from player import Player from npc import NPC from shop import shop import random def generate_dungeon(floors): dungeon = [] for floor in range(floors): dungeon.append([]) for room in range(10): enemies = random.randint(0, 3) treasure = random.randint(0, 1) room = { "enemies": enemies, "treasure": treasure } dungeon[floor].append(room) return dungeon def play_game(): player = Player() dungeon = generate_dungeon(10) current_floor = 0 while True: # display game interface # code to move player around dungeon using arrow keys current_room = dungeon[current_floor][player_position] if current_room["enemies"] > 0: enemies_defeated = battle_enemies(current_room["enemies"], player) if enemies_defeated: print("You defeated the enemies!") else: print("You were defeated.") break elif current_room["treasure"] > 0: treasure_added = add_treasure(current_room["treasure"], player) if treasure_added: print("You found treasure!") else: print("Your inventory is full.") else: print("This room is empty.") choice = input("What would you like to do? (talk/shop/stats/quit) ") if choice == "talk": npc = NPC("Bob") npc.join_party(player) elif choice == "shop": shop() elif choice == "quit": break else: print("Invalid choice.") if __name__ == "__main__": play_game()