jumpinjoseph.py

Created by lex-kimmel

Created on January 19, 2024

1.9 KB


from math import *
from kandinsky import *
from time import *
from ion import *
from random import randint as r
target_fps=24
fps=0
player_color_hat=(255,25,60)
player_color=(210,50,210)
background_color=(28,10,210)

player_x=160
player_y=0
player_x_vel=0
player_y_vel=0

camera_x=0

def draw_player(x,y):
  fill_rect(x,y,20,20,player_color)
  fill_rect(x,y,20,5,player_color_hat)
  fill_rect(x+15,y+10,3,3,(0,0,0))

def reach_fps(current_f):
  global fps
  draw_string(str(round(fps)),0,0)
  target_f=1/target_fps
  if current_f<target_f:
    sleep(target_f-current_f)
  fps=1/(monotonic()-begin)

def draw_pole(x):
  fill_rect(x-camera_x,225,20,-20,(200,200,200))

poles=[]
poles.append(200)
camera_x_vel=5
s=0
rc=0
dj=False

fill_rect(0,0,320,230,(21,35,212))
draw_string("jumpin joseph",100,100)
sleep(1)
while 1:
  begin=monotonic()
  
  if r(0,12)==2: 
    poles.append(r(0,20)*20+camera_x+350)
  
  player_y_vel+=5
  camera_x=round(camera_x+camera_x_vel)
  
  if player_y>=200:
    s=0
    dj=True


  if keydown(KEY_UP) and (player_y>=200 or player_grounded):
    player_y_vel=-30
    player_y=199
    dj=False
 
  if keydown(KEY_LEFT):
    player_x_vel=-round(4*camera_x_vel)

  if keydown(KEY_RIGHT):
    player_x_vel=round(4*camera_x_vel)
  
  if player_y>=200:
    player_y=200
    s=0
    player_y_vel=0
  
  player_x_vel*=0.9      
  player_x+=player_x_vel
  player_y+=player_y_vel
  
  fill_rect(0,0,320,225,background_color)
  
  player_grounded=False
  for pole_x in poles:
    if pole_x<camera_x:
      poles.remove(pole_x)
    if pole_x-20<=player_x and player_x<=pole_x+20:
      if player_y>=185:
        if player_y_vel > 10:
          s+=1
        player_y=185
        player_y_vel=0
        player_grounded=True
    draw_pole(pole_x)
  
  draw_player(round(player_x)-camera_x,round(player_y))
  draw_string(str(s),0,30)
  draw_string(str(rc),0,60)
  if s>rc:
    rc=s
  reach_fps(monotonic()-begin)
  
  

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