mcase2.py

Created by kbdechez-lidl

Created on November 06, 2022

10.7 KB

Partie 2 de MCASE


from mcase1 import *
from mcase3 import *
from math import *
from kandinsky import *
from ion import *
from time import *
from random import *
##########################################
def jeu(money,price,inventory,inventoryupgrade,name,paranimation,tempscaisse,page,choixpage,choixvendre,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins,pourcentage,choixpourcentage,retour,proba,nom,depense,perdu,gagne):
  while True:
    if page==1:
      sleep(0.1)
      draw_string("Argent:" + str(money),200,1)
      draw_string("Stats:",1,1)
      draw_string("Page 1----",1,200)
      longueurinv = len(inventory)
      draw_string("Tu as " + str(longueurinv) + " items.",1,20)
      fill_rect(1,19,55,1,color(0,0,255))
      draw_string("Ton dernier item:",1,40)
      if longueurinv == 0:
        draw_string("Pas d'item.",1,60)
      else:
        draw_string("[$" + price +"]" + name,1,60)
      total = 0
      for i in inventory:
          total = total + float(inventory[i])
      draw_string("La valeur de ton inventaire :",1,80)
      draw_string("              ",1,100)
      draw_string("[$" + str("{:.2f}".format(float(total)))+ "]",1,100)
      bestItem = ""
      highestPrice = 0
      for i in inventory:
          if float(highestPrice) < float(inventory[i]):
              highestPrice = inventory[i]
              bestItem = i
      draw_string("Ton meilleur item est:",1,120)
      if bestItem == "":
        draw_string("Pas encore d'item.",1,140)
      else:
        draw_string("[$" + str(highestPrice) +  "]" + str(bestItem),1,140)
      draw_string("Gagné/Perdu/Dépensé:",1,160)
      draw_string(str(gagne) + "/" + str(perdu)+ "/"  + str(depense),1,180)
      if keydown(KEY_RIGHT)==True:
        print(clear())
        page=2
############
    if page==2:
      sleep(0.1)
      draw_string("Argent:" + str(money),200,1)
      draw_string("                    ",1,1)
      draw_string("Caisses:",1,1)
      fill_rect(1,19,75,1,color(0,0,255))
      draw_string("1 - Falchion ($1.5):",10,30)
      draw_string("2 - Bravo ($2.5):",10,50)
      draw_string("Page -2---",1,200)
      if keydown(KEY_ONE)==True:
        print(clear())
        caseChoice = 'Falchion'
        nom = "Falchion"
        if money - 1.5 >= 0:
          money = money - 1.5
          depense = depense + 1.5
          name , price = caisse(caseChoice,tempscaisse,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins,inventory,paranimation,nom)
        else:
          draw_string("Solde insuffisant",85,100)
          sleep(2)
          draw_string("                  ",85,100)
      if keydown(KEY_TWO)==True:
        print(clear())
        caseChoice = 'Bravo'
        nom = "Bravo"
        if money - 2.5 >= 0:
          money = money - 2.5
          depense = depense + 2.5
          name , price = caisse(caseChoice,tempscaisse,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins,inventory,paranimation,nom)
        else:
          draw_string("Solde insuffisant",85,100)
          sleep(2)
          draw_string("                  ",85,100)
      if keydown(KEY_RIGHT)==True:
        print(clear())
        page=3
      if keydown(KEY_LEFT)==True:
        print(clear())
        page=1
############
    if page==3:
      sleep(0.1)
      draw_string("Argent:" + str(money),200,1)
      draw_string("                    ",1,1)
      draw_string("Vendre:",1,1)
      fill_rect(1,19,65,1,color(0,0,255))
      draw_string("(1/4 3/6)Vendre en dessous de:",20,30)
      draw_string("         ",20,50)
      draw_string("[$" + str(choixvendre) + "]",20,50)
      draw_string("[OK] pour valider",20,90)
      draw_string("Page --3--",1,200)
      if choixvendre < 0:
        choixvendre = 0
      if keydown(KEY_RIGHT)==True:
        print(clear())
        page=4
      if keydown(KEY_LEFT)==True:
        print(clear())
        page=2
      if keydown(KEY_ONE)==True:
        choixvendre = choixvendre - 1
        sleep(0.1)
      if keydown(KEY_FOUR)==True:
        choixvendre = choixvendre + 1
        sleep(0.1)
      if keydown(KEY_THREE)==True:
        choixvendre = choixvendre - 10
        sleep(0.1)
      if keydown(KEY_SIX)==True:
        choixvendre = choixvendre + 10
        sleep(0.1)
      if keydown(KEY_OK)==True:
        if len(inventory) == 0:
          draw_string("Aucun résultat.",85,120)
          sleep(2)
          draw_string("                  ",85,120)
        else:
          money , inventory = vendre(choixvendre,inventory,money)
############
    if page==4:
      retour = 0
      sleep(0.1)
      draw_string("                    ",1,1)
      draw_string("Inventaire:",1,1)
      fill_rect(1,19,105,1,color(0,0,255))
      nbpage = len(inventory)/10
      if nbpage != trunc(nbpage):
            nbpage = trunc(nbpage) + 1
      if len(inventory) == 0:
            draw_string("Inventaire:",1,1)
            fill_rect(1,19,105,1,color(0,0,255))
            draw_string("Aucun résultat.",85,100)
            draw_string("Page ---4-",1,200)
      if choixpage > nbpage:
        choixpage = choixpage - 1
      if choixpage < 0:
        choixpage = choixpage + 1
      if keydown(KEY_DOWN)==True:
        choixpage = choixpage + 1
        sleep(0.1)
        print(clear())
      if keydown(KEY_UP)==True:
          choixpage = choixpage - 1
          sleep(0.1)
          print(clear())
      else:
        draw_string("Inventaire:",1,1)
        fill_rect(1,19,105,1,color(0,0,255))
        inventoryupgrade = pageinventaire(inventory,choixpage)
