# jeu_de_dames.py

Created by lorem-ipsum-42

Created on June 20, 2022

4.03 KB

```from time import sleep
from ion import *
from kandinsky import *

"""try:
get_keys()
color_pions = ((192, 53, 53), (255, 183, 52)) + color_pions
except:
color_pions = ((255, 183, 52), (192, 53, 53)) + color_pions"""

color_pions = ((148, 113, 222), (192, 53, 53), (255, 183, 52), (242, 242, 242))

plateau = int("2" * 20 + "3" * 10 + "1" * 20)

fill_rect(0, 200, 320, 22, (148, 113, 222))

lettres = (32032318, 33095217, 18732593, 33061407, 33061951)

def affiche_lettres(x_start, y_start, l=lettres):
temp_y = y_start
for lettre in lettres:
pos = 0
for pixel in str(bin(lettre))[2:]:
if pos == 20:
pos = 0
y_start += 4

if pixel == '1':
fill_rect(x_start + pos, y_start, 4, 4, (128, 206, 225))

pos += 4
x_start += 25
y_start = temp_y

draw_string("Gameplay by nsi.xyz/dames", 33, 202, (255, 255, 255), color_pions[0])
affiche_lettres(202, 0)

def pion(i, j, plat=plateau):
position = i + j * 5
return int(str(plat)[position])

"""def create_plateau():  # Crée un plateau en graphique 10x10 avec comme point de départ le point de coordonnées (10, 20) et avec chaque carré de taille 20x20
for j in range(10, 211, 20):
for x in range(20, 221, 1):
set_pixel(x, j, (0, 0, 0))
for i in range(20, 221, 20):
for y in range(10, 211, 1):
set_pixel(i, y, (0, 0, 0))"""

def decalage(ord_pion):
return int(not ord_pion % 2)

def rempli_pion(coord_pion, couleur):
fill_rect(decalage(coord_pion[1]) * 20 + coord_pion[0] * 40, coord_pion[1] * 20, 20, 20, couleur)

def init_pions():
color_temp_pion = (0, 0, 0)
for j in range(10):
for i in range(5):
if pion(i, j) == 3:
color_temp_pion = color_pions[3]
if pion(i, j) == 2:
color_temp_pion = color_pions[1]
if pion(i, j) == 1:
color_temp_pion = color_pions[0]
else:  # si c'est une dame
pass
rempli_pion((i, j), color_temp_pion)

def bouge_pion(coord_pion, new_coord):
rempli_pion(coord_pion, color_pions[3])
rempli_pion(new_coord, color_pions[0])

def allume_pion(coord_pion):
rempli_pion(coord_pion, color_pions[2])

def eteint_pion(coord_pion):
rempli_pion(coord_pion, color_pions[0])

def choix(liste_choix):
id_choix = 0
while not keydown(4):  # tant que ok n'est pas appuyé
allume_pion(liste_choix[id_choix])
if keydown(0):  # touche gauche
sleep(0.25)
eteint_pion(liste_choix[id_choix])
if id_choix == 0:
id_choix = len(liste_choix) - 1
else:
id_choix -= 1
elif keydown(3):  # touche droite
sleep(0.25)
eteint_pion(liste_choix[id_choix])
if id_choix == len(liste_choix) - 1:
id_choix = 0
else:
id_choix += 1
return liste_choix[id_choix]

def est_deplacable(coord_pion: tuple):
print(coord_pion)
pass
"""couleur_pion = int(plateau[coord_pion[0]][coord_pion[1]])
if couleur_pion == 1:
return plateau[coord_pion[0]+1][coord_pion[1]-1] == '0' and plateau[coord_pion[0]+1][coord_pion[1]+1] == '0'
elif couleur_pion == 2:
return plateau[coord_pion[0]-1][coord_pion[1]-1] == '0' and plateau[coord_pion[0]-1][coord_pion[1]+1] == '0'"""

def choix_pion():
temp_pions_joueur = []
for j in range(10):
for i in range(5):
if pion(i, j) == 1:
temp_pions_joueur += [(i, j)]
temp_pion = choix(temp_pions_joueur)
while not est_deplacable(temp_pion):
init_pions()  # refresh le plateau
temp_pion = choix(temp_pions_joueur)
return temp_pion

def move_possible_pion_blanc(coord_pion):
print(coord_pion)
pass

def choix_deplacement_pion(coord_pion):
# noinspection PyTypeChecker
choix(move_possible_pion_blanc(coord_pion))
return True

init_pions()
print(choix_pion())```