from math import * from kandinsky import * from ion import * from time import * def terrain(): fill_rect(0,0,400,400,color(20,20,20)) l=0 for i in range(20): l=l+20 fill_rect(0,l,400,5,color(40,40,40)) def perso(x,y,x2,y2): if get_pixel(x,y)==(200,20,16) or get_pixel(x,y)==(16,20,200): return -1,-1 fill_rect(x,y,5,5,color(160,10,10)) fill_rect(x2,y2,5,5,color(200,20,20)) x2=x y2=y return x2,y2 def perso2(x11,y11,x22,y22): if get_pixel(x11,y11)==(200,20,16) or get_pixel(x11,y11)==(16,20,200): return -1,-1 fill_rect(x11,y11,5,5,color(10,10,160)) fill_rect(x22,y22,5,5,color(20,20,200)) x22=x11 y22=y11 return x22,y22 def jeu(score1,score2): x=30 y=100 x2=1000 y2=1000 x11=280 y11=100 x22=1000 y22=1000 sens2=2 sens=0 speed=0.05 print(terrain()) while True: if x<0: x=320 if x>320: x=0 if y<0: y=220 if y>220: y=0 if x11<0: x11=320 if x11>320: x11=0 if y11<0: y11=220 if y11>220: y11=0 if sens==0: x=x+5 if sens==1: y=y+5 if sens==2: x=x-5 if sens==3: y=y-5 if sens2==0: x11=x11+5 if sens2==1: y11=y11+5 if sens2==2: x11=x11-5 if sens2==3: y11=y11-5 sleep(speed) x2,y2=perso(x,y,x2,y2) x22,y22=perso2(x11,y11,x22,y22) if x2==-1: draw_string("Blue win",115,100) draw_string("[OK] to rematch",80,130) return score1,score2+1 if x22==-1: draw_string("Red win",115,100) draw_string("[OK] to rematch",80,130) return score1+1,score2 if keydown(KEY_RIGHT)==True: sens=0 sleep(0.05) if keydown(KEY_UP)==True: sens=3 sleep(0.05) if keydown(KEY_LEFT)==True: sens=2 sleep(0.05) if keydown(KEY_DOWN)==True: sens=1 sleep(0.05) if keydown(KEY_DIVISION)==True: sens=0 sleep(0.05) if keydown(KEY_LEFTPARENTHESIS)==True: sens2=3 sleep(0.05) if keydown(KEY_SIX)==True: sens2=2 sleep(0.05) if keydown(KEY_PLUS)==True: sens2=1 sleep(0.05) while True: draw_string("TRON",125,60) fill_rect(125,75,45,1,color(255,0,0)) draw_string("[OK] pour commencer",65,90) draw_string("M.R.",280,200) if keydown(KEY_OK) == True: fill_rect(0,0,400,300,color(255,255,255)) break score1=0 score2=0 print(terrain()) draw_string("[OK] to start",85,100) draw_string("Red -> Arrow Blue -> (,/,+,6",5,140) while True: draw_string("Red-"+str(score1),30,0) draw_string("Blue-"+str(score2),230,0) if keydown(KEY_OK)==True: draw_string("3",150,50) sleep(1) draw_string("2",150,50) sleep(1) draw_string("1",150,50) sleep(1) draw_string("GO",150,50) sleep(1) score1,score2=jeu(score1,score2)