        if keydown(KEY_ONE)==True:
            page , objetupgrade , itemwinupgrade = pagechoix(0,inventoryupgrade,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins)
        if keydown(KEY_TWO)==True:
            page , objetupgrade , itemwinupgrade = pagechoix(1,inventoryupgrade,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins)
        if keydown(KEY_THREE)==True:
            page , objetupgrade , itemwinupgrade = pagechoix(2,inventoryupgrade,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins)
        if keydown(KEY_FOUR)==True:
            page , objetupgrade , itemwinupgrade = pagechoix(3,inventoryupgrade,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins)
        if keydown(KEY_FIVE)==True:
            page , objetupgrade , itemwinupgrade = pagechoix(4,inventoryupgrade,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins)
        if keydown(KEY_SIX)==True:
            page , objetupgrade , itemwinupgrade = pagechoix(5,inventoryupgrade,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins)
        if keydown(KEY_SEVEN)==True:
            page , objetupgrade , itemwinupgrade = pagechoix(6,inventoryupgrade,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins)
        if keydown(KEY_EIGHT)==True:
            page , objetupgrade , itemwinupgrade = pagechoix(7,inventoryupgrade,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins)
        if keydown(KEY_NINE)==True:
            page , objetupgrade , itemwinupgrade = pagechoix(8,inventoryupgrade,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins)
        if keydown(KEY_ZERO)==True:
            page , objetupgrade , itemwinupgrade = pagechoix(9,inventoryupgrade,wears,blueGuns,purpleGuns,pinkSkins,redSkins,knifeSkins)
      if keydown(KEY_RIGHT)==True:
        print(clear())
        page=5
      if keydown(KEY_LEFT)==True:
          print(clear())
          page=3
############
    if page==5:
      sleep(0.1)
      draw_string("Argent:" + str(money),200,1)
      draw_string("Parametre:",1,1)
      fill_rect(1,19,95,1,color(0,0,255))
      draw_string("0/1 - Animation:" + str(paranimation),10,30)
      draw_string("2/3 - Temps apres ouverture:" + str(tempscaisse),10,50)
      draw_string("Page ----5",1,200)
      if keydown(KEY_LEFT)==True:
        page=4
        print(clear())
        draw_string("                             ",20,30)
        draw_string("                             ",20,50)
      if keydown(KEY_ZERO)==True:
        if paranimation == "oui":
          paranimation = "non"
      if keydown(KEY_ONE)==True:
        if paranimation == "non":
          paranimation = "oui"
      if keydown(KEY_THREE)==True:
          tempscaisse = tempscaisse + 1
          sleep(0.1)
      if keydown(KEY_TWO)==True:
          tempscaisse = tempscaisse - 1
          sleep(0.1)
############
    if page=="upgrade":
        prixupgrade = objetupgrade[0] * pourcentage
        sleep(0.1)
        draw_string("Argent:" + str(money),200,1)
        draw_string("Upgrade:",1,1)
        fill_rect(1,19,75,1,color(0,0,255))
        draw_string("Item:" + "[$" + "{:.2f}".format(float(objetupgrade[0])) + "]" + objetupgrade[1],1,30)
        draw_string("0/1 - Augement les %: " + str(pourcentage) + "x",1,50)
        draw_string("Tu as " + str(proba) + "% de gagner " + "[$" + "{:.2f}".format(float(prixupgrade)) + "$]",1,70)
        if keydown(KEY_ZERO)==True:
            choixpourcentage = choixpourcentage - 1
            print(clear())
        if keydown(KEY_ONE)==True:
            choixpourcentage = choixpourcentage + 1
            print(clear())
        if keydown(KEY_BACKSPACE)==True:
            retour = 1
        if choixpourcentage < 0:
            choixpourcentage = 0
            draw_string("Minimum",120,100)
            sleep(0.5)
            draw_string("              ",120,100)
        if choixpourcentage > 3:
            choixpourcentage = 3
            draw_string("Maximum",120,100)
            sleep(0.5)
            draw_string("              ",120,100)
        if choixpourcentage == 0:
            pourcentage = 1.5
            proba = 57
        if choixpourcentage == 1:
            pourcentage = 2
            proba = 35
        if choixpourcentage == 2:
            pourcentage = 5
            proba = 23
        if choixpourcentage == 3:
            pourcentage = 10
            proba = 13
        draw_string("Retour-[Supprimer]",1,200)
        if retour == 1:
            page=4
            print(clear())
        if keydown(KEY_OK)==True:
            r = randint(1,100)
            a = 0
            if r < proba:
                a = 1
                print(animationupgrade())
                draw_string("Tu as gagner:" + str(prixupgrade) + "$",1,120)
                sleep(1)
                draw_string("                                                ",1,120)
            else:
                print(animationupgrade())
                draw_string("Tu as perdu:" + "[$" + str(objetupgrade[0]) + "]" + objetupgrade[1],1,120)
                sleep(1)
                draw_string("                                                ",1,120)
                perdu = perdu + objetupgrade[0]
            for keyname,valeur in inventory.items():
                if keyname == objetupgrade[1]:
                    sup = keyname
                    del inventory[sup]
            if a == 1:
              money = money + float(prixupgrade)
              gagne = gagne + float(prixupgrade)
            retour = 1

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