minecraft_terrain_generator.py

Created by naul

Created on January 29, 2023

3.25 KB

Un générateur 3D de terrain minecraft. Contient aussi un programme permettant de créer une pyramide dans le style de QBert. La génération est infini et se répète 6 secondes après s’être terminée.


from math import *
from kandinsky import *
from random import *
from time import *
def draw_cube(x,y,j):
  col=255*(j/n)
  fill_rect(x+1,y+2,9,3,color(0,col,0));fill_rect(x+3,y+1,5,5,color(0,col,0));fill_rect(x+5,y,1,7,color(0,col,0));fill_rect(x,y+3,11,1,color(0,col,0));fill_rect(x,y+5,3,3,color(col,0,0));set_pixel(x,y+4,color(col,0,0));fill_rect(x+1,y+8,2,1,color(col,0,0));fill_rect(x+1,y+6,5,2,color(col,0,0));fill_rect(x+3,y+7,3,3,color(col,0,0));set_pixel(x+5,y+10,color(col,0,0));fill_rect(x+6,y+6,5,2,color(0,0,col));fill_rect(x+6,y+8,4,1,color(0,0,col));fill_rect(x+6,y+9,2,1,color(0,0,col));fill_rect(x+8,y+5,3,1,color(0,0,col));set_pixel(x+10,y+4,color(0,0,col))
def draw_col_cube(x,y,col):
  fill_rect(x,y+3,11,5,col);fill_rect(x+1,y+2,9,7,col);fill_rect(x+3,y+1,5,9,col);fill_rect(x+5,y,1,11,col)
def draw_tree(x,y,w):
  for s in range(5):
    draw_col_cube(x,y-(s*4),(140*(w/n),113*(w/n),82*(w/n)))
  for j in range(3):
    for i in range(3):
      for k in range(2):
        draw_col_cube(x+(6*i)-(5*j),y-24+(3*i)+(j*3)-(k*4),(0,255*(w/n),0))
#200-(4*k)
def draw_ore(x,y,col,i,n):
  draw_col_cube(x,y,col)
  altitude=round((200-(k*4))/4)
  if altitude>=20:
    if randint(0,1)==0:
      cool=(0,0,255*(i/n))
    else:
      cool=(150*(i/n),150*(i/n),150*(i/n))
  elif altitude>=5 and altitude<19:
    if randint(0,100)<25:
      cool=(0,0,0)
    else:
      cool=(150*(i/n),150*(i/n),150*(i/n))
  else:
    cool=(0,0,0)
  set_pixel(x+1,y+6,cool);set_pixel(x+2,y+7,cool);set_pixel(x+4,y+6,cool);set_pixel(x+4,y+8,cool);set_pixel(x+8,y+7,cool);set_pixel(x+9,y+6,cool);set_pixel(x+9,y+8,cool);set_pixel(x+7,y+8,cool)
#programme 1:dessine un terrain 3D
n=16#power of two <=64
#fill_rect(0,0,320,222,(200,)*3)
#for j in range(n):
#  for i in range(n):
#    for k in range(2):
#      draw_cube(151+(6*i)-(5*j),round((111-((n*7)/2)))+(3*i)+(j*3)+(8+(4*round(sin(i+j*1.5)))-(4*k)),i)
#    draw_cube(151+(6*i)-(5*j),round((111-((n*7)/2)))+(3*i)+(j*3)+(4*round(sin(i+j*1.5))),i)
#    if randint(0,50)==0:
#      draw_tree(151+(6*i)-(5*j),round((111-((n*7)/2)))+(3*i)+(j*3)+(4*round(sin(i+j*1.5))))

#programme 1.5: boucle infinie

while True:
  fill_rect(0,0,320,222,(200,)*3)
  for j in range(n):
    for i in range(n):
      e=4*randint(-0,1)
      for k in range(50):
        draw_cube(146+(6*i)-(5*j),round((111-((n*7)/2)))+(3*i)+(j*3)+(200+(4*round(sin(i+j*1.5)))-(4*k))+e,i)
        if randint(0,14)==0:
          draw_ore(146+(6*i)-(5*j),round((111-((n*7)/2)))+(3*i)+(j*3)+(200+(4*round(sin(i+j*1.5)))-(4*k))+e,(100*(i/n),100*(i/n),100*(i/n)),i,n)
      draw_cube(146+(6*i)-(5*j),round((111-((n*7)/2)))+(3*i)+(j*3)+(4*round(sin(i+j*1.5)))+e,i)
      if randint(0,45)==0:
        draw_tree(146+(6*i)-(5*j),-4+round((111-((n*7)/2)))+(3*i)+(j*3)+e+(4*round(sin(i+j*1.5))),i)
  sleep(6)

#programme 2:dessine une pyramide qbert

#fill_rect(0,0,320,222,(200,)*3)
#def draw_pyramid(x,y,t):
#  for k in range(t):
#    for i in range(k):
#      draw_cube(x-((k-1)*5)+((i-1)*11),y+((k-1)*8),255)
#draw_pyramid(152,40,16)

#version 1.0:adding core program
#version 1.1:adding shading
#version 1.2:adding trees
#version 1.3:adding trees shading
#version 1.4:adding ores
#version 1.5:adding ores shading
#version 1.6:adding different ores
#version 1.7:regulating ores altitude generation