:

With the exception of Cookies essential to the operation of the site, NumWorks leaves you the choice: you can accept Cookies for audience measurement by clicking on the "Accept and continue" button, or refuse these Cookies by clicking on the "Continue without accepting" button or by continuing your browsing. You can update your choice at any time by clicking on the link "Manage my cookies" at the bottom of the page. For more information, please consult our cookies policy.