cubito_adventures_b1_1.py

Created by lorem-ipsum-42

Created on October 28, 2020

7.7 KB

Beta 1.1 des Aventures de Cubito #Le programme a été allégé, les variables et fonctions renommées ! Attention aux surprises ! ! Amusez-vous bien !


from math import *
from kandinsky import *
from ion import *
from random import *
from time import *

try:
  get_keys()
  os = (192,53,53) #Se met à la couleur de l'OS alternatif Omega
except:
  os = (255,183,52) #Se met à la couleur de l'OS de base Epsilon
  
ja=(255,255,0)
ble=(0,255,255)
bl=(255,255,255)
no=(0,0,0)

def text_center(text,x=160,y=110,col1=(255,255,255),col2=(255,255,255)): #Centre un texte
    draw_string(text, x-len(text)*10 // 2, y, col1, col2)

def menu():
    global niveau
    fill_rect(0,0,320,222,no)
    fill_rect(0,204,320,18,os)
    text_center("nsi.xyz/cubito par Gab & Raph",160,204,bl,os)
    text_center("Welcome to:",160,7,ja,no)
    for i in range(5,320,10):
        set_pixel(i,30,ja)
        sleep(0.05)
    text_center("Cubito's Adventures !",160,38,ja,(3,34,76))
    text_center("To move, press the arrows,",160,61,ja,no)
    text_center("But warning! If you have a hole",160,81,ja,no)
    text_center("under you, you will fall!",160,101,ja,no)
    text_center("For each level, try to have",160,121,ja,no)
    text_center("the most of points, using scales",160,141,ja,no)
    sleep(4)
    text_center("To start the game on level 1,",160,166,ja,no)
    text_center('Press "OK" or "clear"',160,186,ja,no)
    while not keydown(5):
        if keydown(4) or keydown(17):
            jeu()
        elif keydown(36):
            while not keydown(5):
                if keydown(43):
                    fill_rect(0,0,320,222,no)
                    niveau=42
                    partie()

def initiation(): #Génère les pièces
    fill_rect(0,0,320,222,no)
    for j in range(5,222,10):
        for i in range(5,320,10):
            set_pixel(i,j,bl)
    initialisation()
            
position = [0,0]#x,y 
mvt = [0,0]#x,y 
global score
score=0
niveau=1

def initialisation(etat=0):
    global score, niveau, scale
    if etat == 0:
        fill_rect(0,204,320,18,os)
        draw_string("Score :",0,204,bl,os)
        draw_string("Niveau :",160,204,bl,os)
    else:
        draw_string(str(score),80,204,bl,os)
        draw_string(str(niveau),250,204,bl,os)

def personnage(aff=0):
    if aff==0:
        fill_rect(position[0], position[1], 10,10,no)
    else:
        fill_rect(position[0], position[1], 10,10,ja)

def collision():
    '''on vérifie les collisions, si collisions, on retourne false, sinon true on teste mvt[0] et mvt[1]''' 
    return True

def points():
    global score, position, mvt, longueur_scale
    if get_pixel(position[0]+4,position[1]-39)==(248,252,248):
        personnage(0)
        position[1]-=longueur_scale+10
        position[0]=position[0]
        mvt[1]=position[1]
        personnage(1)
    elif get_pixel(mvt[0]+5,mvt[1]+5)!=(248,252,248):
        score-=1
    else:
        score+=1

def vide():
    global position, mvt, score
    while get_pixel(position[0]+5,position[1]+15)!=(248,252,248) and position[1]!=190:
        personnage(0)
        position[0]=position[0]
        position[1]+=10
        mvt[1]=position[1]
        score-=1
        personnage(1)
        sleep(1)

def fin_niv():
    global niveau, position, mvt, score, abscisse_arrivee, ordonnee_arrivee
    niveau_suivant=False
    if niveau==1 and position[0]==310 and position[1]==190:
        text_center("Tu as reussi le niveau 1!",160,42,ja,no)
        text_center("Avec un score de "+str(score),160,62,ja,no)
        niveau_suivant=True

    elif niveau==2 and position[0]==150 and position[1]==70:
        text_center("Tu as reussi le niveau 2!",160,42,ja,no)
        text_center("Avec un score de "+str(score),160,62,ja,no)
        niveau_suivant=True

    elif niveau==3 and position[0]==50 and position[1]==100:
        text_center("Tu as reussi le niveau 3!",160,42,ja,no)
        text_center("Avec un score de "+str(score),160,62,ja,no)
        niveau_suivant=True

    elif niveau==4 and position[0]==240 and position[1]==180:
        text_center("Tu as reussi le niveau 4!",160,42,ja,no)
        text_center("Avec un score de "+str(score),160,62,ja,no)
        niveau_suivant=True

    elif niveau==5 and position[0]==130 and position[1]==190:
        text_center("Tu as reussi le niveau 5!",160,42,ja,no)
        text_center("Avec un score de "+str(score),160,62,ja,no)
        niveau_suivant=True

