Générateur de terrain en 3D. Script qui peut être seedé, c’est à dire obtenir une suite de nombre qui peut être sauvergardé pour regénérer la même carte encore. Requiert Islandseeder.py pour fonctionner .(https://my.numworks.com/python/naul/islandseeder)
from math import * from matplotlib.pyplot import * from kandinsky import * from random import * from ion import * from time import * def ranseed(): seedy=[] for i in range(32): power=randint(1,8) seedy.append(power) x=randint(0,24) seedy.append(x) y=randint(0,24) seedy.append(y) return seedy seedy=ranseed() from islandseeder import print_map print_map(seedy) def draw_col_cube(x,y,col):fill_rect(x,y+2,10,6,col);fill_rect(x+2,y+1,6,8,col);fill_rect(x+4,y,2,10,col) def print3d(seedy): for i in range(30): for j in range(30): for deep in range(6): height=round(((get_pixel(j,i)[0]/8))*5) if height==0: draw_col_cube(155+5*j-5*i,10+3*j+3*i+deep*5,(0,0,255)) else: draw_col_cube(155+5*j-5*i,10+3*j+3*i+(25-5*deep)-height,(0,((height*10)+(deep*15))/3,0)) while True: print3d(seedy) seedy=[] for i in range(32): power=randint(1,8) seedy.append(power) x=randint(0,24) seedy.append(x) y=randint(0,24) seedy.append(y) sleep(4) fill_rect(0,0,330,230,(255,255,255)) print_map(seedy)