jeudelapomme.py

Created by joanny-barthe

Created on October 22, 2025

10.5 KB

voila un jeu où vous devez attraper des pommes sans vous faire manger par le poison vous avez plusieurs modes de difficultés et couleurs en fonction du score amuser vous bien


from math import *
from time import *
from kandinsky import *
from ion import *
from random import *
arret=0
vitpoi=1
curseurhorison=1
curseur=4
gmax=0
glast=0
pause=0
f = 1
e = 1
g = 0
h = 0.03
ti = 0.03
vpoia = 1
vpoib = 1
dpoia = 1
dpoib = 1
perso = [ [100, 100, 12, 8, 'blue'],[102, 98, 8, 12, 'blue'],[103, 101, 2, 2, 'yellow'],[107, 101, 2, 2, 'yellow'],[103, 107, 6, 2, 'red'],[101, 105, 2, 2, 'red'], [109, 105, 2, 2, 'red']]
persoreset = [ [100, 100, 12, 8, 'blue'],[102, 98, 8, 12, 'blue'],[103, 101, 2, 2, 'yellow'],[107, 101, 2, 2, 'yellow'],[103, 107, 6, 2, 'red'],[101, 105, 2, 2, 'red'], [109, 105, 2, 2, 'red']]
pome = [[randint(5,310),randint(25,210),6,6,'red']]
depoi = [randint(5,310),randint(25,210)]
poison = [[depoi[0],depoi[1],12,8,'red'],[depoi[0]+2,depoi[1]-2,8,12,'red'],[depoi[0]+3,depoi[1]+1,2,2,'yellow'],[depoi[0]+7,depoi[1]+1,2,2,'yellow'],[depoi[0]+3,depoi[1]+5,6,2,'blue'],[depoi[0]+1,depoi[1]+7,2,2,'blue'],[depoi[0]+9,depoi[1]+7,2,2,'blue']]
while True:
  fill_rect(0,0,320,222,'white')
  fill_rect(0,40,320,55,'pink')
  draw_string("dificulte",10,10,'black')
  draw_string("facile",10,50,'black')
  draw_string("moyen",100,50,'black')
  draw_string("harcor",200,50,'black')
  draw_string("comment jouer",10,100,'black')
  draw_string("credit",10,150,'black')
  draw_string("jouer",10,200,'black')
  sleep(0.5)
  while True:
    curseurhorison = min(3,max(1,curseurhorison))
    curseur = min(4,max(1,curseur))
    if keydown(KEY_DOWN):
      curseur+=1
    if keydown(KEY_UP):
      curseur-=1  
    if vitpoi == 2:
        fill_rect(0,40,320,55,'green')
        draw_string("facile",10,50,'black')
        draw_string("moyen",100,50,'red')
        draw_string("harcor",200,50,'black')
    if vitpoi == 1:
        fill_rect(0,40,320,55,'pink')
        draw_string("facile",10,50,'red')
        draw_string("moyen",100,50,'black')
        draw_string("harcor",200,50,'black')
    if vitpoi == 3:
        fill_rect(0,40,320,55,'purple')
        draw_string("facile",10,50,'black')
        draw_string("moyen",100,50,'black')
        draw_string("harcor",200,50,'red')
    if curseur==1 and keydown(KEY_OK):
      fill_rect(0,0,320,222,'white')
      draw_string("Retour:EXE",150,150)
      sleep(0.5)
      while True:
        if keydown(KEY_EXE):
          fill_rect(0,0,320,222,'white')
          break
        if keydown(KEY_OK):
          fill_rect(0,0,320,222,'white')
          break
        if keydown(KEY_LEFT):
          curseurhorison-=1
        if keydown(KEY_RIGHT):
          curseurhorison+=1
        if curseurhorison==1:
          fill_rect(0,40,320,55,'pink')
          vitpoi = 1
          draw_string("facile",10,50,'red')
          draw_string("moyen",100,50,'black')
          draw_string("harcor",200,50,'black')
        if curseurhorison==2:
          fill_rect(0,40,320,55,'green')
          vitpoi = 2
          draw_string("facile",10,50,'black')
          draw_string("moyen",100,50,'red')
          draw_string("harcor",200,50,'black')
        if curseurhorison==3:
          fill_rect(0,40,320,55,'purple')
          vitpoi = 3
          draw_string("facile",10,50,'black')
          draw_string("moyen",100,50,'black')
          draw_string("harcor",200,50,'red')
        sleep(0.2)
    if curseur==1:
      draw_string("dificulte",10,10,'red')
      draw_string("comment jouer",10,100,'black')
      draw_string("credit",10,150,'black')
