player.py

Created by naul

Created on May 02, 2023

370 Bytes


class Player:
    def __init__(self):
        self.health = 100
        self.level = 1
        self.attack_power = 10
        
    def attack(self, enemy):
        damage = self.attack_power
        enemy.health -= damage
        print(f"You attacked the enemy and dealt {damage} damage.")
        
    def use_item(self, item):
        # code to use item