    """elif niveau==42 and position[0]==abscisse_arrivee and position[1]=ordonnee_arrivee:
        text_center("Tu as reussi le niveau 42!",160,42,ja,no)
        text_center("Avec un score SUPREME de "+str(score),160,62,ja,no)
        fin_level42=True"""
        
    if niveau_suivant:
        niveau+=1
        position = [0, 0] 
        mvt = [0, 0]
        score=0
        sleep(4)
        jeu()
        
    if fin_level42:
      fill_rect(0,0,320,222,no)
      text_center("Tu es le champion suprême!!!",160,42,ja,no)

def scale():
    global abscisse_scale, longueur_scale, ordonnee_scale, ordonnee_scale42
    longueur_scale=40
    if niveau==1:
        ordonnee_scale=60
        fill_rect(abscisse_scale,60,10,longueur_scale,bl)
    elif niveau==2:
        ordonnee_scale=80
        fill_rect(abscisse_scale,80,10,longueur_scale,bl)
    elif niveau==3:
        ordonnee_scale=50
        fill_rect(abscisse_scale,50,10,longueur_scale,bl)
    elif niveau==4:
        ordonnee_scale=20
        fill_rect(abscisse_scale,20,10,longueur_scale,bl)
    elif niveau==5:
        ordonnee_scale=130
        fill_rect(abscisse_scale,130,10,longueur_scale,bl)
    elif niveau==42:
        ordonnee_scale=ordonnee_scale42
        fill_rect(abscisse_scale,ordonnee_scale42,10,longueur_scale,bl)
        
def move():  
    global postion, mvt 
    bordure = [0,0,190,310]
    while not keydown(5):
        vide()
        scale()   
        is_key_pressed = False
        if keydown(0): #gauche
            mvt[0] = max(position[0]-10, bordure[0])
            is_key_pressed = True

        elif keydown(1): #haut
            mvt[1] = max(position[1]-10, bordure[1])
            is_key_pressed = True

        elif keydown(2): #bas
            mvt[1] = min(position[1]+10, bordure[2])
            is_key_pressed = True

        elif keydown(3): #droite
            mvt[0] = min(position[0]+10, bordure[3])
            is_key_pressed = True

        if is_key_pressed and collision():
            points()
            sleep(0.1)
            fin_niv()
            initialisation(1)
            personnage(0)
            position[0] = mvt[0]
            position[1] = mvt[1]
            personnage(1)

def partie():
    global niveau, position, score, abscisse_scale, ordonnee_scale42, abscisse_arrivee, ordonnee_arrivee
    initiation()
    v=[]
    for i in range(0,320,10):
        v.append(i)#pas sur la même ligne de l'arrivée
    abscisse_scale=choice(v)
    ordonnee_scale42=choice(v[0:19])
    if niveau==1:
        fill_rect(310,190,10,10,ble)
    elif niveau==2:
        fill_rect(150,70,10,10,ble)
    elif niveau==3:
        fill_rect(50,100,10,10,ble)
    elif niveau==4:
        fill_rect(240,180,10,10,ble)
    elif niveau==5:
        fill_rect(130,190,10,10,ble)
    elif niveau==42:
        x, y = [], []
        for i in range(0,310,10):
            x.append(i)
        for j in range(20,190,10):
            y.append(j)
            abscisse_arrivee=choice(x)
            ordonnee_arrivee=choice(y)
        fill_rect(abscisse_arrivee,ordonnee_arrivee,10,10,(0,255,0))
    move()

def jeu():
    global niveau
    while niveau!=6:
        fill_rect(0,0,320,222,no)
        sleep(2)
        partie()
    fill_rect(0,0,320,222,no)
    texte_center("Well done, you won!!!",160,42,ja,no)
    texte_center("What would you make now?!",160,82,ja,no)
    while not keydown(5):
      if keydown(36):
              while not keydown(5):
                  if keydown(43):
                      fill_rect(0,0,320,222,no)
                      niveau=42
                      partie()
    
menu()

During your visit to our site, NumWorks needs to install "cookies" or use other technologies to collect data about you in order to:

With the exception of Cookies essential to the operation of the site, NumWorks leaves you the choice: you can accept Cookies for audience measurement by clicking on the "Accept and continue" button, or refuse these Cookies by clicking on the "Continue without accepting" button or by continuing your browsing. You can update your choice at any time by clicking on the link "Manage my cookies" at the bottom of the page. For more information, please consult our cookies policy.