      draw_string("jouer",10,200,'black')
    if curseur==2:
      draw_string("dificulte",10,10,'black')
      draw_string("comment jouer",10,100,'red')
      draw_string("credit",10,150,'black')
      draw_string("jouer",10,200,'black')
    if curseur==2 and keydown(KEY_OK):
      fill_rect(0,0,320,222,'white')
      sleep(0.5)
      while True:
        draw_string("  votre mission est de ramasser \n  le plus de pommes sans vous \n  faire manger par le poison\n         BONNE CHANCE",0,10)
        draw_string("manuel des touches",50,130,'red')
        draw_string("Retour:EXE",160,200)
        if keydown(KEY_OK):
          fill_rect(0,0,320,222,'white')
          while True:
            draw_string("TOUJOURS\n flèche du haut:monter\n flèche du bas:descendre\n flèche de droite:aller à droite \n flèche de gauche:aller à gauche\nDANS LE MENU\n OK:selection\n EXE:retour\nEN JEU\n ZERO:pause\n EXE:reprendre\n 1:menu",0,0)
            if keydown(KEY_EXE):
              fill_rect(0,0,320,222,'white')
              sleep(0.5)
              break
        if keydown(KEY_EXE):
          fill_rect(0,0,320,222,'white')
          break
    if curseur==3:
      draw_string("dificulte",10,10,'black')
      draw_string("comment jouer",10,100,'black')
      draw_string("credit",10,150,'red')
      draw_string("jouer",10,200,'black')
    if curseur==3 and keydown(KEY_OK):
       fill_rect(0,0,320,222,'white')
       while True:
         draw_string("     ce jeu a ete realise par \n ultimequatro en seconde \n     il n est pas tres \n optimiser notamment si votre \n score depasse 15 mais \n je me suit vraiment bien amuse \n \n ps: si vous obtener un score \n de minimum 25 vous aurez une \n coleur secrete (plus que la \n couleur orange)\n\t\t\tRetour:EXE",0,21)
         if keydown(KEY_EXE):
            fill_rect(0,0,320,222,'white')
            break
    if curseur==4:
      draw_string("dificulte",10,10,'black')
      draw_string("comment jouer",10,100,'black')
      draw_string("credit",10,150,'black')
      draw_string("jouer",10,200,'red')
    if keydown(KEY_OK) and curseur == 4:
      break
    sleep(0.2)
  while True:
    stopje = 0
    ti = max(0.01, h - g/1000)
    perso[0][0] = min(309,max(3,perso[0][0]))
    perso[0][1] = min(211,max(21,perso[0][1]))
    perso[1][0] = min(311,max(5,perso[1][0]))
    perso[1][1] = min(209,max(19,perso[1][1]))
    perso[2][0] = min(312,max(6,perso[2][0]))
    perso[2][1] = min(212,max(22,perso[2][1]))
    perso[3][0] = min(316,max(10,perso[3][0]))
    perso[3][1] = min(212,max(22,perso[3][1]))
    perso[4][0] = min(312,max(6,perso[4][0]))
    perso[4][1] = min(218,max(28,perso[4][1]))
    perso[5][0] = min(310,max(4,perso[5][0]))
    perso[5][1] = min(216,max(26,perso[5][1]))
    perso[6][0] = min(318,max(12,perso[6][0]))
    perso[6][1] = min(216,max(26,perso[6][1]))
    if keydown(KEY_LEFT):
      perso[0][0]-=f
      perso[1][0]-=f
      perso[2][0]-=f
      perso[3][0]-=f
      perso[4][0]-=f
      perso[5][0]-=f
      perso[6][0]-=f
    if keydown(KEY_RIGHT):
      perso[0][0]+=f
      perso[1][0]+=f
      perso[2][0]+=f
      perso[3][0]+=f
      perso[4][0]+=f
      perso[5][0]+=f
      perso[6][0]+=f
    if keydown(KEY_UP):
      perso[0][1]-=f
      perso[1][1]-=f
      perso[2][1]-=f
      perso[3][1]-=f
      perso[4][1]-=f
      perso[5][1]-=f
      perso[6][1]-=f
    if keydown(KEY_DOWN):
      perso[0][1]+=f
      perso[1][1]+=f
      perso[2][1]+=f
      perso[3][1]+=f
      perso[4][1]+=f
      perso[5][1]+=f
      perso[6][1]+=f
    if pome[0][0]>perso[0][0]-6 and pome[0][0]<perso[0][0]+14 and pome[0][1]>perso[1][1]-2 and pome[0][1]<perso[1][1]+14:
      pome[0][0] = randint(5,310)
      pome[0][1] = randint(25,210)
      g += 1
      if g<10:
        ti=h-(g/500)
      else:
        ti=h-(g/1000)
    if perso[0][0] > (poison[0][0] - 12) and perso[0][0] < (poison[0][0] + 12) and perso[1][1] > (poison[1][1] - 12) and perso[1][1] < (poison[1][1] + 12):
      glast=g
      if gmax<g: 
        gmax=g
      g = 0
      depoi = [randint(5,310),randint(25,210)]
      poison = [[depoi[0],depoi[1],12,8,'red'],[depoi[0]+2,depoi[1]-2,8,12,'red'],[depoi[0]+3,depoi[1]+1,2,2,'yellow'],[depoi[0]+7,depoi[1]+1,2,2,'yellow'],[depoi[0]+3,depoi[1]+5,6,2,'blue'],[depoi[0]+1,depoi[1]+7,2,2,'blue'],[depoi[0]+9,depoi[1]+7,2,2,'blue']]
      pome[0][0] = randint(5,310)
      pome[0][1] = randint(25,210)
      perso = [part.copy() for part in persoreset]
      fill_rect(0,0,320,222,'red')
      fill_rect(115,100,160,60,'white')
      draw_string("score:"+str(glast),100,50)
      draw_string("  PERDU\n\t\t\trecomencer : OK\n\t\t\tMenu : ONE",120,100,'blue')
      while True: 
        if keydown(KEY_OK):
          break
        if keydown(KEY_ONE):
          arret=1
          break
    if perso[0][0]>poison[0][0]:
      if dpoia<vitpoi:
        poison[0][0]+=vpoia
        poison[1][0]+=vpoia
        poison[2][0]+=vpoia
        poison[3][0]+=vpoia
        poison[4][0]+=vpoia
        poison[5][0]+=vpoia
        poison[6][0]+=vpoia
        dpoia+=1
      elif dpoia==vitpoi:
        dpoia=0
    if perso[0][0]<poison[0][0]:
      if dpoia<vitpoi:
        poison[0][0]-=vpoia
        poison[1][0]-=vpoia
        poison[2][0]-=vpoia
        poison[3][0]-=vpoia
        poison[4][0]-=vpoia
        poison[5][0]-=vpoia
        poison[6][0]-=vpoia
        dpoia+=1
      elif dpoia==vitpoi:
        dpoia=0
    if perso[1][1]>poison[1][1]:
      if dpoib<vitpoi:
        poison[0][1]+=vpoia
        poison[1][1]+=vpoia
        poison[2][1]+=vpoia
        poison[3][1]+=vpoia
        poison[4][1]+=vpoia
        poison[5][1]+=vpoia
        poison[6][1]+=vpoia
        dpoib+=1
      elif dpoib==vitpoi:
        dpoib=0
    if perso[1][1]<poison[1][1]:
      if dpoib<vitpoi:
        poison[0][1]-=vpoia
        poison[1][1]-=vpoia
        poison[2][1]-=vpoia
        poison[3][1]-=vpoia
        poison[4][1]-=vpoia
        poison[5][1]-=vpoia
        poison[6][1]-=vpoia
        dpoib+=1
      elif dpoib==vitpoi:
        dpoib=0
    if g>9 and g<25:
      perso[0][4]='orange'
      perso[1][4]='orange'
      perso[2][4]='blue'
      perso[3][4]='blue'
    if g>24:
      perso[0][4]='yellow'
      perso[1][4]='yellow'
    if gmax>24:
      perso[2][4]='blue'
      perso[3][4]='blue'
      perso[0][4]='yellow'
      perso[1][4]='yellow'
    if keydown(KEY_ZERO):
      draw_string("pause\n\t\t\tcontinuer:EXE",120,100)
      while True:
        if keydown(KEY_EXE):
          break
    if arret==1:
      arret=0
      break
    if vitpoi==1:
      fill_rect(0,0,320,222,'pink')
    if vitpoi==2:
      fill_rect(0,0,320,222,'green')
    if vitpoi==3:
      fill_rect(0,0,320,222,'purple')
    #score
    draw_string("score:"+str(g),0,0)
    #dificulte
    if vitpoi==1:
      draw_string("facile",100,0)
    if vitpoi==2:
      draw_string("normal",100,0)
    if vitpoi==3:
      draw_string("hardcor",100,0)
    #gmax
    draw_string("best:"+str(gmax),250,0)
    #glast
    draw_string("last:"+str(glast),180,0)
    #poison
    for rect in poison:
      fill_rect(rect[0],rect[1],rect[2],rect[3],rect[4])  
    #pomme
    for rect in pome:
      fill_rect(rect[0],rect[1],rect[2],rect[3],rect[4])
    #personage
    for rect in perso:
      fill_rect(rect[0],rect[1],rect[2],rect[3],rect[4])
    sleep(ti)

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